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Posts from Necromancers – “Assault” [Campaign 3, Mission 2]

4.0 (1 rating)
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18 years ago
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Easy mission, I'll tell you. The main thing is speed. First, explore your island, recruiting undead of all kinds with Markal. When you've gathered enough undead, use Markal to attack the titans guarding the ships and liches. The main spells are "ice bolt" and "raise dead." After you've dealt with the monsters, recruit the titans and sail to the neighboring island, where Mythgard is located. You have one week for everything, because after that (at least that's what happened to me), a fairly strong mage will sail to you and land on the western end of your island. Grab all the living creatures you managed to hire, and together with Markal and Godric, on two ships (they are already built), sail to the perpendicular coast, west of Mythgard. You may encounter another army on a ship. It's quite easy to destroy it with Markal. The main thing is to have Markal sail first, and Godric second. When you land your "invincible" armada, the mages will seize the city of the Order, which will please them greatly. They will start collecting what you didn't take, building up the city, and enjoying other pleasures of life. You will see that you have a new quest: "capture any city in one week." This is more than enough. Try to use your troops sparingly, especially the liches. After all the recruiting, I had about 50 of them. Try to protect them and resurrect them if necessary. Then, recruit liches, archers, dragons, ghosts, and other companions. Build a Stronghold, which will take about a week or a week and a half. Godric will be in Mythgard, and Markal will roam the surroundings, gathering recruits, resources, and so on. After each battle, you will have more archers (it is desirable that Markal knows necromancy completely). You can take two artifacts for good luck; one is guarded by a horde of rakshasas, and the other by water elementals. Then, the liches and archers will inflict serious damage. There is a fort below, where we eventually upgrade the liches, other recruited units, and head to the city. By that time, some friends may sail to you, tired of building our old city. They can easily take the city. We are not afraid of them, as they will not have time to carry out their plans. We build a forge in the city, buy a supply cart (very important!), hire skeleton archers, zombies, and ghosts, and go not to the Normandy coast, which is in front of Hikam, but to the portal, which has been cleared of titans. We already have about 450 archers, 50-10 ghosts, 40-50 liches, 9 dragons, and 20-25 vampires (preferably higher ones). We attack the monsters: dragons to the gates, vampires in two turns to the mages and gremlins, ghosts to the wall. Liches shoot at the mages, djinns, and gremlins standing nearby (that's what happened to me). With luck and vampires, they will soon fall. Rakshasas will fight the dragons, which should be resurrected. That's basically it.
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18 years ago
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And how do you get to the Castle through the quest? Do you need to kill Horizon with hundreds of Titans, go through the teleport, kill another hundred Titans, and then capture the Castle?
18 years ago
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After completing all other tasks, the Titans will leave on their own.
18 years ago
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I played this mission in version 3.0. I immediately noticed that the AI had become smarter. The sea raiders combined all four of their armies into one hero. Instead of going to die by attacking the castle, they really messed me up. They looted the mages' treasure, returned to their ship, and killed all the neutral creatures on the nearest island. And they probably did some damage on the larger island as well. I barely had enough neutral creatures to fully upgrade both of my heroes. I remember that in version 1.5, there were no problems with upgrading.
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18 years ago
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I completed this mission in version 3.0.
I remember that in version 1.5, there weren't any problems with leveling up.

You seem to have gotten the version number mixed up somewhere... maybe you meant 1.6?
18 years ago
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Alan, I didn't install version 1.6, and I wouldn't recommend it to others, as it has glitches when playing through the campaigns. Version 1.5 is the most reliable. Version 3.0 has even more glitches when playing through the original game's campaigns than version 1.6. For example, because of a glitch, I had to replay the fifth mission of the first campaign three times. The demons wouldn't appear. I solved the problem by capturing a castle before the dungeon. I still didn't lose a single soldier from my starting army. Scouts joined me there. I used them as bait.
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18 years ago
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Hmm, actually, I meant that the original game cannot be patched to version 3.0. Although, maybe that's how it's written in the Gold Box edition (if it's the Gold edition, then it's version 1.6, right)? Or what mod did you install to have all the campaigns in Tribes of the East?
18 years ago
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Alan, of course, I installed a mod that allows you to play the original Tribes of the East campaign and the Hammers of Fate campaign in the game. It's essential.

By the way, the AI uses all the features of Tribes of the East (new spells, caravans, and upgrades). And neutral creatures appear from all eight factions, including alternative ones.
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18 years ago
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Version 3.0 glitches even more during the original game's campaigns than version 1.6.

Well, then it's quite logical. I'm actually surprised that anything works at all. In my opinion, they could have at least avoided bugs that prevent you from progressing further, although the most buggy ranger campaign is still ahead.
18 years ago
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Alan, the mod developer who fixed the bugs in version 1.6, says that he tested this mod in version 3.0 in the first mission of the Druid campaign. Biara came to him.

I'm not sure if demons will come to me in the 3rd mission of the campaign for Railag. But there, it seems, it's not necessary to kill them. Otherwise, everything works fine. The walkthrough differs from the walkthrough in version 1.5 because you need to level up the heroes differently. I especially managed to create a level 30 Agrael. SA, speed aura, and a full set of dark magic spells allowed me to complete the entire fifth mission without losses. In 3.0, in the 2nd campaign, the guild lacks the ability to summon a ship. Therefore, I had to defeat 72 emerald dragons. And sometimes the AI behaves unusually.
17 years ago
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Should Marcel take the "Phantom" spell (it dropped in the hut), and is it worth sacrificing a spell slot for it?
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17 years ago
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Are you still asking?

This is a core skill.
17 years ago
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You can do without the Phantom. But it’s difficult to complete the last mission without the Phoenix. Therefore, you definitely need to take Summon and Darkness, and complete the set of spells in the 3rd mission. There is nowhere to get spells in the 4th mission.
17 years ago
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Thanks for the tip, I just checked the Necromancer skill tree and saw that Summon isn't the top skill, and Marcellus was initially given the leadership skill... And yes, I'm leveling up Darkness, but I don't have enough mana, even with the Necromancer bonus. I cast one spell, and the enemies attack another target...
17 years ago
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There isn't enough mana because this is only the 2nd mission. The hero isn't leveled up yet. In general, in this mission, I fought serious enemies only with Godric, who was well-leveled after the 1st campaign. He had enough of everything. And Markel was only practicing on not-so-strong neutral creatures. In the end, both reached their development limit.

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