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Although the Ishanads (or at least some of their spells) will be rebalanced, I'll post here a build I was thinking of making for my character. Firstly, to show how broken this race is.
Race: Ishanad (of course)
Important stats:
Willpower - 25
Wisdom - 25 (can be lower, but I like it this way)
Skills:
Cultural Exchange (2/12)
Utiyama Clan Magic (1/5):
Spiritual Superiority (5/12)
Spellcraft (2/5):
Familiar Methods (5/12)
Destructive Magic (7/12)
Mind Shield (9/12)
Ishanad (3/5):
Withering (9/12)
Curse (10/12)
Cloud of Death (11/12)
Mind Transfer/Dominate (12/12)
Cold Magic (4/5):
Ice Armor (12/12)
Lightning Magic (5/5):
Teleportation (12/12)
The gist:
We have an Ishanad with 123 magic power/resistance, 61.5% additional magic damage, the same resistance to magic damage, and 246 resistance to mind magic. We have built-in negation, which gives us a huge bonus to survivability: our most dangerous enemy has 280 resistance and is a Kalevrite who has taken all the resistance perks and maxed out his willpower. With a simple curse, we can reduce his resistance to 70 points, which means we will have about 70% (if I'm not mistaken) chance of not taking any damage from his attack. However, the mass version of the curse will be enough for most of our opponents. Ice Shield, combined with Familiar Methods, will give us complete immunity to magic. Cloud of Death will help us kill hordes of enemies who have negligible chances of surviving due to the mass curse. Withering will drain 99% of the target's life, while replenishing our own health and mana by 60% of the current victim's reserves. Mind Transfer will give us insurance, but it can be replaced with Dominate. You can even replace it with something else if you don't like it. Teleportation will give us the necessary maneuverability. If desired, you can replace it or Ice Shield with a Shield of Creation, and instead of Mind Shield, take a Sorcerer/a couple of additional spells.
Verdict: The Ishanads weren't driven out; they just went to train in high-level zones.