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In reply to Snowball
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#662
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Snowball
I've been watching you all this time. :)
And I ordered a large box from 1C... Hopefully, I can pick it up after work.
But now, there's no one left to watch. Of those who were here at the beginning of this forum, none can be seen. Maybe even the Creator is different now.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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#663
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Andrey
It's not even interesting to follow anyone anymore. Of those who were first on this forum, none are to be seen. Maybe even the Creator is different now.
Let's not go off-topic. :) If the 7th installment isn't as "awful" as the 6th (IMHO), then there's a chance of attracting veteran players. :)
Белый и Пушистый! Иногда.....
In reply to Snowball
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#664
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Snowball
Let's not go off-topic. :) If the 7th installment isn't as "awful" as the 6th (IMHO), there's a chance of attracting veteran players. :)
Here, it's not just IMHO; it's a common opinion. The main thing is that they've already implemented GSC. But the "Astral Gate" spell is missing. I can't imagine how to play maps of "incredible" size without that spell. Hey, maybe we can play tonight?:) Although, no... I'll definitely be offline by evening. But I'm glad about the delivery system for the Tear of Ashi to the castle. Now, a hero who finds the Tear of Ashi can't pass it to another hero and teleport. You'll have to rely on the speed of the horse:).
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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#665
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Andrey
No, it's not just my opinion; it's a common sentiment. The main thing is that they've already implemented the GSC. But the "Astral Gate" spell is missing. I can't imagine how to play maps of "incredible" size without that spell. Hey, maybe we can play tonight?:) Although, no... I'll definitely be offline by evening. But I'm glad about the system for delivering the Tear of Ashi to the castle. Now, a hero who finds the Tear of Ashi can't pass it to another hero and teleport. We'll have to rely on the speed of the horse:).

Forget about these gates. They can be added later without much effort. The main thing is that the game turns out well overall....The 5th game really came into its own with the Stronghold. :)
P.S.
Let's wait for a playable version first. :) We'll play when it's ready. :)
Белый и Пушистый! Иногда.....
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#666
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But there is no "Astral Gate" spell. I can't imagine how to play cards of "incredible" size without this spell.
Astral Gate is a real headache. In the fifth game, it's banned on 50% of the maps because it breaks the logic of the scenarios. Plus, the rules constantly have restrictions on its use because the spell allows you to jump over guards without defeating them.
So, I'm not against the fact that this spell was removed. In my humble opinion, it's actually better without it. I haven't studied in detail what spells are actually in the game, but I must say that I would still like to see the "Portal to Town" spell in the game; it's not as overpowered, but it does make life easier. Although it could be in a weakened form (in the fifth part, for example, the portal to town only transports you to the nearest town, without any signs with the possibility of choosing, as in the third game on expert difficulty).
 

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In reply to Ment
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#667
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Ment
Astral Gates are a real headache. In Heroes of Might and Magic V, they are banned on 50% of maps because they disrupt the logic of the scenarios.

So, I'm not against removing this spell at all. In my humble opinion, it's better without it.

Without it, it's impossible to play maps of the "incredible" and "incredible with a dungeon" size. You probably haven't played such maps if you think that way.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#668
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Well, generally, astral magic is really necessary on large GSC maps. In theory, you can break through any defense with dark magic (using a Necromancer or artifacts that grant magic immunity ignore), but as a rule, maps of this size are not played to clear the entire map; instead, after a certain time, players simply teleport to meet their opponent using portals.

Yes, I didn't read the whole thread, and I haven't played Heroes in a long time, but I just had to jump in and share my very important opinion.

Whatever
In reply to Heroist
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#669
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Heroist
Well, generally, astral magic is really necessary on large GSC maps. In theory, you can break through any guard with dark magic (necromancer or with artifacts that ignore magic immunity), but as a rule, maps of this size are not played to clear the entire map, but after a certain time, players simply teleport through portals to meet the opponent.

Yes, I didn't read the whole thread, and I haven't played Heroes for a long time, but I just had to jump in and express my very important opinion.
Well, here. A valid opinion. If there is a map generator that creates maps of this size, then there should be the possibility to play them. Otherwise, the chance of finishing such a map becomes very slim. For me, the whole point of "Heroes" was playing on GSC maps of "incredible" and "incredible with a dungeon" size.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#670
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Loading the patch... :smile26:
In reply to WizardNazyr
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#671
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WizardNazyr
Loading the patch... :smile26:
How much do you have to download? Is it also 11.6 GB? Is there a link somewhere to download it once and for all, instead of having to download it every time after reinstalling the game?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#673
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Played it... Overall, the graphics have been improved :) It's not entirely clear how the AI has changed; it seems to be a bit inconsistent, but generally it's improved. I've started playing through the Wizard campaign.
In reply to WizardNazyr
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#674
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WizardNazyr
...started playing through the Wizard campaign :)
I also decided to go in chronological order, starting with the Wizards.
First questions...
- I unlocked the "6 artifacts" reward in Uplay, but I don't see anything in the heroes' equipment... When and where will these artifacts appear?
- The main hero (according to the scenario) is Fahada, but she is level 5, while some Kalida is already level 10... I'm really wondering which one to level up first...
In reply to WizardNazyr
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#675
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WizardNazyr
I played it... Overall, the graphics have been improved :) It's not entirely clear about the AI; it seems to be a bit inconsistent, but it's also improved. I've started playing through the wizard campaign.
In what specific ways has it been improved?:)

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