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“Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).
Well, I focused on the 1st week, because generally you can't do practically anything - you try not to lose what you have, rather than building up skeletons, even with Isra and the booster. In the 2nd week, with lords, if there's something for them to take, you can catch up on tempo, but what can you take with lords though? Griffin Conservatories, Dragon Fly Hives, crypts - crypts are questionable, pre-maxes and maxes are dangerous, one morale and that's it. Any other town can also easily break all the aforementioned objects without much trouble, except maybe max Griffin Conservatories, but even there lords can have problems if the hero isn't leveled enough or there are a few unlucky morale procs.
Necropolis, both in SoD and in HotA, depends on the layout more than other towns. So only distance can show its balance with other towns. It's clear that in early encounters Kyrre (and not only) decides the outcome. And in the late game, Necropolis already decides. The conceptual feature of the town is kinda...