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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to RedHeavenHero
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RedHeavenHero

I don't understand. Why shouldn't they increase?
1) Probabilistic bonuses are justified.
2) But when there is a percentage increase, it's no longer justified.

1) Increasing the luck parameter, Jalib's special ability...
2) For example, Wing's overpoweredness at level 30 is already obvious, when at level 5, no one has it. Why not give a static ~15% bonus right away? The army and stats will still increase anyway.
The same goes for Railag, Agrail...

But right now, we get a double bonus, where each multiplier affects the other.

Added after 1 hour 15 minutes
feixya
Hello everyone. Can this mod be used to play multiplayer on the official server? Thank you in advance.
Hello. You can try playing it. We've already played it in multiplayer.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Lokken
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Lokken
Video games featuring Orcs:
https://www.youtube.com/watch?v=GPmFlJz5Jw4&list=PLVI-e3X4Fx92UB4q9SK1FN1gKJ3UG37HH&index=11

Funny – first there’s an ad, and then it jumps to a different video!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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UP to 0.78

Version Changes (0.77-0.78):

Special:
1) Added a check for game version 3.1.
2) Added Saint Isabel (aka Biara) for NHF_E [The hero donates 250 gold to the treasury daily. The cost of "Retraining" is reduced by 2% for each hero level](Psatkha).
3) Moved Maahir from NHF to NHF_E [The hero's daily mana regeneration is increased].
4) Added Nelekh (demon, known as a renegade of the Order) for NHF_E [The initiative of all creatures in the hero's army increases by 1% for each hero level].
5) Added Jeer for NHF_E [As the hero levels up, Knights, Paladins, and Knights of Isabel in his army receive additional benefits. The effect of the "Vigil" ability is enhanced](Psatkha).
6) Added Linda [After a victorious battle, the hero recruits a portion of the defeated creatures, provided that he had the same creatures in his army before the battle].

Changes:
1) Fixed the display of Orlando's name.
2) Reduced Taveril's special ability by 2 times.
3) Changed the starting skills and abilities of Istaru and Mirazel.
4) For Mirazel, the spell name in the spellbook has been corrected to "Silanna's Rain," and its dependence on the degree of Chaos magic skill has been removed.
5) Fixed Ksuda's special ability. Now it reveals the current territories of enemy heroes, instead of at the beginning of the first player's day.
6) Changed Urika's special ability. Now the arrival of shamans depends on the hero's knowledge.
7) Increased Galtran's special ability by 2 times.
8) Increased Hafad's special ability by 20%.
9) Olhar replaced the "Summon Ship" spell with "Magic Fist."
10) Changed Isabel's visual (Psatkha).
11) Fixed Mirabelle's visual during her sword attack on the battlefield (Psatkha).
12) Fixed Sandro's visual during his casting on the battlefield, and the effects were changed (Psatkha).
13) Added new visuals: Alaric, Andreas, Benedict, Bertrand, Valeria, Duncan, Lorenzo, Orlando (Haven), Ornella (Haven), Robert, Sergio (Psatkha).
14) Added new icons: Glen, Robert, Sergio, Sigrif (Psatkha).
15) Changed Saf's specialization icon (Psatkha).
16) Changed Orlando's special ability to the one he has when he is a demon (Nelekh). Added a biography.
17) Added a unique icon for Tanne's specialization (Psatkha).
18) Added a visual and icon for Linda (Psatkha).
19) Added a hint for Mahuur when an Orcish Warrior arrives.
20) Added a hint for Baltazar when he learns a more powerful "analog" of a spell.
21) Added Linda's biography (Lokken).
22) Added new visuals for Baltazar, Constantine, Sandro, Tessa, and Hafad (Psatkha).
23) Fixed female Orc models (Psatkha).
24) Reduced Tessa's special ability by 20%.

Other:
1) Improved the informativeness of the description of special abilities for heroes, and some icons of special abilities, etc., were corrected.
2) Optimized textures for hero icons (Psatkha).
3) In the "percentages" file, additional hero coefficients were organized.
4) Galtran now takes into account creatures from NCF (RedHeavenHero).
5) Various minor improvements and fixes.

The link to the folder with the mod has not changed. It is in the first post of the topic.

PS. Version 0.77 was downloaded 268 times.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Congratulations on the 63 increase in downloads compared to the previous version! I see that Taveril has been nerfed again (but last time it was due to my comment), and yet, in my opinion, she was balanced on small to medium-sized maps, and on large maps, she is probably still overpowered. It's difficult to balance such a hero. Although, on the other hand, I like that there are heroes that are suitable for a specific map size and its terrain, and that are strong at different stages of the game. It's not my place to say, but I still want to suggest: in the neighboring topic, some guys are working on a mod to replace towns. Maybe you could share some of the mod's developments so that the heroes' special abilities can be more original if they want?
In reply to AwesomeDude
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AwesomeDude
Congratulations on the 63% increase in downloads compared to the previous version!
Thank you!
If we consider only a period of 1 month, the increase is actually twice as much.
It's all thanks to Olga Sumskaya!))
AwesomeDude

I see that Taveril has been nerfed again (but last time it was due to my comment), and yet, in my opinion, she was balanced on small to medium-sized maps, and on large maps, she is probably still overpowered. It's difficult to balance such a special unit.
This is a game, so we shouldn't allow excessively long durations.
AwesomeDude

It's not my business, but I still want to suggest: in the neighboring topic, guys are working on a mod to replace cities. Maybe you could share some of your mod's developments so that the special units of their heroes could be more original, if they want?
What's the point? They will eliminate one race, which means they will free up many special units + special heroes for the campaigns.
And if we do it like in the mod, we will have to write scripts, rework the maps for the scripts, use a program that reworks the maps, and the single-player mode for the campaigns will be ruined, etc...

In this case, it's not rational.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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New video from Olga featuring a mod: https://www.youtube.com/watch?v=AUPEhiNhOiU&feature=youtu.be
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Hey, what do you think of these specialist ideas:
1) Thunder Arrows (during ranged attacks, deals additional air magic damage equal to 20+5*hero level, takes into account the "Lord of Storms" effect).
2) Chosen of Elrath/Malassa/Arkat/Malassa/Shalassa/Silanna/Ilath/Urghash/Ashih - similar to the "Chosen of Chaos" specialist, they will give a bonus to some parameter, and also block a certain skill of the enemy hero or enhance one of the skills that the hero already has.
3) Master of Training/Hell Gates/Chain of Elements/Necromancy/Blood Wrath - similar to the "Silanna's Blade," it gives an enhancement to a racial ability by a certain percentage.
4) Thief Commander - having this hero provides more information in the Thieves' Guild, for example, according to the formula "for every 5 levels, the information increases by as much as it would increase with the presence of another city."
5) Herald of Fate - gives the spell "For Whom the Bell Tolls," which lasts for 15 turns - 1*hero level/3, with a cost of 30 mana.

P.S. Thank you very much for Hafad, now the ability of my favorite hero (from NHF) works more or less decently, and I keep playing with him non-stop!
Асха все обращает на пользу!
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Wow, guys, you're amazing!!! It really makes me want to download Heroes and play again after 7 years!!
Respect to everyone!!!
P.S. Sorry for the off-topic.
In reply to Alek-Smolin
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Alek-Smolin
Listen, what do you think of these ideas for specializations:
1) Thunder Arrows (when using ranged attacks, deals additional air magic damage equal to 20+5*hero level, takes into account the "Lord of Storms" effect).
2) Chosen of Elrath/Malassa/Arkat/Malassa/Shalassa/Silanna/Ilath/Urghash/Ash - similar to the "Chosen of Chaos" specialization, they will give a bonus to a certain parameter, and also block a certain skill of the enemy hero or enhance one of the skills that the hero has.
3) Master of Training/Hell Gates/Chain of Elements/Necromancy/Blood Wrath - similar to the "Silanna's Blade," it gives an enhancement to the racial ability by a certain percentage.
4) Thief Commander - having this hero provides more information in the Thieves' Guild, for example, according to the formula "for every 5 levels, the information increases by as much as it would increase with the presence of another city."
5) Herald of Doom - gives the spell "For Whom the Bell Tolls," which lasts for 15 turns - 1*hero level/3 and costs 30 mana.
P.S. Thank you very much for Hahfad, now the ability of my favorite hero (from NHF) works more or less decently, I keep playing with him without stopping))

1, 2, 4 - can't be done, it was written above why
3 - such a "master" is already given by the Amulet of Mastery
5 - unclear what it is
6 - thank you specifically RedHeavenHero ;) :)

Added after 42 seconds
Guardian of the Sunset
Wow, guys, you're amazing!!! It makes me want to download Heroes and play again after 7 years!!
Respect to everyone!!!
That's great)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman

5 - unclear what it is
It likely refers to the spell of the same name from Heroes Online and Duel of Champions. When cast on an enemy unit, it is completely destroyed after a few turns.
In reply to Lokken
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Lokken
Probably refers to the spell of the same name from Heroes Online and Duel of Champions. When cast on an enemy unit, it is completely destroyed after a few turns.
Well, that means it can't be implemented either.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
1, 2, 4 - cannot be done, it was explained above why.
3 - such a "master" is already given by the Amulet of Mastery.
5 - unclear what this is.
6 - thank you, especially to RedHeavenHero ;) :)

Added after 42 seconds


In that case, I apologize; reading 150 pages for just one idea seemed a bit much.
Good luck with this project; it's simply amazing.
Асха все обращает на пользу!
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Can this mod be used with the "Artificial Intelligence" mod? I can't seem to get it to work.
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It's not possible; the AI mod uses the executable from an unpatched version of the game. Here, version 3.1 is required.
 

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