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17.10.2015 Jubi-Juby (Red, Rampart, Kairy, Kairy) def GoD (Blue, Necropolis, Isra, Isra) 8mm6a 125
I got a good layout with a lot of roads, and I executed it. In the first week at home I placed all troops in the castle except the dragons. Also at the end of the first week I got gloves in the graveyard, and on 121 I picked up boots from 13 nagas. Until 125 I collected useful artifacts and power-stacked a bit, mostly Zealots. On 125 the opponent showed up, and Kyrre with 4300 movement points was harassing them. FB! Power-stacking decided the game. GG! Thanks for the game!
Well, for starters, we played HotA, I wanted to test out Necropolis. We played without restarts. Since I found a Griffin Conservatory. As it turned out, there was nothing else on the respawn in the underworld. One road, which also remained the only one in the adjacent zone, ending almost immediately at a 6k teleporter. I was afraid it was the path to a corner village, while the second exit from the respawn was through a subway off-road leading to rocks and uncertainty of further movement. But the teleporter led to one of the centers via road, with Pirate guards 20-49 at the exit, so exiting on week 1 was impossible, and on the same day I chased away a Red scout. Before that, on 122 I managed to take a tier-3 Griffin Conservatory with a group stack of 10 Lords (on 121 I didn't have enough money to hire them), the second part of the army with Deesa was clearing the respawn for that very money. After the Conservatory I transferred the Lords to Deesa, who maneuvered them well, but then the Lords died a hero's death at a guard post on 75 - 2 morale triggers for the wolves and 3 attacks from full stacks no longer allowed me to win the fight, although without those morale procs everything was winnable. But by their turn, the Red player managed to power-stack for 18 cycles, so instead of 10 it became 28, along with stats, while I had nothing except 3 Angels and 140 skeletons, and no money to hire more, though that too would have been hopeless. It generated too close, and Kyrre with gloves, boots, and stables along fast roads could have outrun me.
Conclusion: Necropolis is not very good, even worse than the SoD version, because in week 1 there's a severe tempo disadvantage; the game only really starts with Lords. Or the layout needs to be very favorable, with a mini Conservatory, for example.
Thanks for the game!