Skip to content

Posts from Erthenia Auto-translated

No ratings yet — be the first to rate!
User Avatar
#123
Auto-translated
Alex, there are a couple of points.
1. Illiniar and Kalevria haven't been at war with each other since the reign of the kingdom's founder (about 3 centuries ago). After Illiniar's death, his country significantly reduced its zeal for warfare. And the Kalevrians have no particular reason to attack them. First, Illiniar is much stronger, and second, they are surrounded by far more dangerous enemies from a religious point of view than their fellow humans (even if they are more dissolute and do not accept their religion as the official one).
2. There are no large landowners in Kalevria as such. The land belongs either to the clergy or to small landowners who actually work on it.
3. And although the sacred warriors of Kalevria conduct military campaigns on a regular basis, some points bother me. That is, if we compare it to real crusades, then the siege of even one Shunian city can be compared to the capture of Jerusalem by the crusaders, i.e., it is not a simple task and requires direct preparation, not something done "in passing."

Added 2 minutes later
Yan'Shi do not practice necromancy, except for those who, for some reason, have shown an interest in the magic of the southern sorcerers.
User Avatar
#124
Auto-translated
they use ice and magic
Rank 1. Proficiency with one-handed weapons.
Rank 2. Proficiency with shields. Block chance (agility + speed * 2).
Rank 1. Proficiency with one-handed weapons. +2% chance to deal critical damage, accuracy +2.
Rank 1. Proficiency with shields. Block chance (agility). Chance of successful block +5%
Do I have to level up everything? Does Nozenroth's rank not replace the first rank in those two skills?

Be strong. Believe
User Avatar
#125
Auto-translated
All similar skill branches (shield/shield, weapon/weapon) replace each other; their effects do not overlap (with the exception of techniques that require the same skill point). During combat, they can be switched at the beginning of their turn.
Attachments 4
4 files attached • Total size: 53.1 KB
User Avatar
#126
Auto-translated
So, initially, I will have a shield and a one-handed weapon of the first rank, and therefore I can upgrade one of them to the second rank using the last skill point.

Be strong. Believe
User Avatar
#127
Auto-translated
The Kalevrites don't really have any particular motives for attacking them. First, Illiniar is much stronger, and second, they are surrounded by far more dangerous enemies from a religious point of view than their fellow humans (even if they are more dissolute and do not accept their religion as the official one).
Okay. Who should we put there? The only non-humans in the center are the Assarians. But they are in the north. So, we'll take the southern part of the continent. But the Shunites and the swamp dwellers seem to be far away, and the orcs, as far as I understand, are not waging any major wars.
2. There are no large landowners in Kalevrit as such. The land belongs either to the clergy or to small landowners who actually work on it.
No problem. What is the appropriate spiritual rank to replace the "large feudal lord" here?
3. And although the sacred warriors of Kalevrit conduct military campaigns on a regular basis, some points bother me. That is, if we compare it to real crusades, then the siege of even one Shunite city can be compared to the capture of Jerusalem by the crusaders, i.e., it is not a simple task and requires direct preparation, and not just doing it "in between other things."
I thought these were small towns with a population of five hundred to a thousand. I'll change it to one city and increase the size of the brave crusader army to 4-5 thousand.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#128
Auto-translated
These could very well be the same Geirðmen. In reality, they consistently act as aggressors when they unite for joint attacks, and this is far more serious than the raids of some Vikings plundering defenseless villages. Orcs are less organized than their human kindred and cannot sustain prolonged conflicts.

A bishop or archbishop (depending on the size of the province), leading the diocese, could grant a land plot.
User Avatar
#129
Auto-translated
Revan, I miscalculated by two spells for Isor. I added two more spells to him.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#130
Auto-translated
My character is trying to figure that out right now. At least, to some extent.
Excellent, the first clue. My character also wants to understand this.
 

К А
Стикеры GBF в Telegram
User Avatar
#131
Auto-translated
*The start is planned for approximately in about ~~two weeks.
I haven't read anything (except the first few lines) yet, as I'm unsuccessfully trying to load the first page of the topic. Everything appears here somewhat unexpectedly; I guess I should probably visit the forum less often. But... I'll try to play... probably. If I can.

Added 1 hour 32 minutes ago
I've read it!
Assault. The character instantly covers the distance between themselves and their target. 2 Action Points.
Does it work in heavy armor?
Experience. Each point of stamina reduces all incoming damage by 1%.
Does it also work for magical damage?
Reflection. The character gains a chance to reflect a targeted magical spell, dealing damage back to the enemy. x3
Does it depend on something?
Deadly Throw. Chance to deal lethal damage by throwing a weapon at the opponent (Strength + Wisdom + Perception). 3 Action Points.
And is there no way to defend against this? Isn't that too much?
Water Shield.
Will of Blades.
Air Barrier.
Seals.
Serenity.
So, all similar buffs last until the end of the battle, right?
Strength of the Mountain. The strength of the selected character is set to 25 until the end of the battle.
And if it was higher (for some reason), will it still become 25?
Stone Rain. Characters in the area of effect receive 50*5 units of damage.
250, that is? Or what was meant by 50*5?
Ice Armor. The selected character gains 40% damage resistance until the end of the battle.
Against all damage?

Can skills without ranks in one specialization be chosen not in a row, but as you wish?

Whatever
User Avatar
#132
Auto-translated
If needed, you can join the group almost at any time, as the plot allows.
Does it work with heavy armor?
With the "Armor Proficiency" skill.
What about magical armor?
Yes.
Does it depend on anything?
It depends on Wisdom.
And is there no way to protect yourself from this? Isn't that too much?
You can dodge it.
So, all similar buffs last until the end of the battle, right?
I haven't finished reworking the first post yet. When I'm done, there will be more details.
And if it was higher (for some reason), will it still become 25?
If it was higher, it won't change.
So, 250? Or what was meant by 50*5?
250. It meant that five saving throws will be made.
Against any damage?
Yes.
Can you choose skills without ranks in one specialization not in a row, but as you wish?
Yes.
User Avatar
#133
Auto-translated
Although the Ishanads (or at least some of their spells) will be rebalanced, I'll post here a build I was thinking of making for my character. Firstly, to show how broken this race is. Race: Ishanad (of course) Important stats: Willpower - 25 Wisdom - 25 (can be lower, but I like it this way) Skills: Cultural Exchange (2/12) Utiyama Clan Magic (1/5): Spiritual Superiority (5/12) Spellcraft (2/5): Familiar Methods (5/12) Destructive Magic (7/12) Mind Shield (9/12) Ishanad (3/5): Withering (9/12) Curse (10/12) Cloud of Death (11/12) Mind Transfer/Dominate (12/12) Cold Magic (4/5): Ice Armor (12/12) Lightning Magic (5/5): Teleportation (12/12) The gist: We have an Ishanad with 123 magic power/resistance, 61.5% additional magic damage, the same resistance to magic damage, and 246 resistance to mind magic. We have built-in negation, which gives us a huge bonus to survivability: our most dangerous enemy has 280 resistance and is a Kalevrite who has taken all the resistance perks and maxed out his willpower. With a simple curse, we can reduce his resistance to 70 points, which means we will have about 70% (if I'm not mistaken) chance of not taking any damage from his attack. However, the mass version of the curse will be enough for most of our opponents. Ice Shield, combined with Familiar Methods, will give us complete immunity to magic. Cloud of Death will help us kill hordes of enemies who have negligible chances of surviving due to the mass curse. Withering will drain 99% of the target's life, while replenishing our own health and mana by 60% of the current victim's reserves. Mind Transfer will give us insurance, but it can be replaced with Dominate. You can even replace it with something else if you don't like it. Teleportation will give us the necessary maneuverability. If desired, you can replace it or Ice Shield with a Shield of Creation, and instead of Mind Shield, take a Sorcerer/a couple of additional spells. Verdict: The Ishanads weren't driven out; they just went to train in high-level zones.
User Avatar
#134
Auto-translated
Whatever, only fools create overpowered characters, not counting the Revan bots, which will fight against us.

Be strong. Believe
User Avatar
#135
Auto-translated
You're just jealous because you couldn't come up with something like that yourself.
User Avatar
#136
Auto-translated
who will fight against us
This will depend on your actions. For example, if you storm into the palace of King Enigar in the capital of Illiniar (if you choose to go there), you will, of course, encounter unpleasant opponents.
Attachments 2
2 files attached • Total size: 32.7 KB
User Avatar
#137
Auto-translated
Do you envy me for not wasting my time on trivial things?

Be strong. Believe