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#131
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*The start is planned for approximately in about ~~two weeks.
I haven't read anything (except the first few lines) yet, as I'm unsuccessfully trying to load the first page of the topic. Everything appears here somewhat unexpectedly; I guess I should probably visit the forum less often. But... I'll try to play... probably. If I can.

Added 1 hour 32 minutes ago
I've read it!
Assault. The character instantly covers the distance between themselves and their target. 2 Action Points.
Does it work in heavy armor?
Experience. Each point of stamina reduces all incoming damage by 1%.
Does it also work for magical damage?
Reflection. The character gains a chance to reflect a targeted magical spell, dealing damage back to the enemy. x3
Does it depend on something?
Deadly Throw. Chance to deal lethal damage by throwing a weapon at the opponent (Strength + Wisdom + Perception). 3 Action Points.
And is there no way to defend against this? Isn't that too much?
Water Shield.
Will of Blades.
Air Barrier.
Seals.
Serenity.
So, all similar buffs last until the end of the battle, right?
Strength of the Mountain. The strength of the selected character is set to 25 until the end of the battle.
And if it was higher (for some reason), will it still become 25?
Stone Rain. Characters in the area of effect receive 50*5 units of damage.
250, that is? Or what was meant by 50*5?
Ice Armor. The selected character gains 40% damage resistance until the end of the battle.
Against all damage?

Can skills without ranks in one specialization be chosen not in a row, but as you wish?

Whatever