Posts from Harmony - Troop Symmetry
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Or should I leave Phoenix at level 5?
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
(I'm interested in the changes to the size of the battlefield and the wheel.)
Will this mod be compatible with Eternal Essence?
If they managed to include a hydra in the 5th installment, then it wouldn't be a bad idea to add a phoenix there as well. :)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
When is the test version of the mod expected?
(I'm interested in changing the size of the battlefield and the skill wheel)
Will this mod be compatible with Eternal Essence?
We'll leave the size unchanged – we'll reduce the speed of the units, primarily infantry, and a little for flying units, but those who teleport shouldn't have speed restrictions – let them move wherever they want; that's what teleportation is for, not flying.
The skill wheel will also be reworked. I'm very interested in Nargott's idea, but how do you plan to implement Battle Balance as the third skill in attack? What will be the basic skill for it then? I assume there will be branches:
1) Archery - Fire Arrows
2) Tactics - ...
And where will Battle Balance go if not first?
Personally, I would move Fire Arrows to Machinery, and Fire Wrath from Chaos to Attack, and make Fire Lord a requirement for Fire Wrath, and Ice Lord a requirement for Cold Steel, and at the same time, it shouldn't be possible to upgrade both Cold Steel and Fire Wrath simultaneously (it seems strange to enchant a weapon with opposing elements).
This is how I see it:
(Here, in Attack, the "Resistance" skill from Defense, which gives +2 to Defense, needs to be reworked so that it gives +2 to Attack)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
(Here, in attack, the "resistance" skill from defense grants +2 to defense - it needs to be reworked so that it grants +2 to attack)
And by the way, is it possible to do this without any consequences and without modifying the executable file???
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Let's reduce the speed of units, primarily infantry and flying units.
Specifically:
9 => 8 (flying units)
8 => 6/7 (infantry/flying units)
7 => 5/6 (infantry/flying units)
6 => 5
5 => 4/5 (infantry/flying units)
4 => 3
3 => 3
This roughly corresponds to the speeds in my mod, with the exception that there, the speed of 5 is the maximum for small runners (6 is only used for large ones).
Regarding attack, the third branch will have to use the hero's attack: devilish/stunning/weakening strike. Retribution is too strong for a 2nd-level perk; it would be better to move it to the 3rd level (leadership or attack).
Initially, I had Battle Battle through Tactics and Wild Fury (+1 to max), and Haste through Tactics and Attacking Hirdu. But, as it turned out, Wild Fury and Hirdu only work for certain races, and I haven't come up with a new scheme yet.
Fire Arrows are best suited for the machinery tree; I would place them as the 3rd perk through the catapult line, in order to make the two upgrade lines for ballistas (multishot and fire shot) mutually exclusive. At the same time, increase the base damage of the ballista by 2-3 times.
Two questions:
1)
Message from SRD
(here, in attack, the "resistance" skill from defense gives +2 to defense – it needs to be changed so that it gives +2 to attack)
And by the way, is it possible to do this without consequences and without editing the executable file???
2)
Remove the general acceleration completely – there's no need to mix magic and melee combat in this way – I don't like this idea at all it's disgusting :mad: (I'm talking about the general acceleration in attack and stone skin in defense). If someone really needs it, let them develop the "Haven" faction, and they'll be happy.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Initially, I was using Battle Battle through tactics and forest fury (+1 to max), and acceleration through tactics and attacking hirdu. But forest fury and hirdu, as it turns out, only work on certain races.
and how about "forest leader"?
At the same time, the base damage of the ballista can be increased by 2-3 times.
and the number of resurrections at the tent (number of times, not strength).
By the way, is it possible to do this without any consequences and without modifying the executable file?
But I don't need to increase the damage, I need to increase the amount of health.
and the number of resurrections at the tent (the number of times, not the strength)
Resurrection, in itself, is far more important than dealing the same amount of damage, especially when it comes to attrition warfare.
No one will even bother using a ballista with low damage; why would it need health?
You can't consider the game balance based on just one type of gameplay (one type of map).
It's normal. Vittorio and others exist for this purpose. But when a ballista falls due to some kind of splash damage, that's not okay. After all, it's an entire hero skill.
A typical ballista is only effective when multi-shot + firearms are developed; otherwise, the damage is not good. If we remove this combination, we need to ensure the same level of damage for the multi-shot branch (without firearms) and for the firearms branch (without multi-shot).
Or are we talking about the fact that the ballista is too strong in general and needs to be weakened in terms of damage (relative to the firearms + multi-shot development)?
PS: Where there is a question mark, I can't come up with anything that would be both logical and fitting – please suggest your own options.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
On what specific game mode or map type? Are there maps where breaking through defenses isn't necessary, and resurrection isn't needed?
A typical ballista is only effective when upgrading both Multishot and Fire Shot; otherwise, the damage is insufficient. If we remove this combination, we need to ensure the same level of damage for the Multishot branch (without Fire Shot) and for the Fire Shot branch (without Multishot). Or are we talking about the fact that the ballista is generally too powerful and needs to be weakened in terms of damage (relative to upgrading Fire Shot + Multishot)?
The first page has been updated (so far, Mages, Light Elves, and Humans). PS: Where there's a question mark, I can't come up with anything that's both logical and appropriate – please suggest your own options.