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Necromancers – “Assault” [Campaign 3, Mission 2]

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Boris K
Alan, the mod developer who fixed the bugs in version 1.6, says that he tested this mod in version 3.0 in the first mission of the Druid campaign. Biara came to him.

I'm not sure if demons will come to me in the 3rd mission of the Raileigh campaign. But there, it seems, it's not necessary to kill them. Otherwise, everything works fine. The Walkthrough differs from the Walkthrough in version 1.5 because you have to level up the heroes differently. I especially succeeded in creating a level 30 Agrael. Special Ability, speed aura, and a full set of dark magic spells allowed me to complete the entire fifth mission without losses. In 3.0, in the 2nd campaign in the Guilds, there is no ship summoning. Therefore, I had to defeat 72 Emerald Dragons. And sometimes the AI behaves unusually.

About 3.0 and the mod. I finished with Agrael at level 27 there, but regarding the ship summoning spell in the 2nd campaign, it seems that "it has to be this way" because he learns it separately in the 5th mission on an island near the very necessary cartographer. But I don't remember how it was in 1.6.
Here, and here, at the start, Godrick is only level 8. Probably because I didn't have time to properly develop him in C1, and Isabella solved all the battles. But, by the way, it was the same when I played 1.60 for the first 2 times; Godrick didn't level up much. And I give Darkness and Chaos to Marcelus, I leveled up Logistics and Attack, but this is a debatable question, whether it is needed. But there are no mentors here, so it is what it is, without Summoning.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool: