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#2
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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to The_
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#748
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The_
Javdet suggested the templates.
Thanks for the game!
Epic fail, and I don't really want to remember it.
Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Roger-ua
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#749
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Roger-ua
Guys, let's all get along! The whole issue is about monitoring the process of doing nothing for 8 minutes. If there's no available judge or anyone else, I can help with the monitoring.
The issue is much broader than just monitoring the process of doing nothing for 8 minutes. In almost 3 hours, I managed to make almost 2 moves, and he made one; the rest of the time was spent chatting on ICQ, if that nonsense can even be called communication.
In reply to bubuch
#750
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So, regarding the situation with Bubucha and LuckyGeorge, I see it this way: the player whose turn it was when the crash occurred, i.e., Player 1, should load the game. If the other player doesn't agree with this decision, they can forfeit; no one is forcing them to play. These situations bother me because (some players, and this isn't the first time) if you're so distrustful for some reason, why even play Heroes in the first place? It's surprising how we used to play without corrupted saves and without these kinds of disputes. If a player is cheating in online play and you're sure of it, gather evidence and send it to the admins; there's absolutely no need to bother them or the organizers. Mr. LuckyGeorge, put aside your prejudices and continue the game by loading Bubucha's save.
P.S. I experience these crashes every other game, and it never occurred to me to ask someone to load my save. I think this is disrespectful to the opponent!
In reply to злой_романтик
#751
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It started great – Shakti with 3 stacks, Gunnar arrived as the 8th hero, 2 castles are visible, and the native computers are Swamp and Dabla. I quickly captured both castles – on day 113, but I spent a lot of time on the orange one. As a result, I only entered the first treasure in the beginning of the 3rd week with 4 angels and then quit. Gunnar leveled up excellently, obtained an artifact +2 HP, and bought +1 HP from the merchant – as a result, he had a good demon army of +160 demons. But I ran out of money and saw that the opponent went into the central treasure, so on day 143, with bracers and not even a full army, I attacked. But the advantage in army size was too big.
Thank you for the game.
Battle Report Accepted
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Шива / Shiva Start Hero Шива / Shiva
Шива / Shiva Main Hero Шива / Shiva
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
10/30/2015
Reported
11/1/2015 3:05 PM
Rating Impact Archived
Dandy 1717 1731 +14 ↑
MikeM 1686 1672 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2015 5:40 PM

In reply to bubuch
#752
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As for me, it was a very long game. I had a double Necropolis (one of them was with a Necro Amplifier) and a Necro Amulet in the combat area, so I decided to create many skeletons with Clavius. In the end, I had 3k+ skeletons and ~100 upgraded Wyverns with better stats. But in the castle with the red orb, I was afraid to attack, so I made AotD (Artifact of the Dawn) first. 3k skeletons with +3 HP and +3 speed didn't make sense against the army of Tazar. Thanks for the game. P.S. The opponent offered 3 different map templates.
Battle Report Accepted
Random Faction Random
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Алкин / Alkin Start Hero Алкин / Alkin
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
221 days
Game Date
11/1/2015
Reported
11/1/2015 3:13 PM
Rating Impact Archived
Dandy 1747 1752 +5 ↑
Huanito 1478 1473 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2015 3:15 PM

In reply to Dandy
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#753
Dandy
as for me - very long game.
I had double necro(1 of them was with necro amplifier) and necro amulet in comp area, so i decided to make many skel with clavius.
In the end i had 3k+ skels and ~100 upg wyvs and better stats.
But in castle with red orb i afraid to attack, so i make aotd first.
3k skels didnt sense army of tazar. Thanks for play.

Spasibo za igru.
In reply to Dandy
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#754
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Dandy
The start went great — Shakti had 3 stacks, Gunnar arrived as the 8th hero, 2 cons are visible, home computers — swamp and double info. I took two computers quickly — at 113, but spent a lot of time on the orange one. In the end, I only entered the first treasure zone at the beginning of the 3rd week with 4 angels, and there was КЗ. Gunnar leveled up excellently, retrieved the +2 HP artifact and bought +1 HP from the merchant — as a result, he demonized well +160 demons. But the money ran out and I saw that the opponent entered the central treasure zone; in the end, at 143 with handcuffs and didn't even attack with all the meat. But the advantage in one's army was too great.
Thanks for the game.The captain's hat from the first Dragon Utopia didn't carry it — myth debunked :smile32:
Thanks for the game.
ICQ 675102035


In reply to bubuch
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#755
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We each took 1 subjective restart, and I got a good necro roll. At first I went the wrong way and was afraid to go into the crypts, so I fell behind by a day or two. Then our paths diverged. On 127, after moving onto another plane, I maxed out Air Magic. But I wasn't meant to cast View Air, because Tant with full mana and angels jumped me. Mass Haste and Mass Slow helped a lot; in the end, I traded 300 skeletons for 3 angels.
After that, I followed in my opponent's footsteps and found 2 Griffin Conservatories for 7 feathers. Then there were 3 Dragon Utopias with very poor loot; the 4th gave me Wings. Feeling I had the advantage, I went on the attack again. On 211, I was just about to take my opponent's main town. Apparently the timer was to blame, but inside sat Papa with all the artifacts, but no army. I think I would have won the battle anyway, because my army power, stats, and critical strike chance, plus Papa's Ballistics, wouldn't have let the skeletons break out.
Thank you for the game; it was very sweaty.

This is a game from the first round; the previous one was from the second round.
Battle Report Accepted
Random Faction Random
Нимбус / Nimbus Start Hero Нимбус / Nimbus
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Gee
Синий / Blue
Random Faction Random
Видомина / Vidomina Start Hero Видомина / Vidomina
Тант / Thant Main Hero Тант / Thant
Map Template
h3dm1
Game Length
211 days
Game Date
11/2/2015
Reported
11/2/2015 2:22 AM
Rating Impact Archived
Uranium235 1521 1529 +8 ↑
Gee 1329 1321 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/2/2015 8:25 AM

In reply to The_
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#756
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The_
Artem suggested templates.
Thanks for the game!

I was playing in a small window and didn't notice the Castle that Timur took on his turn.
Thanks for the game!
In reply to The_
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#757
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The_
I suggested templates.
Thanks for the game!
Here, Timur paid his debt, confidently playing on the mega-tower.
Thanks for the game!
In reply to Uranium235
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#758
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Uranium235
We each took one subjective restart, and I got a good distribution of Necropolis units. I initially went in the wrong direction and was hesitant to venture into the crypts, so I fell behind by a day or two. Then our paths diverged. At level 127, I entered another plane and focused on air units. However, I couldn't manage to use the "View Air" ability, and I was attacked by a Tantrum with full mana and angels. Mass Haste and Mass Slow proved very helpful, and the exchange resulted in 300 skeletons for 3 angels.
After that, I followed my opponent's strategy and found 2 Conservatories with 7 feathers each. Then there were 3 rather weak utopias, and the 4th one gave me wings. Sensing an advantage, I launched another attack. At exactly 211, I managed to capture the opponent's main town. Apparently, the timer was the issue, but inside was a powerful hero with all artifacts, but without an army. I believe I would have still won the battle because of my superior army, stats, and the Red Orb, plus the hero's ballistics wouldn't have allowed the skeletons to break through.
Thank you for the game; it was quite intense.
This is a game from the first round; the previous one was from the second round.
Took wrong utopias, nothing important on them. One utopia made the difference and finally bad move bringing Tant to defend but army couldn't reach the town. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to bubuch
#759
Game 2.
After opponent had spent all restarts I saw him with only 2 heroes day 1. I decided to play allthough it could be some kind of trick. Turned out it wasnt. TFP.
Battle Report Accepted
Random Faction Random
Фиур / Fiur Start Hero Фиур / Fiur
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Random Faction Random
Гелар / Gelare Start Hero Гелар / Gelare
Гелар / Gelare Main Hero Гелар / Gelare
Map Template
Mini-Nostalgia
Game Length
112 days
Game Date
11/2/2015
Reported
11/2/2015 11:38 AM
Rating Impact Archived
Maretti 1949 1958 +9 ↑
=Stinger= 1787 1778 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/2/2015 11:48 AM

In reply to Maretti
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#760
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Maretti
After the opponent had spent all their restarts, I saw that they only had 2 heroes on day 1. I decided to play, although it could be some kind of trick. It turned out it wasn't. TFP.
I decided to take a computer-controlled Inferno on map 111.
I was running low on moves, but there were 20-49 Elves standing on the road. It turned out to be a Gold Sink, which was clearly unnecessary.
Thanks for the game!
In reply to MikeM
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#761
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After all the restarts, it didn't matter much for either of us. But Stepan's computer crashed immediately.

Stepan suggested the templates.

Thank you for your time!


Battle Report Accepted
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Random Faction Random
Фафнер / Fafner Start Hero Фафнер / Fafner
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
112 days
Game Date
11/2/2015
Reported
11/2/2015 9:07 PM
Rating Impact Archived
AYMAN 1574 1581 +7 ↑
Browser 1373 1366 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/2/2015 9:12 PM

In reply to AYMAN
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#762
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AYMAN
After all the rests, it didn't matter who got what. But the computer killed Stepa immediately.

Stepa suggested the templates

Thanks for your time!

Out of 6 attempts - 4 Inferno and 2 Tower - started - no respawn - mountains, mountains, and an exit: 1 to Vidomine, 2nd to Clavius - decided to go toward Clavius - stood before the zone guards - fighting through - but I'm short by 1 cell from reaching the Castle (killed Aslina on the 1st with zombies - otherwise I would have taken a meteor to the shoulder) - and then Clava with all his might - 80 skeletons, 17 zombies, 4 vamps (on day 2) - blasts me with a couple of arrows and finishes off the rest of the caps - no options (and the autopsy showed - I had 2 pathetic treasure zones with next to nothing and a small underground one with 1 drowned - Ayman had 2 Castle ones near the computer's castle - both fat) in short, it's f***ed)))) Thanks for the game and your time )
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

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