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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Vinceras
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Vinceras
Round 1

I lost several times, but my opponent wasn't in a hurry to go to the center. As a result, I took what I wanted there and cleared 2 respawn points with full control. In the final, my opponent had many Gorgon units, but the speed advantage decided the outcome. My opponent's main hero was Tyraxor.
Thank you for the game.
It happened. I chose the wrong time to recharge mana from a portable well and put my bow in my backpack. Also, my opponent's leadership skill worked with an unpleasant probability for me. Thank you for the game.
In reply to MaxGor
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Satyr and Aiya are ready to battle you tonight, send a message.
In reply to Jaris
Jaris
Good board with 3 dwels to unicorn (2 filled in 1 week) and with dwels to dragon. Quickly an expert of the magic of air caught Fiur it was also played pleasantly. Unfortunately 2 guards to deserts delayed the outing and only in 125 managed to defeat guards. Lock loading up many, locating the +5 sword all and cutting off the opponent from the desert. In 131 Fiur caught Jabarkas coming back to it zone...

Thx for game ;)

Thx for game too
695631809
skype - allihes

стримы:
http://ru.twitch.tv/alihes
http://goodgame.ru/channel/drej/
http://www.heroes3.tv/alihes

если играю, то до упора
In reply to Palach HP
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First, I used up all my rests, and then my opponent unexpectedly took 113. The result: Castle vs. Rampart. On the rest, there were Titan armor, totaling SP=25. I went out two turns earlier. GO unicorns, I break them, and then comes the twist – I run into a hundred wizards (opponent's GO) (((. There's nothing to do, there are no more paths, I had to attack, and then I regretted not taking the tactic when it was offered (They ate all the uniques due to mass slow in the first round). I was left with ducks. I found a KV. I needed to break into the castle to replenish mana (a bolt for 635 hit), because the opponent was already lurking near the GO. Besides gargoyles, there was nothing to break into (I spared the duck). As a result, the morale of the last 7 stacks of cavalry, which I was attacking, and GG. Game 1 of the first round.
Battle Report Accepted
Random Faction Random
Риланд / Ryland Start Hero Риланд / Ryland
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Random Faction Random
Валеска / Valeska Start Hero Валеска / Valeska
Шива / Shiva Main Hero Шива / Shiva
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/15/2015
Reported
10/15/2015 7:18 PM
Rating Impact Archived
Blitz 1461 1449 -12 ↓
unq_flipmo 1547 1559 +12 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/15/2015 8:17 PM

In reply to Dawidu91
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Dawidu91
Tazar Break to oponent in 137 take main town with 9AA 30 wyvs etc stats 20/20 and red orb. My oponent surrender in 141
Thanks For game !! gg

The rest all chose and played with what they had. Cleared the native respawn in a couple of days, two days were spent on the necro secondary. On the swamp, although it rained money, you couldn't really run around. Somehow squeezed a 1-6 level into the Citadel.

On the second week, a mini-Griffin Conservatory and started scouring the treasure zone. There I picked up two mini-Dragon Fly Hives and some small stuff. Got ready for the second treasure zone.

And my opponent, like a diligent student in school, cleared his necro respawn in the first week, in the second week took a couple of Conservatories 1+2, a double on the secondary, an angel arch and placed them in the Castle. In the third week, in the very first treasure zone, he gathered 30 Wyverns, shook out a couple of upgrades, and on day 137 with 9 archers and 600 skeletons, not counting the rest, he sat in my capital.

Thanks for the game!

P.S. This was the first game, needs to be corrected in the table, the second one on the save
In reply to aka.Ward3n
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aka.Ward3n
1st round. Zharenye Gvozdi (0 0 W 0) vs Yolo (0 0 L 0) Went into the Griffin Conservatory 3 without defense and with Advanced Earth, griffins grounded him. After 2 turns, the opponent takes the Conservatory and it's gg.
Thanks for the game

Yeah, that happened. Opponent's moner turned out to be quick, ran closer to me, and climbed into my so-called Conservatory. Apparently wanted to help me take it. Well, he left a few griffins there to guard it, so I had to take it — can't let good loot go to waste.

Thanks for the game!
In reply to Blitz
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Blitz
First, I spent all my reinforcements, and then my opponent unexpectedly took 113. The result: Castle vs. Rampart. On the reinforcement point, there were Titan armor, totaling 25 supply points. I emerged two turns earlier. Unicorns were the main force, I defeated them, and then came a series of unfortunate events – I got stuck against a hundred sorcerers (the opponent's main force) (((. There was nothing else to do, no more options, so I had to attack, and that's when I regretted not taking the tactics skill when it was offered (They devoured all the unique units due to mass slow in the first round). I was left with the ducks. I found a Key. I needed to break into the Castle to replenish mana (the bolt hit for 635), because the opponent was already lurking near the main force. Besides the gargoyles, there was nothing else to break into (I spared the duck).

As a result, the morale of the last 7 stacks of cavalry, against which I was attacking and the Grand General, was low.
Not the best game ever (in fact, I made a huge, stupid mistake that I won't reveal). One level 7 external unit, some 3 hives that I took (total of 24 wyverns), 2 conscripts (one minimal, one x2a), and the last one with 3a inside. I decided to wait for Archangel instead of going out with angels. Before taking the one with 3 inside, I went with 9a inside a medium utopia, wyverns, and fodder, and received "only" the air magic book, +10 knowledge, and +3 attack. The rest is history. Thanks for playing

PS: I chose the map, so I guess it was a second-circle map
icq 664689383

Having to cope with a dysfunctional society, we take refuge in solitude which is a substitute for dignity Zhang Ke Jia
In reply to злой_романтик
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Had horror start with Green AI having stronger army, so I took some beating early on, everything was very slow but it seems my opponent had even worse problems so he surrendered at 133.
Battle Report Accepted
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Random Faction Random
Вистан / Wystan Start Hero Вистан / Wystan
Изра / Isra Main Hero Изра / Isra
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
10/15/2015
Reported
10/15/2015 8:48 PM
Rating Impact Archived
Slayzer 1380 1401 +21 ↑
Jaris 1552 1531 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/25/2015 12:34 PM

In reply to aka.Ward3n
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aka.Ward3n
Round 2. Fried Nails (0 0 L 0) vs YOLO (0 0 W 0).
After revealing the game results, I realized that if I had waited one more day, I would have been completely crushed.
We both spent 2 restarts. On day 1, I defended a castle with 30 griffins, thinking I could get 40 gargoyles or 5k experience, so I decided to take it with Claudius. But it turned out that the entire 2nd level was there, which was also good. From the start, there were 3 Necromancers; I focused on Isra in the beginning, which was incredibly lucky, 2nd level offense, 3rd level defense, 4th level air, 7th level logistics. Then I switched to Tantalus for Utopia, which more than lived up to my expectations: earth, offense, defense, logistics, wisdom, air. On day 124, I defended a +4 all stats shield, and on day 125, I took a castle with 15k experience using potions, and in the same turn, I moved everything to a built-up Necromancer town to convert the troops. On day 126, with 350 skeletons, I took a Utopia 3, I summoned and they ate an extra hundred skeletons, but they gave me wings and a +10 helmet with a +12 shield, which I didn't need. On day 126, Tantalus stayed overnight at the well. On day 127, Tantalus took Pandora with 20k experience using only 49 trolls, I transferred the troops and, through a hero from the dungeon, I took the opponent's table, and Tantalus broke it, replenished mana. The opponent ran into the underground, and I waved goodbye. Then, on day 132, I took the opponent's companion and the Key of the Zone (KvZ) from him during a battle against his main hero. On day 133, a Utopia 1 dropped with a red orb and a +5 club, which was very useful since I didn't have a sword. Then there was a lot of running around, the opponent gradually lost his army's strength, and stronger companions appeared in the tavern, so he ended up cornered with 2 Utopias, one 3 and the other maxed out. There weren't enough troops to take them, so the opponent surrendered. Thanks for the game.
The analysis showed that the opponent had the KvZ for less than 50 potions in a turn from the castle, and I'm sure that on day 131, he would have gone for the KvZ for archers, but I got a little lucky.

It happened. The rewards were good, and the revealed treasures were especially pleasing with their loot. In the second week, two bears in the dungeon gave 12 wisps, then another 8 wisps. I brought 3 wisps from the swamp and took 4 wisps together with the KvZ. In total, I collected 30 wisps and two Utopias are looming ahead.

And then... apparently, after saving, the opponent performed a ritual with a drum, because there's no other explanation, he started making terrible mistakes. He attacked a group of devils, only to resurrect them, but after the battle, it turned out that he didn't have earth magic. Minus 7 wisps. He forgot artifacts on Monera, and he also attacked the Naga with the wrong hero, another minus 5 wisps, etc. In general, I just couldn't watch this chaos that he himself created.
He surrendered.

Thanks for the game!
In reply to Palach HP
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Paladin HP
Got a good run, saw the Griffin Conservatory and 2 roads and the sword nook, all good. We played without respawns. Then it turned out that in one direction are archmages, in the other are orc chieftains, and there is also a third one-way path with 90 gr. of harpies. I was twiddling my thumbs at the respawn point, rushed a level 2 on week 2, killed the corner Necro AI behind the chieftains, didn't take the town on week 1 behind the archmages because of a block, and dove into the one-way path, tried to catch up in tempo and almost got exposed. Then I successfully broke a few [Utopias?] and gradually built up power; in the end we played until a mistake, the opponent made the first blunder. Thanks for the game
As always, I put myself in time trouble and played until a mistake.
Thanks for the game.
ICQ: 564224919
In reply to Palach HP
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We didn't bother arguing and decided to play our favorite towns. The start was quite pleasant. Managed to scrape together enough for efreeti; Mary, albeit after some luck, picked up Log and Earth, killed the native Castle comp. And the best part was the exit to one of the centers through a one-way portal, which promised no early contacts.
So I lived without worries until week 1, day 2, month 7. Captured a village in the 2nd center, killed another Tower comp, scouted a couple of Dragon Utopias, found some stats and Boots. At the same time, I accumulated 50 demons.
And then sneaky Solmyr popped out with a couple of angels, a stack of 20+ mages, and native growth. He popped out and blocked the supply route through the portal when I was already standing at the first Dragon Utopia. Of course, I was really upset. But there was nothing to be done; I had to surrender all my towns and head to the corner treasure zone from the Tower comp, because without a supply line to the Dragon Utopia I wasn't ready.
While my heart was breaking from the pain of losing towns with growth for about 60 demons, Mary found a Griffin Conservatory in the treasure zone with 3 angels, a village, a prison, a Dragon Fly Hive with 8, trimmed some demons from the small fry (thankfully I had a ring for +HP) and stumbled upon a Dragon Utopia. I check it — level 3. I take the golems prepared in advance from Tower, clear the ducks, and get the KZ, +10 Attack, +10 Knowledge. I would call it a "Lord of Earth Utopia". By this time I had only 1 village left in the same treasure zone. So I replenished mana, grabbed another Mana Well, and rushed to comeback. Using the same principle, blocking portals to avoid maneuvers with splitting.
Ivor decides to attack with Shackles. There are 2 angels, 4 nagas, 30+ mages, 60+ gremlins, 5 basilisks, a handful of master genies, 320 mana, and +1 speed. I have just 3 angels, 50+ demons, and a handful of imps. In terms of battle stats, I'm significantly ahead; my spell power is also higher. In short, I killed him before the difference in mana amount made itself felt.
Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
137 days
Game Date
10/16/2015
Reported
10/16/2015 6:57 AM
Rating Impact Archived
Amiloo 1616 1635 +19 ↑
Aiwe 1740 1721 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/6/2015 12:22 AM

In reply to злой_романтик
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I won not without some luck. I got the blue hat with level 5 early on. I upgraded Dimension Door to expert, and Kirey started collecting treasure zones, cons, and uleki.

Thanks for the game!
Battle Report Accepted
Random Faction Random
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
221 days
Game Date
10/16/2015
Reported
10/16/2015 7:03 AM
Rating Impact Archived
yarik1987 1486 1500 +14 ↑
Dark30 1474 1460 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2015 7:11 AM

In reply to yarik1987
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yarik1987
Won not without some luck. Got the blue hat with level 5 early. Leveled up Dimension Door to expert and Kirey started collecting treasure zones, cons, and uleki.

Thanks for the game!
It was (5 drowned ones were trash), thx for the game.(game of 1 turn)
404498871
In reply to Palach HP
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Round 2 A weak start, but then gradually gained momentum, captured several dwellings, received stats, the Earth book, the Fire book, and a level 5 hat. The army consists of only 700 skeletons, 5 angels, and some minor units. Arrived at the opponent's castle, their army and magic weren't very strong, and won thanks to Arcomage.
Thank you for the game.
Battle Report Accepted
Random Faction Random
Чарна / Charna Start Hero Чарна / Charna
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Random Faction Random
Гелар / Gelare Start Hero Гелар / Gelare
Гелар / Gelare Main Hero Гелар / Gelare
Map Template
2sm4d(3)
Game Length
145 days
Game Date
10/16/2015
Reported
10/16/2015 5:41 PM
Rating Impact Archived
Vinceras 1531 1539 +8 ↑
MaxGor 1345 1337 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2015 5:51 PM

In reply to злой_романтик
Round 2. Thanks for playing.
Battle Report Accepted
Random Faction Random
Гервульф / Gerwulf Start Hero Гервульф / Gerwulf
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
skd
Синий / Blue
Random Faction Random
Алагар / Alagar Start Hero Алагар / Alagar
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
10/16/2015
Reported
10/16/2015 5:46 PM
Rating Impact Archived
UrukHai 1645 1659 +14 ↑
skd 1617 1603 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2015 5:52 PM

Statistics

Welcome our newest member: Emil