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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to vladd
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vladd
4 Dragon Fly Hives (32 wyverns), an angel external dwelling, a Griffin Conservatory - a triple. Without an external market and money banks, I hired angels and still had money left. Deesa trained terribly, and on day 123 I decided to postpone the center exit for Expert Earth. In the end, I didn't train Earth anyway, and on day 124, with boots and Expert Logistics, I stood before the GO at the start line. After exiting, I immediately took a double Dragon Utopia (Captain's Hat, Money Bag, Ring of Sulfur, and Eagle Eye Pendant), at least I hired archangels. The next day, with archangels, I went to humiliate everything I saw. Good pandora boxes (all of level 4, 2 chests for Manticores, 1 for Greater Manticores, all magic). I took 2 more Dragon Utopias - didn't please me. I saw my opponent and attacked with shackles. Sevan_80, thanks for the game!!!
First pancake is a lump, lost on day 114 in a max Dragon Fly Hive, lost tempo
Thanks for the game
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
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Thank you for playing!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Random Faction Random
Иона / Iona Start Hero Иона / Iona
Нила / Neela Main Hero Нила / Neela
Map Template
Diamond
Game Length
125 days
Game Date
10/7/2015
Reported
10/7/2015 7:06 AM
Rating Impact Archived
Grizvald 1710 1730 +20 ↑
HellLighT 1856 1836 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 7:10 AM

In reply to Sevan_80
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I sacrificed the Moon to the zombies on level 112 (achievement unlocked :D), and things started happening :rolleyes:. Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Random Faction Random
Луна / Luna Start Hero Луна / Luna
Нимусса / Nymus Main Hero Нимусса / Nymus
Победа / Def Победа / Def
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Десса / Dessa Main Hero Десса / Dessa
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
10/7/2015
Reported
10/7/2015 7:09 AM
Rating Impact Archived
Grizvald 1731 1750 +19 ↑
HellLighT 1835 1816 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 7:11 AM

In reply to Grizvald
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Grizvald
Thank you for the game!
49 Dendroids with Guard Shield, hiding behind Phoenixes.
In reply to Grizvald
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Grizvald
Sacrificed the Moon to the zombies on turn 112 (achievement unlocked :D) and things got rolling :rolleyes: Thanks for the game!
45 Gorgons with a 100% chance for their passive ability significantly altered the game. Afterwards, in 3 treasure chests, I only found wings and a water book; the artifacts for stats were limited to AOTD components from the markets, but my army is much smaller. Thanks for the game.
In reply to HellLighT
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Ready to play, write to me.
In reply to злой_романтик
Thanks for playing.
Battle Report Accepted
Random Faction Random
Тирис / Tyris Start Hero Тирис / Tyris
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Random Faction Random
Тива / Tiva Start Hero Тива / Tiva
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Jebus Cross
Game Length
144 days
Game Date
10/7/2015
Reported
10/7/2015 1:18 PM
Rating Impact Archived
UrukHai 1630 1640 +10 ↑
Andres 1497 1487 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 2:04 PM

In reply to UrukHai
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UrukHai
Thanks for playing.

A very long and difficult game.
I managed to take the central casttle first as I had come to the center with 38 monarces and two angels. Unfortunately there was only utopies at the center. Only 1 tree whith 4 viverns and no army inside pandora boxes. I finished the second week with better stats but 10 monarces and 2 angels was killed.
At the same time my opponent took 2 zones with the casttle and rampart and find there conservatories and tress. We played 4 weeks. On the 4-th week he had 49 monarces and 20 archangels while I had 53 monarces and 30 gorgones. I also had 640 mana and implosion for 3300, but he has got a red sfear. Neela had perfect skills and with stats 24 30 was undefeated without magic (my stats 28 30).
Maybe I had a small chance for draw, cause I had full control and 3 good helpers with expert logystic. I had to try to retake casttles but I riscked to check my opponent with my best helper ...
Thanks for the game!
In reply to Sevan_80
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Started in the underworld on a not-so-great respawn with no money and a single, very long road leading to the center. I didn't take a rest because of two native heroes and Dessa, who was leveling up magnificently with an air-earth tactic. There were two external dwellings of Medusas and one of Troglodytes, and that was it. However, 3 Necros came in with 2 gem mines — that would have been a decent split. I retrained Slow on one of them. On turn 116, I broke through to the center past 90 Archers. On my turn, the opponent also entered the same area via wasteland. He killed Kyrre on a Fly without stats on the initiative (I assume that was his main). I placed Medusas in the Citadel, but didn't have enough money or sulfur for anything else. On turn 121, the opponent pushed forward with all the power he had bought up. After trading everything, I took a growth boost and captured the Dwarf Cottage. We expert-leveled Wisdom, Earth, and Air — Advanced would have been butter. I attacked a zero-level Gurnison first with the Necro via Wave, then with Dessa. In the FB, a stronger hero decided the outcome without any alternatives.
Thanks for the game.
ICQ-685884492
Battle Report Accepted
Random Faction Random
Димер / Deemer Start Hero Димер / Deemer
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Random Faction Random
Оррин / Orrin Start Hero Оррин / Orrin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
8mm6a
Game Length
121 days
Game Date
10/7/2015
Reported
10/7/2015 3:08 PM
Rating Impact Archived
Amster 1785 1794 +9 ↑
BA/IEHOK 1622 1613 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/7/2015 3:40 PM

In reply to Amster
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Amster
Started in the underground on a not-so-great respawn, no money, and a single very long road leading to the center. Didn't take rest because of 2 native heroes and Dessa, who leveled up just magnificently — air-earth tactic. There were two Medusa external dwellings and Troglodytes, that's it. But 3 Necromancers came in with two stones, would've been a nice split. Retrained Slow on one of them. Broke into the center on week 1, day 16 through 90 archers. On my turn, the opponent came out to the same spot via nopath, killed Kyrre on the fly on a flyer with no stats (I assume that was the main). Medusae went into the Citadel, not enough money or sulfur for anything else. On week 1, day 21, the opponent pushes forward with all the bought-up power. After an exchange, I bring in Pririst, take the Dwarf Cottage. Expert Wisdom, Earth, and Air were learned — Advanced would've been butter. I attack a zero-level Gunnison first with Necromancer with Wave, then with Dessa. In a fair fight, the stronger hero decided it without options.
Thanks for the game.
Thanks for the game
693078206
In reply to Sevan_80
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15 Archons, 47 Vivs, stats 25-23
versus
38 Genies, 7 Nagas, 4 Angels, 17 Vivs, stats 30-29

Thank you for the game!

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Малекит / Malekith Start Hero Малекит / Malekith
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
125 days
Game Date
10/7/2015
Reported
10/7/2015 4:49 PM
Rating Impact Archived
Dark 1726 1744 +18 ↑
HellLighT 1815 1797 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 5:27 AM

In reply to Dark
Team name: Foreign fighters
Motto: Smoke kills
Picture: The arch angel you can see by my profil (and hopefully will keep seeing)
In reply to Sevan_80
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Apart from some funny things (full crypt day 6 with 2 physics 6 waters and 13 airs and lvl1 hero, and computer taking my conflux town day 7) game went very well,TP scroll day 1,perfect development on Shiva,boots of speed in start area,birds+citadel by end of week.I entered treasure at 121 and it was really good,couple of hives and 2 topes.At 125 I built mage guild lvl4 in tower so I could use TP,took 2 topes at 127 and already had full control.3rd week I used my control advantage well,collected throng wyverns and took many utopias,though most of them turned out to be useless.At week 4 I finally saw Gundula come closer and took the opportunity of attacking with 168 monarchs.FB was too one-sided to play,thanks for the game!
Battle Report Accepted
Random Faction Random
Лабета / Labetha Start Hero Лабета / Labetha
Шива / Shiva Main Hero Шива / Shiva
Победа / Def Победа / Def
Random Faction Random
Аэрис / Aeris Start Hero Аэрис / Aeris
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
10/7/2015
Reported
10/7/2015 8:53 PM
Rating Impact Archived
Dave_HUN 1712 1727 +15 ↑
Falcone 1709 1694 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 8:36 AM

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