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In Windows 7, they are located here: c:\Users[B]USERNAME[/B]\Documents\My Games\Might & Magic Heroes VII\MMH7Game\Savegames[/QUOTE] As it turns out, these "saves" are not loading after the patch (at first, they loaded for me, but now the game doesn't recognize them at all).
The saves we are used to (with the .sav extension) are located here:
The thumbnails and screenshots taken at the time of saving are stored at c:\Users\USERNAME\Documents\My Games\Might & Magic Heroes VII\MMH7Game\Savegames\.
And in C:\Users\username\AppData\Roaming\uplay\CODEX\Saves\HeroesVII, saves are only found in the pirated version. In the licensed version, they seem to be in the game folder or in the Uplay folder, somewhere there. And they are different, lol. Even the extension is different.
How does the game run with a licensed copy? Does it save campaign progress, and does it not crash?
The licensed version is more stable; a friend bought it and is slowly progressing through the campaign. But he has 16 GB of RAM, and I saw the process consuming over 8 GB. Also, after crashes, which still happen, the licensed version tends to leave the old process in memory, which prevents the new process from running properly and causes it to lag.
By the way, try pressing ESC during the loading of a battle. The effect is amazing.
As far as I understand, the campaign progress issue has been fixed with a patch, but before that, it wouldn't save, so I'm not sure how it was. I generally don't like campaigns in Heroes, especially the recent ones. There's always a time limit, you have to rush, and you can't play peacefully.
The licensed version is a bit more stable; a friend bought it and is slowly progressing through the Campaigns. But he has 16 GB of RAM, and I saw the process consuming over 8 GB. Also, the licensed version tends to leave the old process in memory after a crash, which does happen, and this prevents the new process from having enough resources, causing it to lag.
By the way, try pressing ESC during battle loading. The effect is amazing.
As far as I understand, the issue of losing campaign progress has already been fixed with a patch, but before that, he couldn't complete it, so I don't know how it was before.
Buying a licensed version and then fixing it with patches is not for me. If I'm going to spend money, I want to enjoy the game, but unfortunately, that's not the case.
Comparing the 7th installment with the 5th and 6th, I'm convinced that I only enjoyed the 5th. I liked the new graphics in the 6th, but in the 7th, I'm annoyed by the constant crashes and the lack of campaign progress saving. Only the 5th Heroes game, with its expansions and problem-free gameplay, deserves a license purchase! Deznight
I don't really like campaigns in Heroes, especially the latest ones. You have to rush, you can't play calmly, and you're not allowed to let certain things happen.
Same here. I got to the 4th map in the Mage campaign, and there's an impossible task from the start. I played until halfway through the map, victory was within reach, and then bam... the saves stopped loading, and then the progress of both campaigns was completely reset. What kind of enjoyment is that :smile11:?
So far, the only thing I remember from the 7th installment is the illogical actions of the opponents. For example, on the second-to-last map for the Undead, the Necropolis has a shipyard, but they never bothered to build a single ship or even try to destroy Adar-Malik in the open sea while he was gathering his army! On the same map, none of the other factions tried to capture Adar-Malik's Castle, either at the beginning or at the end of the game; they just kept driving past it. It's stupid...
Same here. I got to the 4th map in the wizard campaign, and there the initial task is impossible. I played until halfway through the map, victory was within reach, and then... bam... saves stopped loading, and then the entire progress of two campaigns was reset. Where's the fun in that :smile11:. .
In short, patch 1.2.1 was released, and saves that wouldn't load before now load normally. And loading in general has become significantly faster. It seems that memory consumption has decreased, although it's more likely that the memory leak has been reduced.
Basically, patch 1.2.1 was released, and saves that wouldn't load before now load normally. And in general, loading has become significantly faster. It seems that memory consumption has decreased, although it's more likely that the memory leak has been reduced.
But I read on one well-known tracker that, on the contrary, the second patch adds even more bugs.
I'm waiting for patch 1.3.
About the current patch and the future:
Greetings, Heroes,
Following the release of the first patch last Wednesday, we are pleased to announce the release of additional fixes for MMH7. This new update will be labeled 1.2.1 on the menu screen, so make sure you have it installed by checking this number.
The fix focuses on addressing performance issues and save corruption.
It has been reported that after several hours of gameplay, after multiple saves and loads, players experienced increased loading times and memory consumption issues. This issue arose from the exponential growth of data in save files due to the construction of the Magic Guild.
The team is currently working on patch 1.3, which will be released in the coming weeks, and we will keep you updated on its progress.
Well, it also works. Probably. I haven't really explored it yet. It's a bit complicated. Random map generation is launched through it, so we can consider the editor to be functional.
Dybinkin
10 years ago
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I meant all sorts of scripts and other things that were advertised on the official website.
С уважением, Дубинкин.
Deznight
10 years ago
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The map generator creates utterly boring, monotonous corridor maps. And it also fails with pathfinding, making it impossible to reach certain areas, for example, from one corridor to the rest of the map.
Dybinkin
10 years ago
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What about scripts? Or has no one tested anything yet?
С уважением, Дубинкин.
bobchik
10 years ago
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I bought the exclusive version of the game.
Everything runs smoothly on maximum settings.
I haven't noticed any bugs yet.
Overall, I like it. But the sixth installment still feels closer to my heart. I regret that there weren't any new factions in the sixth game – they would have been great.