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RTF is a global modification that replaces all towns in the game.
Hey guys, I might be off-topic, but I installed the Eva mod and Heroes of NFS. It's actually quite interesting, and the artifacts are now much better; I can finally see the Unicorn Bow. But before that, I had the mod from http://hmmp.ru/load/29-1-0-145, and what was so interesting about it? It fundamentally changed the game, made the NPCs smarter, and allowed you to take class skills after the three basic ones. For example, you could take Enchanted Arrow, Rain of Arrows, and Deadly Shot, which also gave you Permanent Luck. Sometimes, heroes even started with a class skill. It also gave you an absolute basic skill, and if it was an attack, it was a Skillful Attack. This mod doesn't really work with Eva because it's version 3.1. Is there a way to make it so that the basic skills are immediately maxed out, regardless of the profession?
P.S. The Eva mod has a lot of well-designed neutral creatures that you can combine or modify to improve the races. Download it, test it, and let's create some really cool races. Honestly, the Lizardmen look terrible, the Dark Elves are just wearing finger guards, and the UFOs are awful. The mod that replaces demons with elementals is very good, and some of the water-based units need improvements; some are completely useless. Please help me. Also, I can't replace any of the races in the Eva mod, and I have no idea how to add the Dark Gnomes.
Added 11 minutes later
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If you replace the Mages, there will be problems with their flying city! You see, Ubisoft put abysses under the Mages on about half of the maps, and the Dwarves' city is a pit itself. But I can swap the skills of the two races. However, I still need a flying city to replace the Mages' city, for example, Vintral, but I'll have to remove the abyss underneath it. No, Dwarves are Dwarves because they use runes; you can't remove runes from the Dwarves. Why would they need the Mages' forge, which is useless to them?