Well, generally, astral magic is really necessary on large GSC maps. In theory, you can break through any guard with dark magic (necromancer or with artifacts that ignore magic immunity), but as a rule, maps of this size are not played to clear the entire map, but after a certain time, players simply teleport through portals to meet the opponent.
Yes, I didn't read the whole thread, and I haven't played Heroes for a long time, but I just had to jump in and express my very important opinion.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]