Round 1
A somewhat crooked Jebus Cross, though the start was promising: ramp, 2 external dwellings right away, an external dwelling of greens, 3 experience pillars, a log! :)
By midweek, thanks to leveling up from the log and dwarves from the box, I could break almost everything, but out of the 2 available external dwellings, only 2 remained; the 3rd one I pried out later using a КВ stolen from the center, which was taken without oil, losing all the growth and half the cavalry (there was Earth magic, but not the spell itself at the respawn, including from 3 mage towers)
Although the ducks were enough to take a Dragon Utopia-3, that happened only after my main was pushed back by the blue player, to whom the beehives handed out gear an order of magnitude better, and on top of that the blues brought out a helmet matching their flag from the respawn))
And our exits were located nearby, which I knew thanks to scouting :(
I’m not sure it could have been won even with a revealed map, but restarting this — without a revealed map — was also not an option :D
Either way, ГГ, thanks for the game :)
Auto-translated