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There was a time when I would read the Nival developers' responses in their entirety. The most amusing responses for me were: Nival
What kind of Castle are you talking about? (that's already four words)
The person asking was referring to the League of Shadows. Nival
1. Doll - Unlikely. What is its functional purpose?
However, the same doll was implemented, but it doesn't look the same as in Heroes III and IV. Nival
I repeat: It's not necessary to max out the Ultimate skill at all. It was designed to be optional. In reality, you can only max it out in ideal conditions, that is, by playing on a large map with a computer opponent – when playing against a human, you are unlikely to be able to develop it that much. When playing a Campaign, it can only be obtained, if at all, somewhere in the last mission, which can be completed without it. We don't plan to make it easier to obtain, as it is indeed the ultimate skill, and if there were guaranteed ways to obtain it, everyone would immediately focus on obtaining it, and any game would be reduced to a race for the ultimate skill. For the reasons mentioned above, we don't see a problem with the fact that some heroes cannot obtain it at all, and we don't plan to do anything special to fix this.
But the endless dissatisfaction of fans regarding the absolute abilities has annoyed the developers so much that they were forced to change the requirements for these abilities. Nival
This is an ambiguous innovation of the 4th part, which was not liked by everyone. The point of collecting troops across the map is that it is a normal strategic choice that the player should make before each specific battle: attack immediately or bring up reinforcements, losing time.
But caravans were still implemented at the numerous requests of the Heroes fans. As a result, the gameplay has become faster. Nival
An alternative upgrade (that is, a situation where you can choose which creature to upgrade an existing one into) is bad because, in reality, it will most likely turn out to be quite unalternative, since out of two creatures to choose from, one will still be better than the other (otherwise they will be practically the same).
But the developers still made such a function, but with the confirmed fears: imbalance in about half of the upgrades, for example, forest archers are much preferable to arch masters, and shadow lords are needed as archers.
That's all the quoted responses from the developers; otherwise, it would be excessive quoting.