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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#294
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still, it would be better to replace the mages faction with one that can craft artifacts, or the dwarves with runes.
I don't really care, but it seems like it would be better to replace the mages, and let Might & Magic or someone else handle the runes.

Added 49 minutes later
Maybe give the Fallen Angels an icon similar to this?
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#295
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if you replace the Academy, there will be problems with their flying city! You see, Ubisoft placed abysses under them on half of the maps with the Academy, and the Dwarf city itself is a pit, but I can swap the abilities of the two factions; however, a flying city is still needed to replace the Academy's, for example, Vintral, but the abyss under it will have to be removed.

Added 1 minute ago
That's a good sign; just make the wings black, and let the sword be a color indicator.
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#296
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[email protected], I haven't been in the editor for a long time and I've forgotten everything :D How do I make it so that after selecting the entire object, there are no dots after the name? If I create a model in the map editor and just specify the name of the staff, the geometry is not created.
Мод на замену всех фракций в Героях 5
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#298
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for example, Wintral, but the abyss beneath him will have to be removed
Never mind. That snowy pit looked silly anyway :)
good sign, just make the wings black, and let the sword be a color indicator
Good idea :) I like it.

Added 22 minutes ago
The icons for the Lizardmen were taken from Heroes 3 and don't look very good next to the other hero portraits, so I decided to take the portraits from King's Bounty.







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#300
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Quite interesting icons :) Perhaps we can take a couple more (just enough for the heroes from the campaigns)

Added 3 minutes ago
Chimera Mages







Added 45 seconds ago

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#302
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the last one is pretty cool)
Yeah ) I actually wanted to choose a different one at first, but I decided this one would be a better fit.
#303
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Hey guys, I might be off-topic, but I installed the Eva mod and Heroes of NFS. It's actually quite interesting, and the artifacts are now much better; I can finally see the Unicorn Bow. But before that, I had the mod from http://hmmp.ru/load/29-1-0-145, and what was so interesting about it? It fundamentally changed the game, made the NPCs smarter, and allowed you to take class skills after the three basic ones. For example, you could take Enchanted Arrow, Rain of Arrows, and Deadly Shot, which also gave you Permanent Luck. Sometimes, heroes even started with a class skill. It also gave you an absolute basic skill, and if it was an attack, it was a Skillful Attack. This mod doesn't really work with Eva because it's version 3.1. Is there a way to make it so that the basic skills are immediately maxed out, regardless of the profession? P.S. The Eva mod has a lot of well-designed neutral creatures that you can combine or modify to improve the races. Download it, test it, and let's create some really cool races. Honestly, the Lizardmen look terrible, the Dark Elves are just wearing finger guards, and the UFOs are awful. The mod that replaces demons with elementals is very good, and some of the water-based units need improvements; some are completely useless. Please help me. Also, I can't replace any of the races in the Eva mod, and I have no idea how to add the Dark Gnomes. Added 11 minutes later
[email protected]
If you replace the Mages, there will be problems with their flying city! You see, Ubisoft put abysses under the Mages on about half of the maps, and the Dwarves' city is a pit itself. But I can swap the skills of the two races. However, I still need a flying city to replace the Mages' city, for example, Vintral, but I'll have to remove the abyss underneath it. No, Dwarves are Dwarves because they use runes; you can't remove runes from the Dwarves. Why would they need the Mages' forge, which is useless to them?
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#304
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No, dwarves are dwarves, and they carry runes; you can't take runes away from dwarves. Why would they need a useless magic forge?
You won't believe it, but you actually can!
#305
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http://www.buffed.de/screenshots/970x546/2009/03/Warhammer_Online__13_.jpg here's an idea for dark dwarves, or axe throwers, or musketeers

Added 1 minute ago
WizardNazyr
You won't believe it, but it's possible!

I don't know, it will turn out to be nonsense, runes suit them very well, I don't see the point in artifacts for a couple of hit points, Erlom burst into the crowd and started dealing damage to everyone with runes

Added 1 minute ago
WizardNazyr
You won't believe it, but it's possible!

can you help me with my problem?
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#306
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Here's an idea: Dark Gnomes, either as axe throwers or musketeers.
The composition of the Dark Gnomes faction has already been determined.
Errol burst into the crowd and started dealing damage to everyone with runes.
Well, then play vanilla Heroes of Might and Magic V; no one is forcing you to download a mod.

Added 2 minutes later
Can you help me with my problem?
I doubt it can be fixed.
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#307
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EVA contains many NCF creatures from the megamod, and I don't know anything else about it, but the skill wheel can be changed.
and I can't replace any of the races in the EWA mod.
It's likely that the same files are affected. Here is my version of the mod where only the skill wheel and the starting skills of the heroes are changed; I have updated all the files.
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In reply to WizardNazyr
#308
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I just want to know if you can help me with my problem? I just need a couple of tweaks added to the mod.

P.S. I repeat, the Ewa mod already has ready-made characters with special abilities and good artwork (only neutral ones). Why are you so stubborn? You're reinventing the wheel by simply repainting existing ones. Just take the scripts from there, insert them where they need to be, and that's it. Please, a new race without any hassle. Otherwise, you've made level 6 "condoms" for the dark elves and UFOs. I love this game and, on the contrary, I want to help with its development. Everyone wants something unusual and for it not to be weaker than it was. I just don't know how and with what tools you do this.