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Well, generally, astral magic is really necessary on large GSC maps. In theory, you can break through any defense with dark magic (using a Necromancer or artifacts that grant magic immunity ignore), but as a rule, maps of this size are not played to clear the entire map; instead, after a certain time, players simply teleport to meet their opponent using portals.
Yes, I didn't read the whole thread, and I haven't played Heroes in a long time, but I just had to jump in and share my very important opinion.
Yes, I didn't read the whole thread, and I haven't played Heroes in a long time, but I just had to jump in and share my very important opinion.
Whatever