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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#2377
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Or maybe, in addition to the warrior-mage, we could create another hero, a "salt merchant"? I mean, give him a special ability so that different creatures from different factions would accompany him, and we could even take inspiration for such a hero from the game itself.
In reply to Друманин Дрин
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#2378
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Drumanin Drin
What if, in addition to the warrior-mage, we created another hero, a "salt merchant"? We could give him a special ability that allows him to be accompanied by different creatures from different factions. We could even draw inspiration for such a hero from the game itself.

Could you be more specific about this idea?
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Aromor
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#2379
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Aromor
So, when can we expect the new version?
Be serene, like a lotus flower at the foot of the Temple. It will be released next week.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to psatkha
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#2380
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psatkha
Could you please provide more details about this concept?
Well, there's a storyline on one map about a character named Sar-something, who is the son of a human and an elf, studied magic, was friends with Dark Elves and necromancers, studied demonology, and then died, and everyone declared themselves his heir. You could create a character based on this story, and use this backstory to explain why he travels with a diverse army.
In reply to Dyrman
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#2381
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Dyrman
What and to whom, for example?
Of course, there's a mess with these icons right now. Maybe we should work on them in version 0.82.
icons

I haven't figured out yet who I can give them to.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#2382
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RedHeavenHero
icons

Haven't figured out yet who I can give them to.

I think some of these icons were used by Nival in the release! :smile08:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#2383
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Perhaps, but I don’t remember any like that.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#2384
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Some icons are definitely missing. Thank you.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2385
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Dyrman
Some icons are definitely missing. Thanks.

So, the ones that are definitely missing need to be added! :smile25:

By the way, which ones are missing? I think they all exist, or at least they're somewhere in the release resources! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#2386
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Didn't expect that? :p

Version Changes (0.80-0.81):

New Features:
1) Added Ashbet [Instantly restores mana and turn points when visiting any town] (Icon - Psatkha).
2) Added Vikonia [At the beginning of the day, each creature in the hero's army sacrifices some gold. The higher the hero's level, the greater the sacrifice] (Icon - Psatkha, Biography - Lokken).
3) Added Nadia [While in a town or its gates, the hero receives a temporary bonus to knowledge. The higher the level of the magic guild, the higher the bonus] (Icon - Psatkha).

Changes:
1) The name of the heroine Oyrkhin is now spelled correctly (it was Oykhrin).
2) Fixed a typo in Kiria's biography.
3) Rewritten Rann's biography (Lokken).
4) Fixed the appearance of the hint for Mirabelle when pirates arrive.
5) Olhar's starting skills have been changed. Now he has Basics of Attack and Basics of Defense (instead of Advanced Logistics).
6) Linda's starting skills have been changed. Now she has Advanced Necromancy and Eternal Slavery (instead of Basics of Leadership and Diplomacy).
7) Moander has been moved to NHF_E. Starting skills have been changed. Now he has Basics of Leadership and Diplomacy (instead of Advanced Necromancy and Eternal Slavery).

Other:
1) Partially integrated MegaAI 1.2 mod by Alexoff (without the scripting component) to enhance the AI.
2) Barbarians will no longer be able to learn spells from treasure chests.
3) If the AI is playing as Vincent, his hint will now be hidden.
4) The mod's texts are now separated from the other files.
5) Added scripts that take into account simultaneous turns (test).
6) Clarified Maahir's hint.
7) Improved the description of Veres' specialty.
8) Other minor changes.

As always, you can download it via the link in the first post of the thread.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2387
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Why not add a feature that allows you to temporarily boost the abilities of weekly summoned creatures, like the Mirabelle pirates? Then their skills would actually be useful.
In reply to Друманин Дрин
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#2388
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Drumanin Drin
Why not add an option to boost the abilities of weekly summoned creatures, like the pirates from Mirabelle? Then their skills would actually be useful.

Or, for example, a mage who can summon gargoyles once a week using mana... :rolleyes:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#2389
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What exactly did MegaAI add to the game? Will it now be even harder to defeat the AI opponents?
In reply to Друманин Дрин
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#2390
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Drumanin Drin
What exactly did MegaAI add to the game? Will it be even harder to defeat the AI now?
The AI will make more optimal choices for its own development.
This mod enhances the artificial intelligence in Heroes 5. The main difference is that the AI now more often chooses skills that are useful for its race and skills that it knows how to use well (and most often, these are simply passive skills). So, you can now encounter Retribution with Elves and Knights, and Necromancers like to take Fire Warriors... Also, the AI now likes to visit the library, hires only its own heroes (if there is a choice in the tavern), and so on... At the same time, the mod does not affect the game's difficulty settings (similar to the Classic AI mod); it only improves the enemy heroes.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2391
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Could you tell me, in percentage terms, what Konstantin's chance of joining is compared to a regular hero?