Skip to content

Posts from "Mirrors"

1.0 (1 rating)
Announcement
User Avatar
Auto-translated
The first long-awaited tournament on mirror templates



Spirit and idea of the tournament

Since the times of VT, everyone has been expecting an adaptation of mirror templates for SoD. And now it has happened. Here there is minimum room for "luck" and maximum opportunity to demonstrate your "skill".
Forward!


The tournament prize pool is 15000р. For first place – 8000, second – 4000, third – 2000, and 1000 rubles will go as a people's choice award.

I. Registration and Regulations:
a) The tournament starts on July 17, 2015.
b) Registration is open until July 16, 18:00 MSK.
c) The tournament bracket and system of conduct will be determined after registration closes depending on the number of participants.
d) In the event of a large number of registrants, a bracket option will be chosen to conduct qualifying games in the shortest possible time and weed out most participants so that only truly experienced players participate in further struggles and the tournament does not stretch over time.
e) To participate in the tournament, it is necessary by the end of registration to have at least 5 played and confirmed games on ХВ. Also, recently registered ХВ members who do not meet the requirement for the number of played games may participate if they are sponsors of the tournament (contribution of at least 1000 rubles to the fund) and have no past violations of portal rules.
f) The group stage deadline is until 31.08.2015.
g)The upper and lower bracket finals are played bo3 (one match diamond + h3dm1, if a 3rd match is necessary, a coin toss).
The Grand Final is played bo5, with a score of 1-0 in favor of the player from the upper bracket.


II. Rules and Templates:
a) By default, games are on version HoTA (1.3.8)+HD-mod with the HW-Rules 1.34 patch connected; by agreement, opponents may play SoD.
b) Color and the right to choose a hero are negotiated (therefore red-rush is allowed). First, castles are determined (in the case of mirror templates, it is the same), then negotiations for color and hero follow alternately.
c) Each player has the right to cross out 1 undesirable castle, as well as 1 hero before the start of negotiation for them (may choose not to use this right), after which a ban on these castles is set in HW-Rulz mode and a random 1-castle generator is launched. The game will be played with this castle.
d) The template for the game is chosen from two existing "mirrors": "mir_Diamond", "mir_h3dm1" by agreement; if an agreement cannot be reached, the choice is made by a coin toss in hw-rulz. 1 - h3dm1, 0 - mir_Diamond.
e) "Hit-and-run" is prohibited.
f) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the castle) or a severe generation bug).
g) Roads are medium.
h) It is forbidden to steal anything other than resources and chests from guards that have been shifted, or to visit objects (except mills) that do not have their own internal guards.
i) The use of diplomacy is prohibited except for paying off enemies.
j) Game timer is chess: 21+8,30+1,15. Starting difficulty - 160%.
k) Use of in-game bugs described in the rules on ХВ and various kinds of cheat codes is prohibited.
l) The main rule is game ethics and a respectful attitude toward the opponent.
m) Everything that is not forbidden by the rules is allowed.
n) For SoD, any building is allowed; however, in captured villages and towns, building an additional necromancy amplifier is prohibited, except in the starting town.
o) ДД no more than 1 time per day regardless of the "Air" skill level.

III. Organizational Issues:
a) The tournament is unofficial.
b) The tournament is conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
c) Tournament leaders and judges – Redwhait HP (658339987), KobRa_RR (286406830), Toganash (564224919). Chief judge - Dirty_Player (ICQ 408722873).
d) Leaders have the right to make any changes to the regulations and rules during the tournament, as well as the right to refuse participation to any player without a public explanation of reasons.
e) For each played game, participants must submit a report and confirmation.
f) Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leader or judge.
g) The judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, judges are guided by basic logic and game ethics.
h) All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.

Good luck, and may skill win!!!
ICQ: 564224919
In reply to GoD
User Avatar
Auto-translated
GoD
In Warlords, a hero ban system was implemented – meaning Brogh could also simply be banned...

And he won't appear in the tavern?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
User Avatar
Auto-translated
Noom
Won't he show up at the tavern?

No, he won't. And in general, specifically on the map with the "new" creature banks, Brox isn't overpowered at all; Tamika is much better.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
User Avatar
Auto-translated
In HotA, the replay doesn't show a significant difference in speed, but the difference in tempo is noticeable.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to =Lizard=
User Avatar
Auto-translated
Javdet
The advantage in HotA isn't that significant when playing against a mirror match, but the difference in tempo is noticeable.
Of course, the tempo will be higher due to the experience of the creatures and the replacement of scrolls with gold.
=Lizard=
No, it won't happen. And in general, specifically in a mirror match with the "new" creature banks, Brox isn't overpowered at all; Tamika is much better.
The new creature banks are what ruined the mirror match and prevented it from becoming popular among SOD players. IMHO.
In reply to Dirty_Player
Auto-translated
It's amusing to see the word "was" used so often in reference to Heroes of Might and Magic. It's as if someone is forbidding people from playing it.
In reply to <Ivor>
User Avatar
Auto-translated
It's funny to see the word "was" used so often in relation to Heroes of Might and Magic. It's as if someone is forbidding people from playing it.
Due to poor project management, only a few fans play it.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
Auto-translated
before the tournament started, it was clear that the in-game mirror match would be better than this. The only question was who would initiate it.

But in general, the "old-timers" are right, the mirror match is not balanced at all.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
User Avatar
Auto-translated
The mirror mode is actually quite balanced; it's just that over the years of playing Heroes, some players have become so accustomed to blaming the random number generator for their losses that they automatically look for flaws in it, even in mirror matches.

I think that even if Wizart creates identical taverns, there will still be some unique individuals who will claim that the balance is still off.

I remember Alex once explaining his view on the role of the random number generator in the outcome of a game (not verbatim): "If I lose, I analyze the game and think - did I play perfectly? If not, then the reason for the loss is in myself."
In reply to Wicc
User Avatar
Auto-translated
Wicc
The mirror mode is actually balanced; it's just that, over the years of playing Heroes, some people have become so accustomed to blaming the random number generator for their losses that they automatically look for the generator's flaws in mirror mode as well.

I think that even when Wizard makes the taverns identical, there will still be some unique individuals who will claim that the balance is still off.

I remember Alex once explaining his view of the generator's role in the outcome of the game (not verbatim): "If I lose, I analyze the game and think - did I play perfectly? If not, then the reason for the loss is in myself."
+1
241-568-808
In reply to The_
User Avatar
Auto-translated
The_
+1
You just posted, but you haven't even played a single VT mirror match.
I just don't understand – it seems like everything is the same, but in VT, there was a certain dependence on skill (except for guessing correctly or incorrectly), while here
it's much lower in percentage terms.

Added 3 minutes later
Wicc
The mirror match is actually quite balanced; it's just that, over the years of playing Heroes, the habit of blaming the random number generator has become so ingrained in some people that, by default, they look for the generator's tricks even in the mirror match.

It's definitely more balanced than any random element – no question about that. But I want an even fairer balance, the kind that existed in VT.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
Auto-translated
Javdet
You just upvoted, without even playing a Warlock vs. Warlock mirror match once.
I upvoted the statement, which doesn't even mention comparing it to Warlock. Honestly, it's like you live in your own world, and you turn every topic into something about Warlock.
241-568-808
In reply to Javdet
Auto-translated
Javdet
It's definitely more balanced than any random element - no question about that. But I'd like an even fairer balance, like the one in Warlords.
A fair balance means playing without any moral considerations, luck, using the same heroes and cities, where the winner is the one who calculated everything more accurately, and that's very boring. There should be an element of surprise, but it's unclear how to implement all of this. Moreover, the original game has already been tweaked. It's unclear what criteria should be used to make further changes and what they will lead to.
In reply to Javdet
Auto-translated
Javdet
Due to poor project management, only fans are playing, and even then, just a handful:(
Apparently, the SoD project has strong management)
In reply to <Ivor>
Auto-translated
Apparently, the SoD project has strong management)

That's not really the issue at all. The issue is the history: people played SoD for a very long time and are familiar with such a game firsthand. It doesn't need advertising; it's a completely different matter with World Tournament.
WT is an amazing thing, no argument there. I myself enjoyed playing it. But gradually, tournaments for it disappeared or were held once a year, at most twice. I saw no influx of new players, and even old ones sometimes dropped out. At its best, there were about 50 people in the chat. Later, much fewer. And that was just to laugh at a repeated joke or troll Vlk there. There were no organizers working on its image and promotion; the rating was updated with great difficulty. And gradually people quit WT and moved to where the organization was better (to HeroesWorld), where players came in on their own because they were already familiar with SoD. Later, the competitive HD mod started to improve, and WT became even less popular.
In reply to <Ivor>
User Avatar
Auto-translated
It seems that the Shades of Darkness project has strong management.

Exactly, if it weren't for Baratorch with HD_Mod and Wizard with HW_Rules, people would still be playing WT, I think. But Asm stopped updating WT, and Mee lost interest in the ranking, and Vic in the tournaments, and that's how the project died. At its peak, there were 100+ people in the online chat.


Statistics

Welcome our newest member: Emil