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Markel the Imperor
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#16
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Nikolai (who had only vampires) made a raid into the lands of the demons, destroyed a demon dog handler on the pier, losing almost forty vampires, but in return, he obtained the keys to the purple tent and access to the demon dungeon. He passed through the gates to their city without any losses and, at the same time, maxed out Kolka's level. Then, he quickly captured the red Castle, and the main red demoness acted very foolishly – instead of trying to defend her Castle, she ran to capture mine. However, she didn't calculate that I, Nikolai, would reach the teleport (which was guarded by a monk at the beginning of the game) before her, and once there, I would have time to transfer the main army to Kolka. As a result, her threat level became low, and she didn't risk attacking. :)
Now, for the second week, they (the main demoness and the "engineer" Debil) have been sitting near the gold mine, which is located in the lower right corner of the map, and as soon as the orange faction appears, they tear it apart "like a dog tears a hot water bottle" – thanks to which the attacks of the orange faction have been successfully repelled. (By the way, I still don't understand why they don't self-destruct – after all, more than 7 days have passed).

Meanwhile, I am gathering my forces – I have gathered all the troops from the human and demon Castles and their creature generators, converted them into undead, and also brought the book of dark spells and the liches and dragons living there from the island, captured the vampire and dead knight generators. So, soon I will go and crush the red demons myself – they are no longer needed – the attacks of the orange faction have already been repelled.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

#17
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Information about the hero level limit should be in the map description (in the game).
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#18
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In my opinion, the number of enemy troops and heroes in scripted battles should depend on the difficulty level.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#19
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Well, I finished the war – after the red demoness last time defeated the orange guy, on the same day, Kolka moved in and finished her off. As it turned out, in the dungeons not far from the castle, there was another demon with a bunch of advanced imps and some other minor creatures. Kolka teleported using a spell to the demon city and after a couple of days, he finished off the reds, after which a message appeared saying that His Majesty, the Bishop, would arrive in a week. Just in time for his arrival, Kolka managed to return to his castle, as well as gather the accumulated troops in the cities and creature generators, and transform them into undead. The Bishop who appeared didn't make much of an impression (the danger level was low) – I defeated him on the first try without much effort, although I must admit that if you fight in "auto-battle" mode, the Bishop always wins. Overall, I really liked the map – thank you very much to the author for the enjoyable time! Here is the final cutscene – I got the "Thunderbringer," and also a save from the key battle with the green demon – it was the most difficult to play, the other battles were relatively easy. I think that the result could have been achieved in a few days less if I hadn't sat around and waited for the demon to defeat the orange guy, but instead killed the demons and then killed the last orange guy myself and immediately ran to meet the Bishop, but I really don't want to replay it.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
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#20
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Rambo1969
The bishop that appeared didn't make much of an impression (the danger level was low) – I defeated him on the first try without much effort, although I must admit that if you fight in "auto-battle" mode, the bishop always wins.

By the way, if it's not too much trouble, do you have a screenshot of Kolyan's army before the battle with the Bishop? Was Light useful in the battle against him?

The new version will be available in approximately a week. Light will be replaced by Darkness, the Arch-Bishop and other enemies (except perhaps the very first demon, the red one) will be strengthened. I will also implement the idea that Duncan will be resurrected as long as his castle exists. I will try to make the ships more challenging so that the Boots are needed throughout the game... and there will be a quest for the Temple of the Underworld, of course :smile24:

Yes, thank you very much for the detailed walkthrough. I'm glad that you liked even the current version.

Regarding the army's dependence on the difficulty level, I will do that later, after all the nuances of the plot are finally approved in the game...
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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In reply to Markel the Imperor
#21
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I started working on this map, and since a new version is expected, I'll wait before continuing. However, the starting options for both main heroes were disappointing. People have already commented on the "light" option for Nikolai; I was even more disappointed by his spellbook with "punishing strike"; at least "haste" should have been included. Stefan's "tormenting strike" is just ridiculous. If the pure "darkness" option had remained, it would have been significantly better. Each player can choose the perks they want during the playthrough.
In reply to Markel the Imperor
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#22
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Markel the Emperor
by the way, if it's not too much trouble, do you have a screenshot of Kolyan's army before the battle with the Bishop? Was Light magic useful in the battle against him?
The only Light magic spell that was useful in the battle with the Bishop was teleportation. I used it to pull vampires out from under the attack of the Crusaders after the attack and to block the monks' shooting. The rest was the standard set of necromancer spells: Banshee's Wail, Blood Drain, and Resurrection. It also wasn't possible to use Darkness magic effectively - Nikola is a weak mage (only level 18, with poor magic and knowledge skills, and he doesn't have any special artifacts that increase his magical abilities), and he wasn't developed in the way I would develop a classic necromancer. So, I had to rely on his specialization - vampires - in battles.

Unfortunately, I didn't save the battle with the Bishop - there was nothing particularly interesting about it. I'll check if I have any saves left, replay it, and post it.

Added 1 hour 14 minutes ago
Also, if you resurrect Dunkin not in the tavern, but in the castle, and give him the opportunity to use all the accumulated arsenal of the castle after the resurrection, the battle with him will be much more difficult, even more difficult than the battle with the Green Gate, not to mention the Orange Gate, demons, and the Bishop.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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#23
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Well, I replayed it quickly last week to save the battle with the Bishop. This time, it turned out even better – I managed to bring more troops, and during the battle, instead of choosing a tome of power, I chose a tome of darkness, so this time the poor Bishop didn't stand a chance (I could have tried to reduce losses, but why bother?).
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
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#24
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version 1.0 has been released.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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#25
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But there is still no information about the difficulty levels. :(
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#26
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there will be. I don't anticipate any more story-related changes, so I'll move on to...
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

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Великая Пустыня ( 25%) - про Маркела
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#27
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I've been playing the new version for 8 weeks, but without success. At the beginning, I had to restart several times because the game persistently wouldn't grant me the Necromancy and Spiritual Bond skills, which are necessary to resurrect Stefan and, consequently, get reinforcements for further progress. I think something needs to be adjusted here. Later in the game, I had the following questions: 1) I built the Temple of the Underworld and transformed the Iris birds into vampires, but this wasn't reflected in the quest, and moreover, the next day it was destroyed without the possibility of rebuilding it; 2) how do I activate the Ring of Teleportation or the Boots of the Abyss for instant movement on the map (which is simply necessary due to the constant "visitors")? Finally, at the beginning of the 9th week, I was stumped by another visit from Glen the Engineer, or rather, his upgrade and army. He is level 18, attack 26, defense 11, magic 4, knowledge 8, morale 5, luck 3, then 12 Archangels, 95+110 birds, 150 knights, 400+155 archers/snipers, and most importantly, a ballista that takes out about 100 vampires (my main combat force) in one turn and has some insane initiative. Nicholas was level 18 at that time, attack 11, defense 8, magic 9, knowledge 7, morale 2, luck 3, his army consists of 20 riders, about 180 vampires, about 200 archers, and some other minor units. I couldn't fight him in the field or in the castle because my vampires simply didn't have time to reach the ballista before they were all killed. In general, the question is, how do you play on this (as I understand it, a more difficult) version?
In reply to Antik
#28
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I started playing version 1.0, and I wanted to write a comprehensive review of the entire map, but there's quite a lot to cover, so I'll do it in parts. I really liked the beginning of the map. Everything is great, for about 2 weeks, then it becomes less enjoyable. I'll note two obvious glitches. First, when Stefan is resurrected, some of Nicholas's experience is transferred, and at that moment, the message "skill: 'cold steel' - lost" appears. In reality, it hasn't disappeared anywhere. The second one is related to the monk that needs to be defeated to increase the undead growth rate. I attacked Iris, she lost, the monk's units remained in the same place, but the quest was completed, and the growth rate increased. Now, what should be adjusted. The information about what needs to be done to resurrect Stefan should be moved to the sign next to the grave. Currently, it is given after the guards are removed. The amount of experience is barely enough to gain the necessary skills (I partially agree with Antik). If the player doesn't immediately acquire what's needed, they won't be able to get a second hero. The first time, I failed and had to replay. When you replay N times, there are no problems with gaining experience. Next, an inscription should be added to the quest about the undead city: "only Nicholas can found it" (there are many words in the quest, but the important one is missing). Otherwise, I bring Stefan to the ruins, and since it's not occupied, nothing happens. Nicholas is already far away at this point. In two weeks, I managed to capture a human Castle with him, and I thought it would transform into a Necropolis. The level restrictions for hero development should be communicated to the player somehow. In my opinion, the limit of 18 is too low; 20-25 would be better. There is enough "meat" on the map to convert into experience. In the current situation, the main hero turns out to be weak, and the other heroes are underdeveloped, only because of the lack of information about the limit. In cities, it would be desirable to allow the construction of magic towers, at least two levels. This will help diversify the battles a bit. I don't like the idea of fighting the created phantoms by inflicting physical damage. ("A curse word" also helps, but only for those who have learned it. This brings us back to what I wrote earlier.) I didn't quite understand the idea of the witch's hut, which gives the "summoning" magic. The magic is there, but there are no spells. That's all for now.
#29
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Hey, creator, could you answer the questions? Or maybe your colleagues can help?
In reply to Antik
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#30
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Yes, I've already started working on the fixes. I agree that we need to come up with something regarding the rare drop rate of Spiritual Link and Necromancy. I'll raise the threshold (probably to 25). I'll also fix the bug with the monks. I encountered it too. A red demon ran in, attacked a monk, and merged. The quest was completed. Regarding the witch and spells, it's also a great idea to give her spells in addition to the skill, but I think the price for her services will increase. I'll probably weaken the final boss. Glen will appear less often. Of course, the ballista initiative is crazy. Machine loyalty + rune machines + dragon claw crown.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)