Listen, what do you think of these ideas for specializations:
1) Thunder Arrows (when using ranged attacks, deals additional air magic damage equal to 20+5*hero level, takes into account the "Lord of Storms" effect).
2) Chosen of Elrath/Malassa/Arkat/Malassa/Shalassa/Silanna/Ilath/Urghash/Ash - similar to the "Chosen of Chaos" specialization, they will give a bonus to a certain parameter, and also block a certain skill of the enemy hero or enhance one of the skills that the hero has.
3) Master of Training/Hell Gates/Chain of Elements/Necromancy/Blood Wrath - similar to the "Silanna's Blade," it gives an enhancement to the racial ability by a certain percentage.
4) Thief Commander - having this hero provides more information in the Thieves' Guild, for example, according to the formula "for every 5 levels, the information increases by as much as it would increase with the presence of another city."
5) Herald of Doom - gives the spell "For Whom the Bell Tolls," which lasts for 15 turns - 1*hero level/3 and costs 30 mana.
P.S. Thank you very much for Hahfad, now the ability of my favorite hero (from NHF) works more or less decently, I keep playing with him without stopping))
1, 2, 4 - can't be done, it was written above why
3 - such a "master" is already given by the Amulet of Mastery
5 - unclear what it is
6 - thank you specifically RedHeavenHero ;) :)
Added after 42 seconds
Wow, guys, you're amazing!!! It makes me want to download Heroes and play again after 7 years!!
Respect to everyone!!!
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