Posts from Haven discussion.
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The happy people are the ones who have a soul.
I'm complicated
and i celebrate it!
Well, I'll play as Haven, but they're not that interesting. People are already annoying in real life!
It depends on what kind of people ;) ;) ;) You don't see a monk with a club or a knight on horseback with an angel flying above him every day.
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It depends on what kind of people you're talking about. You don't see a monk with a club or a knight on horseback with an angel flying above them every day.
I would love to meet such a pleasant company...:)
Take me with you! - I would shout to them!:D
Yeah, I'll play as Haven, but they're not that interesting. People are already annoying enough in real life!
Yeah, and behind them are neat rows of liches and other, other... ;)
I can only add that the upgrade gives monks almost 30 HP + attack/defense, and there is a natural desire to go and hit someone with their upgraded hammer, but they are all arrogant ranged attackers/casters 8(.
/post/88386/ Анатраилл
Two questionable upgrades: Militia and Marksmen.
Militia are better than Peasants in combat, and they have 6 HP instead of 3. But Peasants at least pay some money into the treasury =)
Archers can attack in an area, while Crossbowmen cannot. But Crossbowmen have a more powerful regular attack...
In my opinion, Haven is the only Castle that presents the player with a serious dilemma: whether to upgrade or not. I haven't encountered anything similar in other Castles (where an upgrade doesn't have abilities that the non-upgraded unit doesn't), only that some stats of the upgrade are worse. Rakshasas come to mind. Rani has 9 initiative, while Raja has 8. But Raja has Dash, which increases initiative by 100%. In general, the tactics in Heroes 5, in my opinion, are much more diverse than even in Heroes 3, at least because of the upgrades. Upgrades are always very interesting and give something new. Whether to upgrade or not now depends even more on the economic situation: if the conditions are very austere, you'll start to wonder about the point of spending on an upgrade (in Heroes 3, this usually only concerned me on levels 6-7, here - almost on every level!). In short, playing as Haven is very interesting, although I prefer the Academy in Heroes 5 to all other Castles.
P.S. I can't get enough of the music; it's amazing in Haven too!
P.P.S. OFF-TOPIC: I still can't understand why a Pit Lord kills any enemy with a normal attack, while Death has to make it a separate, serious undertaking: Harm Touch 8) I understand that this is a matter of balance, but why is it easier for the Pit Lord to send people to the afterlife than for Death herself?
Yeah, and in the Middle Ages, priests also walked around with sledgehammers:D :D :rolleyes: and angels were also of the female gender:D
Anyway, I enjoyed playing as Humans... Although Dungeon will be stronger....
/post/88386/ Анатраилл
I found a solution, Imp! You just need to upgrade peasants to archers and leave them as they are! As practice shows, there's less use in militia.
Are upgraded archers still more powerful than non-upgraded ones? Who didn't upgrade often used the "Arrow Storm" ability? I just upgraded to crossbowmen out of habit, and I accidentally discovered the ability when playing with a weak army.
/post/88386/ Анатраилл
Crossbowmen are more effective because they deal full damage at range. I thought about it, calculated, and decided that area-of-effect attacks are only effective for finishing off weakened units. Therefore, every self-respecting Haven player should have two types of archers!
Or someone else to replace with archers?
