You can't consider the game balance based on just one type of gameplay (one type of map).
It's normal. Vittorio and others exist for this purpose. But when a ballista falls due to some kind of splash damage, that's not okay. After all, it's an entire hero skill.
A typical ballista is only effective when multi-shot + firearms are developed; otherwise, the damage is not good. If we remove this combination, we need to ensure the same level of damage for the multi-shot branch (without firearms) and for the firearms branch (without multi-shot).
Or are we talking about the fact that the ballista is too strong in general and needs to be weakened in terms of damage (relative to the firearms + multi-shot development)?