Skip to content

Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
User Avatar
#410
Auto-translated
What the heck???!!! Who said ""heresy""deer"?
С уважением, Дубинкин.
In reply to Dybinkin
User Avatar
#411
Auto-translated
So, what about the skills for the Emerald Knights – does anyone have any ideas or thoughts?

Added 1 minute ago
Or should I leave Phoenix at level 5?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#412
Auto-translated
If they managed to include a hydra in the fifth game, then it wouldn't be a bad idea to add a phoenix there as well. :)
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
#413
Auto-translated
When is the test version of the mod expected?
(I'm interested in the changes to the size of the battlefield and the wheel.)

Will this mod be compatible with Eternal Essence?
In reply to Nargott
User Avatar
#414
Auto-translated
Nargott
If they managed to include a hydra in the 5th installment, then it wouldn't be a bad idea to add a phoenix there as well. :)
Actually, yes - the fifth part definitely stands out here:rolleyes:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to kiko
User Avatar
#415
Auto-translated
kiko
When is the test version of the mod expected?
(I'm interested in changing the size of the battlefield and the skill wheel)

Will this mod be compatible with Eternal Essence?

We'll leave the size unchanged – we'll reduce the speed of the units, primarily infantry, and a little for flying units, but those who teleport shouldn't have speed restrictions – let them move wherever they want; that's what teleportation is for, not flying.

The skill wheel will also be reworked. I'm very interested in Nargott's idea, but how do you plan to implement Battle Balance as the third skill in attack? What will be the basic skill for it then? I assume there will be branches:
1) Archery - Fire Arrows
2) Tactics - ...
And where will Battle Balance go if not first?
Personally, I would move Fire Arrows to Machinery, and Fire Wrath from Chaos to Attack, and make Fire Lord a requirement for Fire Wrath, and Ice Lord a requirement for Cold Steel, and at the same time, it shouldn't be possible to upgrade both Cold Steel and Fire Wrath simultaneously (it seems strange to enchant a weapon with opposing elements).

This is how I see it:
(Here, in Attack, the "Resistance" skill from Defense, which gives +2 to Defense, needs to be reworked so that it gives +2 to Attack)
Attachments 1
1 file attached • Total size: 22.9 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#416
Auto-translated
SRD

(Here, in attack, the "resistance" skill from defense grants +2 to defense - it needs to be reworked so that it grants +2 to attack)

And by the way, is it possible to do this without any consequences and without modifying the executable file???
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#417
Auto-translated
SRD
Let's reduce the speed of units, primarily infantry and flying units.
I would suggest the following standard: for infantry, speed = 70%, rounded up; for flying units = 85%, rounded up (or -1 for all, except for ghosts with a speed of 5).
Specifically:
9 => 8 (flying units)
8 => 6/7 (infantry/flying units)
7 => 5/6 (infantry/flying units)
6 => 5
5 => 4/5 (infantry/flying units)
4 => 3
3 => 3

This roughly corresponds to the speeds in my mod, with the exception that there, the speed of 5 is the maximum for small runners (6 is only used for large ones).

Regarding attack, the third branch will have to use the hero's attack: devilish/stunning/weakening strike. Retribution is too strong for a 2nd-level perk; it would be better to move it to the 3rd level (leadership or attack).
Initially, I had Battle Battle through Tactics and Wild Fury (+1 to max), and Haste through Tactics and Attacking Hirdu. But, as it turned out, Wild Fury and Hirdu only work for certain races, and I haven't come up with a new scheme yet.
Fire Arrows are best suited for the machinery tree; I would place them as the 3rd perk through the catapult line, in order to make the two upgrade lines for ballistas (multishot and fire shot) mutually exclusive. At the same time, increase the base damage of the ballista by 2-3 times.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
User Avatar
#418
Auto-translated
I probably agree with your version regarding the machines, but I wouldn't give the "Forest Fury" skill to everyone – I still want to preserve racial abilities in generally accessible skills. However, the idea of a stunning attack is good:smile20:

Two questions:

1)
Message from SRD
(here, in attack, the "resistance" skill from defense gives +2 to defense – it needs to be changed so that it gives +2 to attack)

And by the way, is it possible to do this without consequences and without editing the executable file???

2)
Remove the general acceleration completely – there's no need to mix magic and melee combat in this way – I don't like this idea at all it's disgusting :mad: (I'm talking about the general acceleration in attack and stone skin in defense). If someone really needs it, let them develop the "Haven" faction, and they'll be happy.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Nargott
#419
Auto-translated
Nargott


Initially, I was using Battle Battle through tactics and forest fury (+1 to max), and acceleration through tactics and attacking hirdu. But forest fury and hirdu, as it turns out, only work on certain races.
This is written in the skill descriptions,
and how about "forest leader"?
Nargott
At the same time, the base damage of the ballista can be increased by 2-3 times.
But I don't need to increase the damage, I need to increase the amount of health.
and the number of resurrections at the tent (number of times, not strength).
In reply to SRD
User Avatar
#420
Auto-translated
SRD
By the way, is it possible to do this without any consequences and without modifying the executable file?
It is possible, but for that, you will have to delve into the scripts and learn the Lua programming language, at least to some extent.
kiko
But I don't need to increase the damage, I need to increase the amount of health.
No one will even touch a ballista with low damage; what's the point of increasing its health? And the damage will be low due to the inability to simultaneously upgrade both ranged attack and multi-shot.
kiko
and the number of resurrections at the tent (the number of times, not the strength)
An upgraded tent is already a great help in clearing out enemies, allowing you to resurrect 1-2 tier 7 creatures (3 x 100 hit points) for each battle. Even if you have only 1 difficult battle per day, it effectively provides an increase of +10 dragons (for example) per week for free by replenishing losses. Resurrection itself is many times more important than damage of the same amount when it comes to clearing out enemies with losses.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
#421
Auto-translated
Nargott
Resurrection, in itself, is far more important than dealing the same amount of damage, especially when it comes to attrition warfare.
You can't evaluate the game balance based on just one type of gameplay (one type of map).
Nargott

No one will even bother using a ballista with low damage; why would it need health?
It's fine. Vittorio and others exist for that purpose. But when a ballista is affected by some kind of splash damage, that's not okay. After all, it's an entire hero skill.
In reply to kiko
User Avatar
#422
Auto-translated
kiko
You can't consider the game balance based on just one type of gameplay (one type of map).
Based on what specific type of gameplay or map? Are there maps where there is no breakthrough and resurrection is not needed?
kiko

It's normal. Vittorio and others exist for this purpose. But when a ballista falls due to some kind of splash damage, that's not okay. After all, it's an entire hero skill.
We were talking about increasing damage in the context of moving firearms into the machinery branch, into the catapult branch, i.e., about an alternative (mutually exclusive) branch of development from multi-shot.

A typical ballista is only effective when multi-shot + firearms are developed; otherwise, the damage is not good. If we remove this combination, we need to ensure the same level of damage for the multi-shot branch (without firearms) and for the firearms branch (without multi-shot).

Or are we talking about the fact that the ballista is too strong in general and needs to be weakened in terms of damage (relative to the firearms + multi-shot development)?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
User Avatar
#423
Auto-translated
The first page has been updated (for now, it includes Mages, Elves, and Humans).
PS: Where there is a question mark, I can't come up with anything that would be both logical and fitting – please suggest your own options.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Nargott
#424
Auto-translated
Nargott
On what specific game mode or map type? Are there maps where breaking through defenses isn't necessary, and resurrection isn't needed?
There are maps where the allowances you suggest would be considered a "cheat."
Nargott
A typical ballista is only effective when upgrading both Multishot and Fire Shot; otherwise, the damage is insufficient. If we remove this combination, we need to ensure the same level of damage for the Multishot branch (without Fire Shot) and for the Fire Shot branch (without Multishot). Or are we talking about the fact that the ballista is generally too powerful and needs to be weakened in terms of damage (relative to upgrading Fire Shot + Multishot)?
I've never upgraded Fire Shot.
SRD
The first page has been updated (so far, Mages, Light Elves, and Humans). PS: Where there's a question mark, I can't come up with anything that's both logical and appropriate – please suggest your own options.
It would be nice if you wrote "updated" and the date in the updated post.