Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
New here? I'm Roha — want a quick tour?
Here's another thought – who will be eaten, and who will be sacrificed? Maybe they should keep the Goblins, but then either remove the Warmonger or replace the Warmonger with a Harpy, and not create the Harpy at all?
actually, esteemed Nargott did this for all eight factions – four large units per city.
Do you think it's better?
We have wolves in the Wolf Duchy, or whatever it was called, so let's not bring them into this.
Could someone please explain the developers' reasoning behind the attack and defense skills: why does defense provide a 30% bonus, while attack only provides 15%???
Because the attack perks are much stronger, take Battle Fury or Retribution, for example, and the first one can be taken already at level 1 of the attack skill.
Personally, I don't like this setup very much; I would prefer to see 10/20/30% attack instead of the symbolic 5/10/15, Battle Fury as a level 3 perk, and not level 1, and Retribution in leadership altogether.
I agree that seeing Battle Balance as a level 3 perk instead of level 1 would be better, but maybe then we should also move Resilience (+2 HP) to the defense skill tree?
I actually have an idea to give humans "Retribution" as a super ability instead of "Unrelenting Force." This might allow it to compete with "True Luck" or, for example, "Absolute Defense" (although it would still be weaker, but "Unrelenting Force" is just too weak to be a super ability).
Personally, I don't like this idea very much; I would prefer to see 10/20/30% attack...