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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to u2noob
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u2noob
To be honest, you really get on my nerves.
http://heroes3stat.tk/unconfirmed/u2noob
I'm trying.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Lucky George
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Lucky George
I request that you look into the situation: During the turn, Buch had a disconnect, and I don't want to give him a time advantage (timer) when he reconnects. I request that you consider allowing me to load the save, fast-forward 8 minutes, and pass the turn. And assign an ODD (Odd-Even Day).
P.S. The save is from the 2nd round of the game.


Guys, let's all get along! The whole issue is to monitor the process of doing nothing for 8 minutes. If there is no available judge or anyone else, I will help with the monitoring. :o
Весна 2013.
In reply to Roger-ua
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My last rest remained; I decided not to spend it, since there's Mullich with the Loga (Logistics?) on the 2nd level. The Feathers (or "Perks"?) have been scouted, there's a village for the first day, there's a native town that I captured around day 5.
According to the layout - 3 Dragon Fly Hives for 28 stacks of Dragons, Mega Papal Mullich, Papal Dragon Utopia 2 with full control.
Basically, I collected everything I wanted in my treasure zones. A couple of boxes remained, but with such a Dragon Utopia, it was time to go into the opponent's treasure zones.
I went along the only scouted direction - open area from the Metro's line of sight; I wanted to reach the village, but instead I reached the entire army on a horse. GG WP.

Thanks for the game!

Game of the 1st round, my templates.
Attachments 2
2 files attached • Total size: 143.3 KB
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Random Faction Random
Уланд / Uland Start Hero Уланд / Uland
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Random Faction Random
Аламар / Alamar Start Hero Аламар / Alamar
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
124 days
Game Date
10/31/2015
Reported
10/31/2015 12:37 PM
Rating Impact Archived
WiZarDX_576 1725 1733 +8 ↑
Scorpiona 1530 1522 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 12:46 PM

In reply to WiZarDX_576
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WiZarDX_576
my last rest remained, decided not to spend it because there's a Mullich with a logo on the 2nd level. Scouts revealed gauntlets, there's a village for the first day, there's my native town, which I captured around the 5th day.
according to the layout - 3 Dragon Fly Hives on 28 ducks, mega Papal Mullich, a Papal Dragon Utopia 2 with full control.
basically, I collected everything I wanted in my treasure zones. A couple of chests remained, but with such a Dragon Utopia, it was time to go into the opponent's treasure zones.
I went along the only scouted direction - open from the metro view, wanted to reach the village, but reached the entire army on a horse. GG WP.

thanks for the game!

game of the 1st round, my templates.
In my treasure zones, it was possible to only get the Book of Fire and Water, a fairly balanced distribution. Against such a Mullich with full control, no options :smile15:
Thanks for the game.


469326983
In reply to bubuch
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bubuch
Got a powerful opponent who wasn't very skilled.
Thanks for the game.

Thanks for the game.
:smile13:
In reply to Roger-ua
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A long and grueling game! The Archons have won!
Thank you for playing.
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Random Faction Random
Брон / Bron Start Hero Брон / Bron
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Random Faction Random
Чарна / Charna Start Hero Чарна / Charna
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
234 days
Game Date
10/31/2015
Reported
10/31/2015 5:24 PM
Rating Impact Archived
Simon5760 1549 1564 +15 ↑
R@sIM 1554 1539 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 5:31 PM

In reply to Roger-ua
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Thank you for playing!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
Battle Report Accepted
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
133 days
Game Date
10/31/2015
Reported
10/31/2015 5:26 PM
Rating Impact Archived
Simon5760 1597 1579 -18 ↓
R@sIM 1506 1524 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 5:36 PM

In reply to Simon5760
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Simon5760
Long and tough game! Arch decided!
Thanks for the game.
Arch + Elik decided:D. Built a bunch of GM units, got scrolls, and destroyed the Utopia - but there was no teleport, only found a teleport in a scroll and settled in a castle - they killed me:D :D. I made a lot of mistakes due to lack of experience playing at this stage of the game and generally due to not playing Heroes lately + my concentration dropped to 0:D. Even though I was a red Necromancer (ran out of rests), Claudius, the road to the center was very long, and it took 1 day, 4-5 turns to get out - so I ran to the center too late - where the opponent was in control. The opponent had very high stats, 131. I had to take a maxed-out Utopia for 3 weeks, in which I got lucky and found a Crown. Then I jumped into a scouted Dungeon, where there was an Utopia, but it was very useless. I started leveling up a 0-level creature with 131. Then I captured a few more Utopias, but they didn't give me a teleport, the GM units didn't give me anything either, and when I finally found a teleport in a scroll, the opponent overwhelmed me. Thanks for the game!:D
In reply to Simon5760
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Simon5760
Thanks for the game!
We immediately started the 2nd game, and things took off – the mulligan was great, the road split was good, and I successfully defended the unique creature stash on turn 116, plus I got a portal in the dungeon. I gathered a decent amount of ducks, unique creatures, and troops, and then I took out the top-tier creature – it had a couple of shields and +1 to all stats. I also got a club from that same treasure. The stats were good, so I headed to the opponent, who had been glowing with the moon buff throughout the game. I caught him with 5 angels and 5 ghosts, and with the help of mass haste, I managed to defeat him perfectly. Thanks for the game!:D
In reply to =Stinger=
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=Stinger=
Game of the first round.

Maretti did not take a restart when I got Mullich, which was already tense in itself, but the start was promising - Valeska, built archers, +1 speed, an external dwelling of angels at the respawn (though guarded by 18 Efreeti), opponent - Dungeon. Everything seemed fine, except there was a big downside - there was no money at all.
In week 1, I only managed to build Griffins in the Fortress, took the Dungeon opponent, broke through the passage to the center, and captured the central village. Found a Griffin Conservatory near it.

At the start of week 2, I break the Efreeti, take the external dwelling of angels, build portals in the village and at the opponent's, and run to take the Griffin Conservatory, which turned out to be the minimal one. Then I exit into the central adjacent zone on 124, and on the way I dropped by the opponent Maretti's respawn. That's when Ivor appeared, having come out of the respawn fully equipped - he has angels and Wyverns, his own full buyout, and parameters much higher than mine. I only have 4 angels + Marksmen and 4 Wyverns.
I had to abandon this adjacent zone, which had a Dragon Utopia, a Conservatory, 3-4 Dragon Fly Hives, and a few Pandora's Boxes.

I started total scouting - ran chains through all zones, broke through the guard of the central super treasure zone, launched a chain into 2 corner villages. Monere arrived - started leveling him, since Mullich didn't get Logistics.
Discovered 2 Dragon Utopias in the super treasure zone, a Dragon Utopia in a dead-end village (which turned out to be the maximum one and couldn't be taken at that moment). The second village was blocked - Monere couldn't break through with 3 angels, so I had to turn around and take 2 Dragon Utopias in the super treasure zone on the lava.
The Dragon Utopias gave some parameters and money. During this time, Maretti fully cleared the adjacent zone, gathered the Dragon Fly Hives, the Conservatory, and the Dragon Utopia, and didn't force the issue (which, in my opinion, was a mistake), but instead went on the offensive toward the opponents.

As a result, from week 4, Maretti captures 2 more Ramparts, fattening up somewhere, while I took the maximum Dragon Utopia, which gave no control, and got duplicate artifacts. Valeska with 3 angels reached the Castle opponent's zone and sat there. Mullich broke through the block to the second corner village (Tower), Monere bought himself out there and ran off to scout.
Found 2 Dragon Utopias there, one of which had a KV. Later in the same zone, 2 more Dragon Utopias were found, though not soon after; also took a Dragon Utopia with a Cap in another zone.
Monere and Mullich have 2 Dimension Doors, I gave a scout hero an angel each and gathered resources for Archangels. In the 4th Castle they gave Town Portal, and things got really good. Took back Maretti's Ramparts and thought it was in the bag. But Maretti also found full control, recaptured the castles at the start of the week and went on the attack himself.
I upgraded the Archers and prepared for defense, but I seriously messed up once, not calculating the movement points for the return after I took his swamp village. Good thing I placed a scout hero on top, and Maretti was 1 tile short of being able to attack. In my joy that he couldn't reach me, I didn't even think about the possibility of winning - checking Ivor with a scout hero on an Archer, then Armageddon with Mullich (who had learned all the fire spells) and finishing off with Monere. I fled from that village - only my heels were flashing, especially since I found another Dragon Utopia (the ninth one). In the Dragon Utopia I got KS + KZ.
Ivor takes the swamp from me, and realizing I can't overpower 3 Ramps, I do a full buyout and attack, counting on the combo of Anti-Magic + Armageddon. I block the gate with Monks, cast Anti-Magic, and then 2 rounds of Armageddon.
Thanks for the game!

TFP.
In reply to Roger-ua
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The opponent's generator moved its 4 gold mines closer to me... 4 gold mines can't be captured... thanks for the game).
675832904
Battle Report Accepted
Random Faction Random
Лорелей / Loreley Start Hero Лорелей / Loreley
Монер / Monere Main Hero Монер / Monere
Поражение / Lose Поражение / Lose
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
123 days
Game Date
10/31/2015
Reported
10/31/2015 7:16 PM
Rating Impact Archived
Chocolate Puma 1473 1450 -23 ↓
Sevan_80 1262 1285 +23 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 7:17 PM

In reply to Chocolate Puma
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Chocolate Puma
The opponent's guild hall was shifted towards me in a very strategic way... 4 guild halls can't be captured... thanks for the game)
Before going into the endgame, I was given a Castle skill, so the fairy creatures would have been easily defeated.
Thanks for the game.
Ася 581706700, Скайп Sevan_80

In reply to Roger-ua
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In one snowy skirmish, there was a wizard and a teapot, in another, a knight and a priest. Klava grabbed a log, and then things went downhill. In the Facebook game, there were 48 ducks, 9 birds, and 4 angels against 38 ducks and 13 angels. The stats were roughly equal, and +1 speed made the difference. Thanks to my opponent for the game; it was evenly matched. P.S. 143 turns, I made a typo. This was a game from the first round; I offered templates.
Battle Report Accepted
Random Faction Random
Брисса / Brissa Start Hero Брисса / Brissa
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Монер / Monere Main Hero Монер / Monere
Map Template
Diamond
Game Length
141 days
Game Date
10/31/2015
Reported
10/31/2015 8:49 PM
Rating Impact Archived
Uranium235 1501 1515 +14 ↑
Alihes 1478 1464 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2015 8:55 PM

In reply to Uranium235
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Uranium235
In one snowy map, there was a treasure chest and a teapot; in the other, a key and a sword. Klava grabbed the log and then played poorly. In the final battle, there were 48 ducks, 9 birds, and 4 angels against 38 ducks and 13 angels. The stats were roughly equal, and +1 speed made the difference.
Thanks to my opponent for the game; it was evenly matched.

P.S. 143 turns, I made a typo.

No words can describe it; I scraped by on the last bit of the timer... my opponent played beautifully, and the +1 speed advantage with equal armies was decisive.
Thanks for the game!
695631809
skype - allihes

стримы:
http://ru.twitch.tv/alihes
http://goodgame.ru/channel/drej/
http://www.heroes3.tv/alihes

если играю, то до упора

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