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One for all and all for one 4

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#539
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Round 2

A map with two bugs: a one-way path leading to a corner and a circular teleport that cuts the road in half – meaning the only normal path led to the computer-controlled Necropolis.
And the second bug – after finally navigating the treacherous off-road path to the teleport, I ended up not in the center, but in another dead-end village.
As a result, I emerged onto the main part of the map late, already with control, when my opponent had a lot of troops, but thanks to Necromancy and upgrading Ducks and Archons in the town, I overtook him in terms of troops and significantly in stats.
I also had a collected Amulet of the Dead, while my opponent lacked ribs, but he had a red orb.
However, the opponent didn't have Logistics + blue color, and both of us had full control – meaning he would steal the growth, and eventually outrun me with a Monitor, and it's not certain that Necromancy with 2 upgrades would have saved me.
It could also have been that he wouldn't want to attack with 1 unit in the field, and with another in the castle... but we didn't check, and agreed to a draw.

Thanks for the game.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
Battle Report Accepted
Random Faction Random
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Ничья / Draw Ничья / Draw
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
217 days
Game Date
10/13/2015
Reported
10/14/2015 1:06 AM
Rating Impact Archived
wowa 1663 → 1669 +6 ↑
Dark 1794 → 1790 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2015 7:59 AM