Auto-translated
People, the number of Titans is increasing. I mean the ones standing near Mythgard.
New here? I'm Roha — want a quick tour?
Hey, the number of Titans is increasing. I'm talking about the ones standing near Mythic City.
I played it like this: in two days, I recruited the undead on the first island, then with both heroes, I rushed to Mythgard. (Difficulty - Warrior, so it probably won't work on Veteran.)
Alan, the mod developer who fixed the bugs in version 1.6, says that he tested this mod in version 3.0 in the first mission of the Druid campaign. Biara came to him.
I'm not sure if demons will come to me in the 3rd mission of the Raileigh campaign. But there, it seems, it's not necessary to kill them. Otherwise, everything works fine. The Walkthrough differs from the Walkthrough in version 1.5 because you have to level up the heroes differently. I especially succeeded in creating a level 30 Agrael. Special Ability, speed aura, and a full set of dark magic spells allowed me to complete the entire fifth mission without losses. In 3.0, in the 2nd campaign in the Guilds, there is no ship summoning. Therefore, I had to defeat 72 Emerald Dragons. And sometimes the AI behaves unusually.
He also leveled up Attack, which is a debatable choice, and whether it's even needed. But there are no mentors here, so it is what it is, without Summoning.
Then take the Cold Steel perk to somehow justify this skill. You'll deal ice damage in melee as undead, and it's easy to level up; you just need basic attack skills.
BB with an acceleration bonus to attack power for the Necromancer – a very powerful perk for a combat-focused Necromancer in the late game; Cold Steel and Ranged Attack are left in the dust. And in the campaign, it's easier to summon a Phoenix and go have some tea instead of bothering with attack at all.
What kind of BB is that?:)
Battle frenzy