Skip to content

Posts from One for all and all for one 4

No ratings yet — be the first to rate!
Announcement
User Avatar
#1
Auto-translated
The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to rebellious
#504
Auto-translated
I ran around, leveled up Kyrre, the respawn seemed nice, except the GO didn't please me - Wizard, with no Tactics, you're doomed. I had to break through the golds and rush across the rough terrain. I broke through on 122 with a rush, and by 124 I had somehow crawled with a scout hero from the prison to the central town. I ate the center, went to another respawn. At home, I built Angels, the center was also a Castle one, I took 3 external dwellings. On 136, I took the opponent's main. Surrender follows. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Фиона / Fiona Start Hero Фиона / Fiona
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Эдрик / Edric Start Hero Эдрик / Edric
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Jebus Cross
Game Length
136 days
Game Date
10/11/2015
Reported
10/11/2015 12:31 PM
Rating Impact Archived
Diabler 1633 1651 +18 ↑
Falcone 1712 1694 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 12:35 PM

In reply to Diabler
User Avatar
#505
Auto-translated
Diabler
ran around, leveled Kyrre, respawn seemed nice, only the ГО didn't please me - Wizard, without tactics there's no way. Had to break through for golds and run along no-road. Broke through on 122 from the start and by 124 I had somehow dragged myself with a scout hero from the prison to the central town. Ate the center, moved to another respawn. At home I built Angels, the center was also Castle-like, took 3 external dwellings. On 136 I took the opponent's main. Surrender follows. Thanks for the game.

Once again I lost in maxuliya on 115 as Castle. ГО Titans barely broke through with growth and 20 ducks. I was completely cut off from the center and secondary by roads, collected some boxes looking for control, found nothing. Thanks for the game!
In reply to Diabler
User Avatar
#506
Auto-translated
Diabler
Rebirthed, I had 1 rest left. I didn't want to play necro, but in the tavern there was a ghost with 2 stacks and a Luna with fairies. Ran around the respawn, necroed a bit, collected some Dragon Fly Hives. At the exit there was a conveniently placed village/stables/well. I decided to break out on 121 with stables. Cleared the center, opponent broke out on 124 with 12 archers, but couldn't do anything against the imps. Thanks for the game.
Game of the second round.
When choosing templates I had no choice but to go with JC,during restart phase I got fortress with no might hero,3 towers,1 inferno,and finally castle with heavy blocks everywhere and terek as best hero.I knew opponent would break sooner with necro,it was unfortunate he got such a good resp,even week1 break was possible.I think I did my best with 124 break,very long road to desert and just really hard map.With recanters it would have been a bit closer battle but still no chance,too big difference in skills.Thanks for playing!
In reply to Falcone
User Avatar
#508
Auto-translated
The opponent insisted on playing with slow maps, it was boring, but Gunnar fixed the situation. Thanks for the game.
:smile13:
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
10/11/2015
Reported
10/11/2015 5:00 PM
Rating Impact Archived
u2noob 1612 1628 +16 ↑
Lucky George 1650 1634 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 8:22 PM

In reply to Falcone
User Avatar
#509
Auto-translated
Game 1 of the round!:D
The spawn was very good, conflux on the road (maxi, there were 2 more confluxes but far away), external dwelling of psychics (but I took it on week 2), 2 external dwellings of air elementals (3 total, but the 3rd was very far together with a stone mine) and a double. Stone was scarce, I had to fight not only for gold but also for stone, with Lacus after expert Tactics the choice was Navigation or Estates:D . Put Phoenixes on 117 in the Citadel. At the start of week 2, the opponent appeared in vision range with 17 Minotaurs and Ghost Dragons and snatched from under my nose 2 Dragon Fly Hives and the central Castle. I fought back the Pandora's Box for Ghost Dragon rags and rushed forward at him with all the might I could buy with my pennies:D . The opponent, due to lack of mana, as it turned out later, and losing 5 Minotaurs in the Dragon Fly Hives, broke down and transferred the army back home—where he had a 3rd-level Conflux or 2nd-level Inferno and a 3rd-level Dragon Utopia (with Air Elemental control). But then, as soon as I retook my central Castle and started building up army strength for the Dragon Utopia, the opponent surrenders in the Dragon Utopia. Thanks for the game!:D
Battle Report Accepted
Random Faction Random
Лакус / Lacus Start Hero Лакус / Lacus
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Random Faction Random
Дамакон / Damacon Start Hero Дамакон / Damacon
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
8mm6a
Game Length
131 days
Game Date
10/11/2015
Reported
10/11/2015 5:17 PM
Rating Impact Archived
R@sIM 1516 1529 +13 ↑
Noom 1456 1443 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/28/2015 7:03 AM

In reply to R@sIM
User Avatar
#510
Auto-translated
R@sIM
11.10.2015 R@sIM (Red, Random, Conflux, Locus, Locus) def Noom (Blue, Random, Dungeon, Damacon, Damacon) 8mm6a 131

The spawn was very good, an Angelic (maxi, there was another Angelic but it was far away), an external dwelling of Psychos (but I took it on day 2), 2 external dwellings of Air elementals (3 total, but the 3rd was very far away along with the stone mine) and a double. Short on stone, I had to fight not only for gold but also for stone. At Locus, after Expert Tactics, the choice was Navigation or Estate :D . I placed Phoenixes on 117 in the Citadel. At the start of week 2, the opponent appeared within my vision range with 17 Minotaurs with Grandmaster Swordsmanship and snatched 2 Dragon Fly Hives and the central Castle from under my nose. I took a Pandora's Box for rags with Grandmaster Swordsmanship and rushed forward at him with all the might I could buy with my pennies :D . The opponent, due to a lack of mana, as it turned out later, and the loss of 5 Minotaurs in the Dragon Fly Hives, broke down and sent the army back home — where he had an Angelic 3, an Angelic 2, and a Dragon Utopia 3 (with Air control). But as soon as I recaptured my central Castle and started building up my army strength for the Dragon Utopia, the opponent loses in the Dragon Utopia. Thanks for the game! :D

I gave away 7 Minotaurs in parts in the second week and as a result couldn't drive Locus off the growth. I had to run home where there was a Griffin Conservatory and a Dragon Utopia. Griffin Conservatory 3-4 with Grandmaster Swordsmanship — I needed to take it on 131 without Oil (Earth magic was there, but the Slow spell wasn't brought in either guild, nor in scrolls, and no heroes were given with Slow) and then go into the Dragon Utopia. I went straight to take the Dragon Utopia, but the tops weren't taken — the attrition without Angels fell too quickly.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Falcone
User Avatar
#511
Auto-translated
We met early in the center. I had more troops. My opponent surrendered after two attempts to reach the final.
Thanks for the game.
ICQ 675102035


Battle Report Accepted
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
122 days
Game Date
10/11/2015
Reported
10/11/2015 6:10 PM
Rating Impact Archived
MikeM 1684 1693 +9 ↑
GUNAR 1520 1511 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 7:05 PM

In reply to Falcone
#512
Thanks for playing.
Battle Report Accepted
Random Faction Random
Уланд / Uland Start Hero Уланд / Uland
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
124 days
Game Date
10/11/2015
Reported
10/11/2015 6:33 PM
Rating Impact Archived
UrukHai 1641 1650 +9 ↑
Andres 1489 1480 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/12/2015 8:40 AM

In reply to Falcone
#514
Auto-translated
Got off to a good start, saw the Griffin Conservatory and 2 roads and a sword nook, everything was fine. We played without respawns. Then it turned out that in one direction there were Archmages, in the other Orc Chieftains, and there was also a third one-way passage costing 90 Harpies. I was idling at the spawn point, rushed to take the 2nd town on turn 2, killed the dead-end Necromancer AI behind the Chieftains, didn't capture the village on turn 1 behind the Archmages due to a block, and dove into the one-way passage, trying to catch up in tempo and almost got myself into trouble. Then I successfully broke a few slows and gradually built up my strength; in the end, we played until someone made a mistake — the opponent made the first blunder. Thanks for the game
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
212 days
Game Date
10/11/2015
Reported
10/11/2015 7:36 PM
Rating Impact Archived
Palach HP 1722 1734 +12 ↑
Toganash 1643 1631 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2015 5:49 AM

In reply to u2noob
User Avatar
#515
Auto-translated
u2noob
The opponent insisted on playing with slow roads, it was tedious, but Gunnar turned the situation around. Thanks for the game.
There's nothing in the rules that says Mini-Nostalgia is played without slow roads; GSC chose the roads himself. Thanks for the game!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
In reply to Falcone
User Avatar
#516
Auto-translated
Thank you for playing!
Round 1

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Олема / Olema Start Hero Олема / Olema
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
6lm10a
Game Length
147 days
Game Date
10/11/2015
Reported
10/11/2015 9:13 PM
Rating Impact Archived
BISHOP 1871 1876 +5 ↑
Javdet 1602 1597 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 11:02 PM

In reply to Falcone
#517
Game 2. Lucky win. Played it pretty well too. TFP.
Battle Report Accepted
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Random Faction Random
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
143 days
Game Date
10/11/2015
Reported
10/11/2015 9:19 PM
Rating Impact Archived
Maretti 1953 1966 +13 ↑
BISHOP 1894 1881 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 10:22 PM

In reply to Falcone
User Avatar
#518
Without restarts I see Galtran started for my opponent and block limit my respawn. I lose 3 day time, but building begemoth. 122 give native computer and 1-angel conservatory. Then farm hives, have 6 all and 4 all, then give 2 utopias. In second I acquired 5lvl magic helm and capture my opponent main template in 141 with 62 wiverns and 6 Anchient begemots. In FB impla destroy any stack.
Thinks for plaing.
This game my opponent called 3 templates and I choose 1.
Battle Report Accepted
Random Faction Random
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Random Faction Random
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
143 days
Game Date
10/11/2015
Reported
10/11/2015 10:18 PM
Rating Impact Archived
Uranium235 1477 1490 +13 ↑
Slayzer 1427 1414 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2015 10:20 PM

In reply to Uranium235
User Avatar
#519
Uranium235
Without restarts I see Galtran started for my opponent and block limit my respawn. I lose 3 day time, but building begemoth. 122 give native computer and 1-angel conservatory. Then farm hives, have 6 all and 4 all, then give 2 utopias. In second I acquired 5lvl magic helm and capture my opponent main template in 141 with 62 wiverns and 6 Anchient begemots. In FB impla destroy any stack.
Thinks for plaing.
This game my opponent called 3 templates and I choose 1.

Confirmed.