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Posts from Haven discussion.

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#127
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Yes, for example: I directed a battle dive at 10 balrogs, and my 25 griffins managed to take down 5 of them. Then, I directed the same griffins to continue attacking the balrogs, and in a normal battle, they only managed to take down 2.
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Enot
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#128
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Enot
If I'm not mistaken, they don't deal the same amount of damage; when a griffin dives on a unit, it seems to deal more damage.
Yeah, much more! And another plus is that it can't be damaged... Awesome!
С уважением, Vlad

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#129
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Gentlemen, allow me to join your conversation. I'll say right away that upon first acquaintance, Heaven captivated me with its unit design for an idealistic representation of the classic Middle Ages, something between French and English knights. A question for the Archangel: are you a woman? At first, for some reason, this fact bothered me, but now it makes me treat every unit with great tenderness. Previously, Archangels were my primary combat unit, but now I protect the women. Phew, what an occasion! There really was a blunder with the balance, starting with the cost. But I hope patches will settle everything. And griffins deal noticeably more damage after diving! It's a pity swordsmen lost the purpose on the battlefield that they had in Heroes 3. Otherwise, overall, you'll agree that all units are very beautifully drawn. In my opinion, the city is also made very diligently and clearly with love. However, looking at the city and its buildings, I invariably recall Disciples 2.
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#130
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I don't understand why there's so much fuss about the Training Ground. IMO, it encourages players against Haven to not delay and to eliminate the enemy as quickly as possible. After all, for a decent upgrade, you need: a) a reasonably well-developed town; b) a hero with a decent skill level; c) a huge amount of gold. Even with a 40% price reduction (for building it), upgrading units is expensive. In the early stages, there isn't enough money. And initially, Haven is completely weak – even with a large number of peasants, which can be easily blocked by gargoyles or something else. And later, it's desirable to reduce the enemy's income as much as possible so that they simply don't have enough money to upgrade
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#131
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I absolutely disagree with you about Haven. I myself play as Haven in approximately 60% of my games. It's a strong faction, and in the early game, a combination of griffins, archers, and regular swordsmen can be VERY effective against anyone, especially if the opponent isn't skilled. As for the prices, in my opinion, they are very cheap, especially considering how easy it is to build the Archangel building... the price is laughable, given their quite good stats. In general, playing as Haven, with a certain level of skill, experience, and tactics, as well as the right hero, makes it a very difficult opponent.
In reply to LordDeVivre
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#132
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Regarding taking out Haven early on, this can only be done by a very skilled mage. A hundred archers, surrounded on all sides by swordsmen who are using the Defence skill, are too tough for a warrior to handle. Because of this, Haven is the most difficult opponent for Sylvan. But rushing humans with our forces is a different story. I recently played a hotseat game on the small "Peninsula" map; I was playing as Weshahn, and my opponent was playing as Rutger. We met on the 4th week, and both of us had very little money, so our armies were incomplete. He had 4 cavalry, 9 monks, 23 swordsmen in three stacks, surrounding 98 archers in a corner. He had Expert Attack, Advanced Light Magic, the Frenzy ability (+1 damage), Mass Bless, and an artifact that gives +1 to damage. His hero was 6 9 2 4. I had 6 witches, 16 Grim Raiders, 2 Furies, and 53 Assassins. I had Expert Luck, an advanced racial skill, Advanced Witchcraft, Advanced Chaos Magic, the Sorcerer's Luck ability, Enhanced Spells, and Elemental Vision, and I had built a Primeval Chaos Altar. I also had an artifact that gives +50% cold damage. My hero was 6 1 17 4 (with two artifacts on spell power). I won, losing 7 Raiders and 22 Assassins.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
In reply to LordDeVivre
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#133
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LordDeVivre
In general, playing as Haven requires a certain level of skill, experience, and tactics, as well as choosing the right hero, which makes it a very challenging opponent.
Yeah, I completely agree. After playing as Haven myself, I'm convinced that people still have a right to exist! And if you also have a lot of experience playing as Haven, then people should be afraid of you!!!!! ;) ;)
С уважением, Vlad

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In reply to Vlad
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#134
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Xaker
Yep, I completely agree. After playing as Haven, I realized that people still have the right to exist!!! And if you also have a lot of experience playing as Haven, then people should fear you!!!!!;) ;)

Haven is very strong; it just requires a powerful economy to dominate:cool: Moreover, if you build training grounds, the people will simply overwhelm the others:D :D

Regarding Archangels, I always divide them into groups so that I can later use a group of 1-3 Archangels for resurrection. This is quite an unpleasant surprise for the enemy, especially at the end of the battle when you no longer regret sacrificing any units for victory.
In reply to Дрейк
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#135
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Drake
Regarding Archangels, I always split them into groups so that I can later use a group of 1-3 Archangels for resurrection. This is quite an unpleasant surprise for the enemy, especially towards the end of the battle when you no longer regret sacrificing any units for victory.
That's true! In general, I try to split the Archangels into as many stacks as possible. The problem is that the battlefield is small... but it's great to resurrect units with the help of Archangels!!!!
С уважением, Vlad

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In reply to Дрейк
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#136
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Drake
Regarding Archangels, I always split them into groups so that I can later use a group of 1-3 Archangels for resurrection. This is quite an unpleasant surprise for the enemy, especially at the end of the battle when you no longer regret sacrificing any units for victory.
As for me, I don't build them at all. I prefer cavalry. Simply put, the economic cost of an Archangel doesn't justify the potential number of cavalry units you could have instead.
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
In reply to Katrine
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#137
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Katrine
I don't build them at all. I prefer cavalry. It's just that the economic cost of an archangel doesn't justify the possible number of cavalry units.

Yes, but cavalry can't resurrect units... And they aren't as durable either:(
In reply to Дрейк
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#138
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Drake
Yes, but cavalry can't resurrect units... And they aren't very durable either:(
But they have a cavalry bonus and can remove curses:)
In reply to Night
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#139
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Night
But they have a cavalry bonus and can remove curses:)
But it's better to resurrect. IMHO;)
Today I saw a DVD of Heroes 5 for 328 rubles. I wonder what the prices are in other cities;)
In reply to Magnus
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#140
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Magnus
But it's better to resurrect. IMHO;)
Today I saw a DVD of Heroes 5 for 328 rubles. I wonder what the prices are in other cities;)
If you resurrect, they'll cast a powerful curse on you, and that's it:)
In my city, DVDs and CDs of the fifth game cost 60 UAH (300 rubles).
In reply to Night
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#141
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Night
If you resurrect, a powerful curse will be cast, and that's it:)
I have DVDs and CDs of the 5th game in my city for 60 UAH (300 rubles).
Well, a hero can remove the curse.;) And resurrection is much better, and you need a higher level of hero development in light magic to resurrect.;)

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