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#539
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Round 2

A map with two bugs: a one-way path leading to a corner and a circular teleport that cuts the road in half – meaning the only normal path led to the computer-controlled Necropolis.
And the second bug – after finally navigating the treacherous off-road path to the teleport, I ended up not in the center, but in another dead-end village.
As a result, I emerged onto the main part of the map late, already with control, when my opponent had a lot of troops, but thanks to Necromancy and upgrading Ducks and Archons in the town, I overtook him in terms of troops and significantly in stats.
I also had a collected Amulet of the Dead, while my opponent lacked ribs, but he had a red orb.
However, the opponent didn't have Logistics + blue color, and both of us had full control – meaning he would steal the growth, and eventually outrun me with a Monitor, and it's not certain that Necromancy with 2 upgrades would have saved me.
It could also have been that he wouldn't want to attack with 1 unit in the field, and with another in the castle... but we didn't check, and agreed to a draw.

Thanks for the game.

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