Skip to content

Posts from Nival’s answers about the future of Heroes 5. Auto-translated

No ratings yet — be the first to rate!
In reply to DIMON137
User Avatar
#63
Auto-translated
Are the developers planning any improvements for the Dungeon faction? They improved the Necromancer faction, but what about the Dungeon faction?
Благослови вас Маласса.
In reply to Кха-Белех
User Avatar
#64
Auto-translated
I'm concerned about the generation of neutral creatures on the map. A mine might be guarded by skeletons with bows and 500+ total HP, or it might be guarded by peasants. In my opinion, it's not a good idea to attack archers early on, as it's detrimental to the health of your troops. Or, one player might have a golem guarding a passage, while another player has elves (it's good if they don't have a cloak of invisibility, but if they do, it's a real problem). They should fix the generation first.
User Avatar
#65
Auto-translated
The developers from Nival Interactive are considering adding female hero models, or at least some differences between the heroes. Even in the fifth installment, they could have made some distinctions for each hero, as there aren't many of them.

Added after 30 seconds
There were more differences in the fourth game.
Мир через силу!
In reply to aa340
User Avatar
#66
Auto-translated
It would be better if they made the maps bigger, like in Heroes of Might and Magic III, because there's not enough space to maneuver.
In reply to aa340
User Avatar
#67
Auto-translated
aa340;75530
The Nival team is planning to create at least female models for the heroes, or not? Because this is starting to get annoying. At least in the fifth installment, they could have made some differences for each hero (there aren't many).

Added after 30 seconds
There were more differences in the fourth game.
It simply takes a lot of time for the developers to create the models, and it's not up to Nival to decide, but rather Ubisoft, what is needed and what is not.
In reply to Кха-Белех
User Avatar
#68
Auto-translated
Kha-Belekh;66454
I wonder if the developers are planning any improvements for the Dark Elves. They improved the Necromancers, but what about the Dark Elves?


Of course!
:smile16: По Вере Вашей да будет Вам!:smile16:
:cool: Лорд Сандро - Консул Священной Империи и Некрополиса :cool:
In reply to Zybr
User Avatar
#69
Auto-translated
ZYbr;84169
It would be better if they made the maps larger, like in Heroes 3, because there's nowhere to maneuver...
Unfortunately, the performance of some computers is not capable of supporting maps of that scale... Even now, it takes about 8 hours to traverse a single map. This is the largest map with 8 opponents on hero difficulty....

And there's also a quick battle option....

I think that the current size is quite sufficient!
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
#70
Auto-translated
There was a time when I would read the Nival developers' responses in their entirety. The most amusing responses for me were:
Nival
What kind of Castle are you talking about? (that's already four words)
The person asking was referring to the League of Shadows.
Nival
1. Doll - Unlikely. What is its functional purpose?
However, the same doll was implemented, but it doesn't look the same as in Heroes III and IV.
Nival
I repeat: It's not necessary to max out the Ultimate skill at all. It was designed to be optional. In reality, you can only max it out in ideal conditions, that is, by playing on a large map with a computer opponent – when playing against a human, you are unlikely to be able to develop it that much. When playing a Campaign, it can only be obtained, if at all, somewhere in the last mission, which can be completed without it. We don't plan to make it easier to obtain, as it is indeed the ultimate skill, and if there were guaranteed ways to obtain it, everyone would immediately focus on obtaining it, and any game would be reduced to a race for the ultimate skill. For the reasons mentioned above, we don't see a problem with the fact that some heroes cannot obtain it at all, and we don't plan to do anything special to fix this.
But the endless dissatisfaction of fans regarding the absolute abilities has annoyed the developers so much that they were forced to change the requirements for these abilities.
Nival
This is an ambiguous innovation of the 4th part, which was not liked by everyone. The point of collecting troops across the map is that it is a normal strategic choice that the player should make before each specific battle: attack immediately or bring up reinforcements, losing time.
But caravans were still implemented at the numerous requests of the Heroes fans. As a result, the gameplay has become faster.
Nival
An alternative upgrade (that is, a situation where you can choose which creature to upgrade an existing one into) is bad because, in reality, it will most likely turn out to be quite unalternative, since out of two creatures to choose from, one will still be better than the other (otherwise they will be practically the same).
But the developers still made such a function, but with the confirmed fears: imbalance in about half of the upgrades, for example, forest archers are much preferable to arch masters, and shadow lords are needed as archers. That's all the quoted responses from the developers; otherwise, it would be excessive quoting.
User Avatar
#71
Auto-translated
However, caravans were eventually implemented due to numerous requests from Heroes players. As a result, the gameplay was sped up.
This is because such statements completely ignore the realities of multiplayer, where any self-respecting player hires a million low-level units for secondary tasks, because the question of "whether to waste time or not" doesn't even arise. Pace is everything. And these low-level units easily buy up all the dwellings, turning the task into a mere irritating routine rather than a strategic alternative.
In general, real multiplayer often introduces its own corrections. The developers of the third Heroes game once thought it was a good idea to give 15% necromancy to heroes of the corresponding classes. Nival also initially repeated this mistake, but to their credit, they managed to correct it and fix this and some other serious flaws.
 

К А
Стикеры GBF в Telegram
In reply to Zybr
User Avatar
#72
Auto-translated
Zybr
It would have been better if they made the maps bigger, like in Heroes 3, because there's nowhere to maneuver...

Actually, they've already created a large number of huge maps, for example:
http://hmmp.ru/load/10