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Posts from “Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).

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#2
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Summer-Autumn 2015 Seasons.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "total of 2 days":
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "total of 3 days".

Automatic report submission. Only reports submitted using the automatic reporting system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum can participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, you must обязательно ознакомиться с Rules for writing reports.
If any parameter is entered incorrectly, you must notify the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the moderators and judges, as there are many of them, so it is likely that someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any forum page, there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Mizrael ; Pit for LM
and describe your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those gaming situations that occurred in them.
It is forbidden to criticize players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
In reply to XIII
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#2559
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XIII
Thank you for the game! :smile03:
Thank you for the game.
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
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#2560
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Thank you for playing.
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
Battle Report Accepted
Синий / Blue
Mar
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
132 days
Game Date
10/17/2015
Reported
10/17/2015 12:27 AM
Rating Impact Archived
Mar 1527 1537 +10 ↑
kinger 1405 1395 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/17/2015 11:00 AM

In reply to Rep1sk
#2561
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Rep1sk
Complete random map, tavern spawned near a Dungeon. The spawn point is cut off by a mountain and has very few resources. On turn 112, I took a Mage dwelling, and on turn 114, I captured a Companion. He had 2 Gremlin dwellings and a Mage dwelling on his spawn point. On turn 122, he had 200 Gremlins and 20 Mages, plus some other units. The opponent either resigned or something else happened, and he surrendered.
Thank you for the game and your time.
)
Thank you for the game.
In reply to Sevan_80
#2562
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Everything is very depressing, and on map 121, I couldn't even manage to defend the bot's castle with resource growth.
Thank you for your time.
648050691
Battle Report Accepted
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
121 days
Game Date
10/17/2015
Reported
10/17/2015 8:22 AM
Rating Impact Archived
zoog 1451 1433 -18 ↓
Jewelmask 1370 1388 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/17/2015 8:23 AM

In reply to zoog
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#2563
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zoog
Everything is very depressing, and on map 121, I couldn't even manage to defend the bot's castle with resource growth.
Thank you for the time.
Thank you for the game!
In reply to Sevan_80
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#2564
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I got a good map with lots of roads, and I took advantage of it. In the first week, I placed all my units in the castle, except for the dragons. Also, at the end of the first week, I got gloves in the Necropolis, and on day 121, I took boots from the 13 Nags. Until day 125, I collected useful artifacts and farmed a bit, mostly for gold. On day 125, an opponent appeared, and Kirr had 4300 movement points. Full Battle! The bag of gold was the deciding factor. GG! Thank you for the game!
ICQ 669307560

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
GoD
Синий / Blue
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
8mm6a
Game Length
125 days
Game Date
10/17/2015
Reported
10/17/2015 9:21 AM
Rating Impact Archived
Jubi-Juby 1519 1547 +28 ↑
GoD 1887 1859 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/18/2015 5:33 AM

In reply to Jubi-Juby
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#2565
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Jubi-Juby
17.10.2015 Jubi-Juby (Red, Rampart, Kairy, Kairy) def GoD (Blue, Necropolis, Isra, Isra) 8mm6a 125

I got a good layout with a lot of roads, and I executed it. In the first week at home I placed all troops in the castle except the dragons. Also at the end of the first week I got gloves in the graveyard, and on 121 I picked up boots from 13 nagas. Until 125 I collected useful artifacts and power-stacked a bit, mostly Zealots. On 125 the opponent showed up, and Kyrre with 4300 movement points was harassing them. FB! Power-stacking decided the game. GG! Thanks for the game!

Well, for starters, we played HotA, I wanted to test out Necropolis. We played without restarts. Since I found a Griffin Conservatory. As it turned out, there was nothing else on the respawn in the underworld. One road, which also remained the only one in the adjacent zone, ending almost immediately at a 6k teleporter. I was afraid it was the path to a corner village, while the second exit from the respawn was through a subway off-road leading to rocks and uncertainty of further movement. But the teleporter led to one of the centers via road, with Pirate guards 20-49 at the exit, so exiting on week 1 was impossible, and on the same day I chased away a Red scout. Before that, on 122 I managed to take a tier-3 Griffin Conservatory with a group stack of 10 Lords (on 121 I didn't have enough money to hire them), the second part of the army with Deesa was clearing the respawn for that very money. After the Conservatory I transferred the Lords to Deesa, who maneuvered them well, but then the Lords died a hero's death at a guard post on 75 - 2 morale triggers for the wolves and 3 attacks from full stacks no longer allowed me to win the fight, although without those morale procs everything was winnable. But by their turn, the Red player managed to power-stack for 18 cycles, so instead of 10 it became 28, along with stats, while I had nothing except 3 Angels and 140 skeletons, and no money to hire more, though that too would have been hopeless. It generated too close, and Kyrre with gloves, boots, and stables along fast roads could have outrun me.

Conclusion: Necropolis is not very good, even worse than the SoD version, because in week 1 there's a severe tempo disadvantage; the game only really starts with Lords. Or the layout needs to be very favorable, with a mini Conservatory, for example.

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#2567
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Conclusion: Necropolis isn't very good, even worse than Dungeon, because in the first week, there's a significant lag in development, and the game can be said to only start with the Lords. Or, the initial setup needs to be very good, with a small Conflux, for example.
I disagree that Necropolis is weaker than Dungeon. In the second or third week, with Lords and a lot of structures boosting unit production, they can even outpace Dungeon in terms of development speed.
In reply to Pit for LM
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#2568
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Everything was going well, I had 3 hidden units. But my opponent turned out to be stronger! Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
131 days
Game Date
10/17/2015
Reported
10/17/2015 10:38 AM
Rating Impact Archived
Hi-Tech 1529 1515 -14 ↓
Izgoy 1558 1572 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/17/2015 11:21 AM

In reply to Mar
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#2569
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Thank you for playing!
In reply to FireToSky
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#2570
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FireToSky
I disagree that Necropolis is weaker than Stronghold. By the second or third week, with Lords and plenty of unit-boosting objects, they even surpass them in tempo.

Well, I was focusing on the first week, because generally you can hardly do anything — you try not to lose what you have, rather than building up bones, even with Isra and the boost. In the second week, with Lords, if you have something to take with them, you can catch up in tempo, but what can you take with Lords? Griffin Conservatories, Dragon Fly Hives, Crypts — Crypts are questionable, Pre-Maxes and Maxes are dangerous, one proc of morale and that's it. Any other town can also easily clear all the aforementioned objects without major issues, except maybe the Max Griffin Conservatory, but even there Lords can have problems if the hero isn't sufficiently leveled or if a few unlucky morale procs occur.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Hi-Tech
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#2571
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Superseb
Everything was good, 3 lucky bear summons. But my opponent turned out to be stronger!
Thanks for the game!
I made it to the top 121. But the final match was very tight. Everything was on the edge. It was a tense game. Thanks for the game.
In reply to GoD
#2572
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1 road, no money, by turn 13 1 Dragon Fly Hive and 60 skeletons, hell no.
648050691
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Nostalgia
Game Length
127 days
Game Date
10/17/2015
Reported
10/17/2015 1:05 PM
Rating Impact Archived
zoog 1431 1415 -16 ↓
Jewelmask 1390 1406 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/17/2015 1:09 PM

In reply to zoog
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#2573
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zoog
1 road, no money, by turn 13: 1 Dragon Fly Hive and 60 skeletons, no thanks.
Got a Gosha and all good ) though I still can't learn to leave early )
thanks for the game!
In reply to GoD
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#2574
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GoD
Well, I focused on the 1st week, because generally you can't do practically anything - you try not to lose what you have, rather than building up skeletons, even with Isra and the booster. In the 2nd week, with lords, if there's something for them to take, you can catch up on tempo, but what can you take with lords though? Griffin Conservatories, Dragon Fly Hives, crypts - crypts are questionable, pre-maxes and maxes are dangerous, one morale and that's it. Any other town can also easily break all the aforementioned objects without much trouble, except maybe max Griffin Conservatories, but even there lords can have problems if the hero isn't leveled enough or there are a few unlucky morale procs.
Necropolis, both in SoD and in HotA, depends on the layout more than other towns. So only distance can show its balance with other towns. It's clear that in early encounters Kyrre (and not only) decides the outcome. And in the late game, Necropolis already decides. The conceptual feature of the town is kinda...

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