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11 years ago
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The first long-awaited tournament on mirror templates



Spirit and idea of the tournament

Since the times of VT, everyone has been expecting an adaptation of mirror templates for SoD. And now it has happened. Here there is minimum room for "luck" and maximum opportunity to demonstrate your "skill".
Forward!


The tournament prize pool is 15000р. For first place – 8000, second – 4000, third – 2000, and 1000 rubles will go as a people's choice award.

I. Registration and Regulations:
a) The tournament starts on July 17, 2015.
b) Registration is open until July 16, 18:00 MSK.
c) The tournament bracket and system of conduct will be determined after registration closes depending on the number of participants.
d) In the event of a large number of registrants, a bracket option will be chosen to conduct qualifying games in the shortest possible time and weed out most participants so that only truly experienced players participate in further struggles and the tournament does not stretch over time.
e) To participate in the tournament, it is necessary by the end of registration to have at least 5 played and confirmed games on ХВ. Also, recently registered ХВ members who do not meet the requirement for the number of played games may participate if they are sponsors of the tournament (contribution of at least 1000 rubles to the fund) and have no past violations of portal rules.
f) The group stage deadline is until 31.08.2015.
g)The upper and lower bracket finals are played bo3 (one match diamond + h3dm1, if a 3rd match is necessary, a coin toss).
The Grand Final is played bo5, with a score of 1-0 in favor of the player from the upper bracket.


II. Rules and Templates:
a) By default, games are on version HoTA (1.3.8)+HD-mod with the HW-Rules 1.34 patch connected; by agreement, opponents may play SoD.
b) Color and the right to choose a hero are negotiated (therefore red-rush is allowed). First, castles are determined (in the case of mirror templates, it is the same), then negotiations for color and hero follow alternately.
c) Each player has the right to cross out 1 undesirable castle, as well as 1 hero before the start of negotiation for them (may choose not to use this right), after which a ban on these castles is set in HW-Rulz mode and a random 1-castle generator is launched. The game will be played with this castle.
d) The template for the game is chosen from two existing "mirrors": "mir_Diamond", "mir_h3dm1" by agreement; if an agreement cannot be reached, the choice is made by a coin toss in hw-rulz. 1 - h3dm1, 0 - mir_Diamond.
e) "Hit-and-run" is prohibited.
f) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the castle) or a severe generation bug).
g) Roads are medium.
h) It is forbidden to steal anything other than resources and chests from guards that have been shifted, or to visit objects (except mills) that do not have their own internal guards.
i) The use of diplomacy is prohibited except for paying off enemies.
j) Game timer is chess: 21+8,30+1,15. Starting difficulty - 160%.
k) Use of in-game bugs described in the rules on ХВ and various kinds of cheat codes is prohibited.
l) The main rule is game ethics and a respectful attitude toward the opponent.
m) Everything that is not forbidden by the rules is allowed.
n) For SoD, any building is allowed; however, in captured villages and towns, building an additional necromancy amplifier is prohibited, except in the starting town.
o) ДД no more than 1 time per day regardless of the "Air" skill level.

III. Organizational Issues:
a) The tournament is unofficial.
b) The tournament is conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
c) Tournament leaders and judges – Redwhait HP (658339987), KobRa_RR (286406830), Toganash (564224919). Chief judge - Dirty_Player (ICQ 408722873).
d) Leaders have the right to make any changes to the regulations and rules during the tournament, as well as the right to refuse participation to any player without a public explanation of reasons.
e) For each played game, participants must submit a report and confirmation.
f) Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leader or judge.
g) The judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, judges are guided by basic logic and game ethics.
h) All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.

Good luck, and may skill win!!!
In reply to WiZarDX_576
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10 years ago
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WiZarDX_576
the layout turned out relatively poor — a couple of small crypts, a mini Dwarf Cottage and a mini Naga Dwelling within the first two weeks of the game. before the Zeffirs, I upgraded the Air Elementals to get first speed, and also Water Elementals for good measure. he had his external dwelling, and with a Dungeon Portal he was assembling a decent stack.
on 125 I got Dimension Door and on 126 I made a risky run into the opponent's treasure zone, snatched some Boots of Speed and a good scroll behind the Golems there, then returned my troops back. 4 Dragon Fly Hives, 3 of which were mini.
I saw how Lizard went on 132 to a max Dragon Utopia, and he got out. well, I had no choice but to do the same. the Dragon Utopia gave all spell books except Air. in another treasure zone, a Flight scroll was found.
of course, the army was wasted after the Dragon Utopia, but there is control. both headed to clear the next treasure zone.
as I understand it, we were going literally neck and neck in pace the entire game.

we saved the game, after which Lizard offered a draw, since winning isn't that important to him, and the game was shaping up to be heated and nerve-wracking, and you could say it was just beginning.
thanks for the game!

A beautiful game. Almost simultaneously at the beginning of week two, we broke into each other's mirrored zones on each other's planes — specifically, those that were revealed by scouting — and were watching each other's actions. Maybe later we'll play it out for fun. MenePoh, I wonder which bracket to exit the group from. Thanks for the game!
In reply to WiZarDX_576
10 years ago
Win was crusial for both players, so was a gift from Lizard to offer the draw.
P.S. When you see boots you collect them.
In reply to Maretti
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10 years ago
Maretti
Win was crusial for both players, so was a gift from Lizard to offer the draw.

I just don't want to play vs u untill final ;) .
In reply to twaryna
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10 years ago
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twaryna
Thank you for the game!
There's still a lot to learn. It was a very weak game on my part. I surrendered. Thank you for the game.
In reply to Maretti
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10 years ago
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He gave up the color for 900 (I know I undersold it, but I was really afraid the opponent would give it away anyway :D ), and I haggled Shakti down to 2k.

On day 111, two native heroes in the tavern, a mini-Dwarf Cottage and a mini-crypt, a big Griffin Conservatory under the Castle, Shakti grabbed Earth. With the view spell at the end of the turn, I spotted Boots, frantically set up a chain to transport them. On day 112, after some complicated maneuvers that cost me 20 Troglodytes and 5 Harpies, the chain finally came together... But then I decided my mission was over and just plain forgot the Boots on one of the heroes in the chain :D. On day 113, I take Rampart, the opponent for some reason ran towards the rocks instead of the grass, so he reached the town a day late. For the rest of the first week, I picked up various graveyards, black towers, and scouted the second direction. Didn't have much money, so only the cats without Minotaurs got set up in the Citadel.

On day 121, I burst with Oil of Speed into the big Griffin Conservatory on 2 moves. The Griffin Conservatory turns out to be a tier 3 one, taken relatively normally. It would have been troublesome at max (though I would have picked it up the next day with Summoning anyway).

On day 122, I take the Cape +2 Speed. On day 123, I break, bursting into a treasure zone revealed by view spells. The opponent seems to have revealed it too, but for some reason didn't go into it; instead, he went into the darkness. Even though both the Peasant and a potential Control scroll and various Conservatory-hives were visible there. On day 126, I check the guard of the scroll — Control. Shakti, with Stables-Log-gauntlets-Boots, manages to return on the last moves, take the scroll and get set up to break. At home, a double mana is being prepared. We aim to break into a similar treasure zone on the opponent's plane.

On day 131, I take that same scroll on the opponent's plane. The army is larger, stats are higher too, the objects in the 2 treasure zones were hefty, and I devoured both of them in duplicate. So I go to seize castles and push him into a corner. The process isn't fast — I can only manage one castle per day through Shakti, the scout heroes run too slowly. The opponent, meanwhile, quickly runs off to a distant treasure zone, takes a Dragon Utopia on the same day I take his main. Stats in the tavern didn't increase. I keep pushing.

On day 135, due to blunders, an important chain doesn't come together, so I blindly charge after the opponent into some treasure zone, upon entering I see a taken Dragon Utopia and a Zealot, as well as the opponent with a decent army and stats, the last seconds of the timer are ticking, so I charge into a Manor hoping to gather money for a buyback. The Manor turns out to be minimal... Good thing I got 5k from the turn change

Day 136 - first final showdown.
Gunnar 13-21-8-(52)
14 Cyclopes, 14 Greater Gorgons, 9 Angels, 2 Giants, 5 Scorpicores, 10 Ducks, 20 Greater Medusae. Golden Bow, КЗ.

Shakti 8-16-4-(52)
Scorpicore, 16 Cyclopes, 7 Angels, 38 Ducks, 6 Greater Medusae, single Ducks. +3 Speed

The opponent immediately casts Oil of Speed... I got really ticked off by such audacity. Why the hell don't I have Air Magic yet?? Would have been an easily won final fight. Although, maybe I revealed somewhere that I don't have Air Magic, oh well. Oil of Speed goes up on my side, next turn Haste on the Ducks. Trying to sell my meat as dearly as possible before I can afford the buyback (7k). Then Shield and Papal Sorrow are cast. The opponent throws Explosion, Shield, Resurrection on the Angels, and runs out of mana. I use my remaining mana to cast Oil of Speed, start running around the battlefield and taking potshots, while hit-and-running with Angels. In the end, by the time of the buyback:

I'm left with 4 Cyclopes, 2 Angels, and 7 Ducks. The opponent is left with 6 Angels, 11 Mighty Gorgons, and 3 Cats. Could have been worse. At least my meat in the castle hasn't been bought out, and the opponent needs to spend time retaking his castles. In short, we swapped places. Only I now already know the route to get out of a tight spot and have Dimension Door. And there are no insolent Overlords wandering around on my plane.

Anyway, I finish everything that wasn't done on time before, burst into that treasure zone that saved the opponent, and am a bit taken aback. It turns out upon entering, there were 2 Dragon Utopias, a Zealot, a Griffin Conservatory, and a Library. The Dragon Utopias turn out to have КЗ, КО, КШ and a bunch of SP artifacts. With a clear conscience, I leave this treasure zone, thinking I've cleared it; there were 2 small unexplored patches in its corners, unlikely there could be anything else there... right? The next day, the opponent bursts into the presumably empty treasure zone and finds a Dragon Utopia with КВ in one of the unexplored patches :smile32:. As it turned out after the game — in the second unexplored patch, there were 2 Zealots and a Griffin Conservatory :smile32:

Be that as it may, I burst into the only treasure zone where, according to my calculations, the opponent hadn't been yet, and find a max Dragon Utopia with a bunch of stat artifacts there. The next day, I snatch this same Dragon Utopia from under Gunnar's nose on the other plane. That's it, the army strength advantage is mine, I have КШ, I go to the opponent.

The opponent suddenly puts himself in a position where I can easily reach him in one of the castles, even though I obviously can get to it 0_о. Using a scout hero via an external tavern, I reveal that he doesn't have КШ equipped; I decided on that occasion to pro-hit-and-run him with Armageddon. Typically for me, I didn't calculate exactly how hard Armageddon would hit with all the SP artifacts, and therefore was preparing for a proper final fight after the hit-and-run. Because of this, I held back from attacking with the Angel with all the speed artifacts and seriously risked not casting Armageddon at all. But the opponent blundered and let a single Harpy on the scout hero survive; after Armageddon, 4 Angels and 18 Cyclopes remained, which couldn't oppose me anymore.

Thank you for an unexpectedly interesting game :)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
h3dm1
Game Length
213 days
Game Date
8/28/2015
Reported
8/28/2015 11:17 AM
Rating Impact Archived
nik312 1501 1518 +17 ↑
FAVorite 1571 1554 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2015 8:24 AM

In reply to Noom
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10 years ago
Got Kyrre on start and managed to take 5x20 consa on 121.After that,tempo was pretty fast for me considering that I had boots of speed since middle of week 1.On 132 opponent attacked me,but I had much better stats and was clear win.Thx for the game.
Battle Report Accepted
Random Faction Random
Лина / Leena Start Hero Лина / Leena
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Коркес / Corkes Start Hero Коркес / Corkes
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
h3dm1
Game Length
132 days
Game Date
8/28/2015
Reported
8/28/2015 12:04 PM
Rating Impact Archived
Huanito 1453 1466 +13 ↑
Dr.Ftor 1395 1382 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2015 12:22 PM

In reply to Huanito
10 years ago
Huanito
Got Kyrre on start and managed to take 5x20 consa on 121.After that,tempo was pretty fast for me considering that I had boots of speed since middle of week 1.On 132 opponent attacked me,but I had much better stats and was clear win.Thx for the game.
Confirm.
Thx for game!
In reply to nik312
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10 years ago
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nik312
08/28/2015 nik312 (Blue, Dungeon, Shakti, Shakti) def FAVorite (Red, Dungeon, Gunnar, Gunnar) h3dm1 213

On turn 126, I'm waiting to guard the scroll – for control.

How does the type of scroll depend on its guard? Aren't scrolls divided by level?
In reply to Makiavelli
10 years ago
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Makiavelli
How does the type of scroll depend on its protection? Aren't scrolls divided by levels?
In SoD, scrolls are indeed divided only by the levels of the spells and have values of 500, 2000, 3000, 4000, and 5000 accordingly.
In HotA, however, control scrolls (Dimension Door, Teleport, Fly) have been removed from levels 4 and 5 and are generated separately with a value of 15000. The values of levels 4 and 5 scrolls have been changed to 8000 and 10000, while the values of the others remain unchanged.
In reply to Maretti
10 years ago
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They essentially played a draw. They didn't see any point in prolonging the game to 2xx turns and decided to declare a draw. Moreover, from a tournament perspective, the game didn't decide anything.
Thank you for the game and your time.

P.S. I strongly recommend playing h3dm1 on fast maps; on medium maps, it becomes a tedious affair that can last forever.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Вистан / Wystan Main Hero Вистан / Wystan
Ничья / Draw Ничья / Draw
skd
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Геон / Geon Start Hero Геон / Geon
Мириам / Miriam Main Hero Мириам / Miriam
Map Template
h3dm1
Game Length
136 days
Game Date
8/28/2015
Reported
8/28/2015 10:50 PM
Rating Impact Archived
aka.Ward3n 1301 1313 +12 ↑
skd 1621 1609 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2015 8:25 AM

In reply to Maretti
User Avatar
10 years ago
Sold red color for 1700 gold,which was a pretty good deal considering we got inferno and 2 artefacts from chests early.I expanded pretty fast,killed pack silver pegasi with Cassiopeia(later she became secondary main),and crew mates with CH.With double inferno and demon dwelling I decided to go for devil dwelling day 6.Beat 73 earth elementals without problem,and on that same day scouted a snow treasure.117 I chained back to go for 100 griffin conservatory,took it with small losses,then retreated to go for another conservatory,while used chain to move army to hive.I was afraid of big con,because I was very poor.It was minimum so no problem,took wolf raider bank,then hive,scouted grass treasure,found gloves there.Took some hives on opponent's side,meanwhile gave 1-1 devil to scouts to expand fast.Overall I scouted more and took more banks than opponent,and when I saw him at 133 I seized the opportunity of catching him with better army.
Crag Hack 21-8-2-5 vs Nymus 14-13-12-7
4 angels 28 ducks 2 devils 16 cyclops 10 demons
vs
2 angels 5 efreet 18 cyclops 7 ducks 16 pit fiends 18 demons 14 dogs
After opponent cast mass slow I cast mass haste and I managed to kill most of his army.In the end he retreated while I still had most of my army.Crag didnt have wisdom so I took all lvl4 box with Cassiopeia,but unfortunately no earth magic.Expert town portal would have made my life so much easier.Still I kept getting stronger,I took 1 tope that I could find,which gave me +5all and resist boots.Some more banks gave me more wyverns and giants,I brought inferno army too.I was going to reach opponent's main town 147,he tried using implosion and running away,but with mass haste and mass slow I killed his 6 efreets and he gave up.GG thanks for playing! :)
Attachments 3
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Battle Report Accepted
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
GoD
Красный / Red
Random Faction Random
Нимусса / Nymus Start Hero Нимусса / Nymus
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
h3dm1
Game Length
147 days
Game Date
8/29/2015
Reported
8/29/2015 1:03 AM
Rating Impact Archived
Dave_HUN 1658 1679 +21 ↑
GoD 1820 1799 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2015 10:09 PM

In reply to Maretti
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10 years ago
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Please delete – duplicate.
Battle Report Discarded
Красный / Red
skd
Random Faction Random
Геон / Geon Start Hero Геон / Geon
Мириам / Miriam Main Hero Мириам / Miriam
Ничья / Draw Ничья / Draw
Random Faction Random
Аламар / Alamar Start Hero Аламар / Alamar
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
h3dm1
Game Length
137 days
Game Date
8/29/2015
Reported
8/29/2015 8:19 AM

Discarded by organizer on 8/31/2015 1:10 PM

In reply to nik312
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10 years ago
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nik312
Gave away the Color for 900 (made it cheaper, I know, but I was very afraid that the opp would actually give it away :D), bargained Shakti for 2k.

On 111 there are two native heroes in the tavern, a mini-dwarf hold and a mini-crypt, a large consulation under the Castle, Shakti grabbed the earth. With a scout at the end of the turn, I discovered the boots, frantically placed a chain to transport them. On 112, after some complex maneuvers that cost me 20 troglodytes and 5 harpies, the chain finally connected... But then I decided that my mission was over and simply forgot the boots on one of the heroes in the chain :D. On 113 I take the Rampart, the opp ran towards the stones for some reason instead of the grass, so I reached the town a day later. Until the end of the first week, I gathered various graveyards, black towers, and scouted the second direction. There wasn't much money, so only the cats were built without minions in the citadel.

On 121 I burst into the large consulation with Oil for 2 turns. The consulation turns out to be a triple, it's taken relatively normally. In max it would have been trouble of course (although I would have still finished it the next day with buying).

On 122 I take the cloak +2 speed. On 123 I split up, burst into a treasure room spotted from scouting. The opp seemed to have spotted it too, but for some reason didn't go into it, and went into the dark instead. Even though the gloves were glowing there, as well as a scroll of potential control and various hive-consulations. On 126 I check the scroll guard - control. Shakti, on stables-log-gloves-boots, manages to return on the last moves, beat the scroll, and stand ready for splitting. Double mana is being prepared at home. Aiming to burst into a similar treasure on the opp's plane.

On 131 I take the same scroll on the opp's plane. The army glows more, stats too, objects in 2 treasure rooms were fat, and I ate them both in two copies. So I go to seize castles and corner them. The process is not fast - it turns out to be only one castle per day to seize via Shakti, the lochs run too slowly. The opp meanwhile quickly runs to a far-off treasure, takes the utopia on the same day that I take his main. Stats in the tavern didn't grow. I keep pressing.

On 135, due to blunders, an important chain doesn't connect, as a result, I burst blindly after the opp into some treasure room, see a taken utopia and zephyr upon entry, as well as the opp with a decent army and stats, the last seconds of the timer are ticking, so I burst into the mansion hoping to collect money for the buy-out. The mansion turns out to be minimal... Good thing 5k dripped in during the turn transition

136 - first finale.
Gunnar 13-21-8-(52)
14 cyclops, 14 gr. gorgons, 9 angels, 2 giants, 5 scorpicore, 10 ducks, 20 gr. medusas. Golden Bow, KS.

Shakti 8-16-4-(52)
scorpicore, 16 cyclops, 7 angels, 38 ducks, 6 gr. medusas, single ducks. +3 speed

The opp immediately casts Oil... I was tilted by such audacity. Why the hell do I still not have Air?? It would have been a finale won out of nowhere. Although, maybe I leaked somewhere that I didn't have Air, whatever. Oil is cast from my side, next turn Haste on ducks. I try to sell my meat at a higher price before there's enough for the buy-out (7k). Then a shield and papal Sorrow are cast). The opp throws Explosion, shield, resurrect on angels and mana runs out. With the remains of mana I cast Oil, start rushing across the field and shooting, while hit-and-running with angels. In the end, by the time of the buy-out:

I'm left with 4 cyclops, 2 angels, and 7 ducks. The opp is left with 6 angels, 11 MGorgons, and 3 cats. Could have been worse. At least my meat in the castle isn't bought out, and the opp needs to spend time seizing back his castles. In general, we switched places. Only I already know the route to get out of the mess and have DD. And brazen overlords aren't hanging out on my plane yet.

In general, I gather everything that was previously not on tempo, burst into that treasure that saved the opp and am a bit shocked. It turns out there were 2 utopias, a zephyr, a consulation, and a library upon entry. In the utopias there are KS, KO, KSh, and a bunch of SP artifacts. With a clear conscience I leave this treasure, thinking I cleared it, 2 small unexplored patches remained in its corners, unlikely there could be anything else there... right? The next day the opp bursts into the presumably empty treasure and finds a utopia with KV in one of the unexplored patches :smile32:. As it turned out after the game - in the second unexplored patch there were 2 zephyrs and a consulation :smile32:

Be that as it may, I burst into the only treasure where by my estimates the opp hadn't been yet, find a max-utopia there with a bunch of stat artifacts. The next day I take the same utopia on another plane right from under Gunnar's nose. That's it, the army strength advantage is there, KSh is there, I go to the opp.

The opp suddenly exposes himself to me in one of the castles, which I obviously reach 0_о. Via the external tavern I spot that KSh is not equipped there, decided to pro-hit-and-run with Armageddon on such an occasion. Typical for me, I didn't calculate exactly how much Armageddon would hit with all the SP artifacts and therefore prepared for a full-fledged finale after the hit-and-run. Because of this, I hesitated to attack with the angel with all the speed artifacts and risked heavily not casting Armageddon at all. But the opp messed up and let a single harpy survive on the loch, after Armageddon 4 angels and 18 cyclops remained, who could no longer oppose me.

Thanks for an unexpectedly interesting game :)
thanks for the game
In reply to aka.Ward3n
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10 years ago
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aka.Ward3n
We were essentially playing a mirror match. We didn't see any point in dragging the game out to 2xx turns and decided to declare a draw. Besides, from a tournament perspective, the game didn't decide anything.
Thanks for the game and the time.

P.S. I highly recommend playing h3dm1 on fast maps; on medium maps, it becomes a tedious slog that can last forever.
I lost a lot in the beginning of the second week, so I had to abandon the idea of rushing to the opponent's side on turn two. After that, the game turned into a slow grind. Thanks for the game.
In reply to Maretti
10 years ago
Auto-translated
I caught the Kregg on the run, we saved the game, but the opponent decided not to continue. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Жозефина / Josephine Start Hero Жозефина / Josephine
Жозефина / Josephine Main Hero Жозефина / Josephine
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
h3dm1
Game Length
132 days
Game Date
8/29/2015
Reported
8/29/2015 8:54 AM
Rating Impact Archived
Tofsla 1512 1532 +20 ↑
Makiavelli 1648 1628 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2015 10:06 AM

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