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Posts from Harmony - Troop Symmetry

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In reply to SRD
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and here's another thing – who will be eaten, and who will be sacrificed? Maybe it's better to keep the goblins, but then either remove the warmonger or replace the warmonger with a harpy, and not create harpies at all?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Here's another thought – who will be eaten, and who will be sacrificed? Maybe they should keep the Goblins, but then either remove the Warmonger or replace the Warmonger with a Harpy, and not create the Harpy at all?
No, Orcs are more like infantry, the backbone, but definitely not an exotic creature. (Let them sacrifice Orcs).
In reply to SRD
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SRD
actually, esteemed Nargott did this for all eight factions – four large units per city.
Not quite, only half of the factions have 4 large units, the other half have 3. And this was done not because 4 large units are better, but to maximize the diversity between units.
Plus, my plans involve creating gameplay where players will actively mix troops, which will allow them to have as many large units in their army as they want, regardless of the starting race.

If we still need to reduce the size of some creatures for compensation, the normal (visually) options are: angels, djinns, liches.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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Could they give gnolls to the Orcs instead of harpies?

Added 2 minutes later
Or wolves.
In reply to WizardNazyr
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Yes, that option was also considered, and fktifzobr@mail.ru said that he has something like that (we were choosing between a harpy and a gnome). Do you think it's better?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Do you think it's better?
Well, you yourself said that you didn't like some harpies, and you don't remember the others, so yes, let it be a gnoll or a wolf.
In reply to SRD
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Wolves are associated with the Duke of Wolf, or whatever his name was, so let’s not bring them into this.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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We have wolves in the Wolf Duchy, or whatever it was called, so let's not bring them into this.
But we don't have a Wolf Duchy here!
In reply to WizardNazyr
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however, wolves have already become a popular choice among players, while gnolls haven't.
Here's a new option.
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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Could someone please explain the developers' reasoning behind the attack and defense skills: why does defense provide a 30% bonus, while attack only provides 15%?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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I have three versions:
1) Empirically, it has been shown that the game rewards attacking tactics more than defensive ones, and therefore, attacking works well even with lower percentages;
2) Skills in the "attack" category are, on average, better than those in the "defense" category, and the skill trees are more convenient (this is actually true, in my subjective opinion);
3) The two previous versions simultaneously.
 

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In reply to SRD
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SRD
Could someone please explain the developers' reasoning behind the attack and defense skills: why does defense provide a 30% bonus, while attack only provides 15%???
Because the perks in attack are much stronger, take Battle Fury or Retribution, for example, and the first one can be taken already at level 1 of attack.

Personally, I don't like this setup very much; I would prefer to see 10/20/30% attack instead of the symbolic 5/10/15, Battle Fury as a level 3 perk, not level 1, and Retribution in leadership.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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Nargott
Because the attack perks are much stronger, take Battle Fury or Retribution, for example, and the first one can be taken already at level 1 of the attack skill.

Personally, I don't like this setup very much; I would prefer to see 10/20/30% attack instead of the symbolic 5/10/15, Battle Fury as a level 3 perk, and not level 1, and Retribution in leadership altogether.

I even have an idea to give Retribution to humans as a super ability instead of Unrelenting Force; this would at least allow it to compete with True Luck or, for example, Absolute Defense (it would still be weaker, of course, but Unrelenting Force is too weak an ability to be a super ability).
And about making Battle Fury a level 3 perk instead of level 1 – I completely agree, but maybe then we should also move Resilience (+2 HP) in defense?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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SRD
I agree that seeing Battle Balance as a level 3 perk instead of level 1 would be better, but maybe then we should also move Resilience (+2 HP) to the defense skill tree?
Resilience is twice as weak as Battle Balance.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to SRD
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SRD
I actually have an idea to give humans "Retribution" as a super ability instead of "Unrelenting Force." This might allow it to compete with "True Luck" or, for example, "Absolute Defense" (although it would still be weaker, but "Unrelenting Force" is just too weak to be a super ability).
"True Morality" is what I've always wanted for humans.

P.S. Regarding "Retribution" - elves also have 25% luck...
The Spellcraft skill can compete due to the choice of skills through which it is learned. For example, dark elves learn Spellcraft only through useful skills, and that's overpowered.

For humans, if it learns through "Diplomacy," through the three main light skills (without "Guardian Angel"), and through "Retribution" (if it remains in "Attack"), it will already be something.
And Spellcraft itself could be an improved "Prayer" with reduced mana costs for light spells.

Nargott

Personally, I don't like this idea very much; I would prefer to see 10/20/30% attack...
Why not 100% then?
We need to understand that "Attack" plays a much bigger role in clearing the map.
"Defense" only matters for certain units: "Vampires," "Paladins"... and even then, not always / quite rarely.

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