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The show tournament by twaryna is still ongoing, and it's already clear that the version has turned out to be quite playable. Some minor edits are still possible, but overall, the gameplay will not change in the foreseeable future.

Therefore, we are starting an open HotA tournament.

Game information and download links are here - http://vk.com/h3hota.

Game version: HotA 1.3.8 + HDmode.

Template: chosen by lot from Jebus, Mini-Nostalgia, Diamond, 8mm6a, 6lm10a.

Castles: all games are played in the Wharf vs Wharf format; one player chooses the color, and the other player chooses the starting hero first.

Timer - standard for ХВ rules, but battle time is 2 minutes (with unfamiliar troops, more thinking is required during combat).
Jebus - 24+8:30+2
Diamond - 19+8+2
Mini-Nostalgia - 19+8+2
8mm6a - 21+8+2
6lm10a - 21+8+2

Roads - fast for Jebus and medium for other templates.

Restarts - 3 days in total (+objective restarts due to blocks, bugs, or encounters).

Red-rush is allowed.

Other rules correspond to the HotA show tournament rules

Tournament format - Swiss system with elimination after 2 losses. Each round is played as a best-of-one (bo1). Time per round - 3 weeks.

Rules may be clarified later, as some nuances might have been missed the first time. In case of a disputed or doubtful situation, it is recommended to contact the judge immediately. That is, do not abuse discovered bugs.

Players have the right to agree on any changes in the rules except for the game version.

Each participant must pass qualification - play at least one full online game in HotA. This is to ensure that you have installed the software correctly and understand the game rules. Players who participated in the show tournament or have game reports for HotA in the season are exempt from qualification.

Register here, specifying ICQ/Skype. Start as soon as a quorum is reached.

List of participants with current permanent rating (participants highlighted in bold have passed qualification):

1. Maretti (1880)
2. Сатир (1787)
3. The_ (1744)
4. Aiwe (1720)
5. Mizrael (1700)
6. Javdet (1699)
7. twaryna (1698)
8. KobRa_RR (1674)
9. Redwhait HP (1657)
10. WiZarDX_576(1631)
11. Amiloo (1627)
12. shpilenger (1610)
13. FireToSky (1586)
14. =Lizard= (1557)
15. Pupa (1541)
16. MuLLIyTa (1541)
17. mals (1516)
18. Huanito (1511)
19. Amster (1503)
20. Dave_HUN (1496)
21. YaR (1495)
22. Stomper (1487)
23. liverpool (1486)
24. Piterius (1485)
25. MelSpirit (1472)
26. nik312 (1438)
27. Little (1408)
28. WishmasteR (1386)
29. wariator (1352)
30. R@sIM (1310)
31. korvet (N/R)
32. MikeM (N/R)
33. skd (N/R)
34. Blitz (N/R)
35. BlackFatal (N/R)
36. guboshlyep (N/R)
37. Kalcefar (N/R)
38. Bison (N/R)
39. Jubi-juby (N/R)
40. TwinkieThecake (N/R)
41. Dr.Ftor (N/R)
42. Mukti (N/R)
43. Убитый (N/R)
44. DreadKn1ght (N/R)
45. Gee (N/R)
46. Deferatto (N/R)
47. Be3y4uu (N/R)
48. Arka (N/R)
49. Loinz (N/R)
50. silenthill (N/R)
51. Dandy (N/R)
52. Intofire (N/R)
53. LorD ExE (N/R)
54. Gi5d (N/R)
55. Bikeman56 (N/R)
56. _XS!_ (N/R)
57. Ашот-ШИК (N/R)
58. Vladimir_Ospa (N/R)
59. Docent Picolan (N/R)
60. hippox89 (N/R)
61. flate (N/R)
---------
62. Pit for LM (1847)
63. aka.Ward3n (1376)
64. Sky21044 (N/R)
65. wowa (1695)
66. RozenKran (1536)
67. Toganash (1733)
68. Simba (N/R)
69. horror145 (N/R)
70. ...

UPDATE

Regarding the tournament start dates - 3 weeks are given for registration and qualification, meaning the draw for the 1st round will be on 24.04.2015

Players may independently agree on tournament games ahead of the bracket. For this, players must have an equal number of wins/losses. The fact of agreement should be reported to me before the start of the game via a forum post or ICQ message. Independent games that were not reported before the draw of the corresponding round are considered null and void.

Anyone who wants to start already can find an opponent for the 1st round themselves and play against them. Early games may be counted as qualification if bo3 (best-of-3) is played.

UPDATE

Draw for the 1st round:

Pupa (Blue, Wharf, Cassiopeia, Cassiopeia) def KobRa_RR (Red, Wharf, Jeremy, Jeremy) Jebus Cross 117
shpilenger (Red, Wharf, Jeremy, Dessa) def R@siM(Blue, Wharf, Annabelle, Annabelle) Mini-Nostalgia 141
FireToSky (Blue, Random, Fortress, Stig, Das) def =Lizard= (Red, Random, Fortress, Korbak, Tazar) 8mm6a 122
redwhait (Blue, Wharf, Cassiopeia, Craig Heck) def Mizrael (Red, Wharf, Annabelle, Jeremy) 6lm10а 232
Jubi-Juby (Blue, Wharf, Cassiopeia, Cassiopeia) def wariator (Red, Wharf, Miriam, Miriam) Jebus Cross 127 1:0 (bo3)
Jubi-Juby (Red, Wharf, Cassiopeia, Korkes) def wariator (Blue, Wharf, Miriam, Miriam) 8mm6a 232 2:0 (bo3)
twaryna (Red, Wharf, Jeremy, Tiraxor) def Amiloo (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 227
YaR (Blue, Rampart, Kyri, Kyri) def mals (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 211
nik312 (Blue, Wharf, Jeremy, Jeremy) def MuLLIyTa (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 124
DreadKn1ght (Red, Wharf, Jeremy, Jeremy) def BlackFatal (Blue, Wharf, Cassiopeia, Cassiopeia) 6lm10a 121
Dandy (Red, Wharf, Jeremy, Jeremy) def flate (Blue, Wharf, Cassiopeia, Cassiopeia) MiniNostalgia 123
Gi5d (Red, Wharf, Lina, Kyri) def Bikeman56 (Blue, Wharf, Jeremy, Jeremy) Jebus Cross 222
The_ (Blue, Wharf, Cassiopeia, Gunnar) def Сатир (Red, Wharf, Miriam, Arlak) 6lm10a 212
LorD ExE (Red, Wharf, Annabelle, Annabelle) def Intofire (Blue, Wharf, Jeremy, Jeremy) 6lm10a 224
Pit for LM (Blue, Wharf, Cassiopeia, Cassiopeia) def RozenKran (Red, Wharf, Annabelle, Annabelle) Jebus Cross 127
MikeM (Blue, Fortress, Tazar, Gunnar) def Stomper (Red, Stronghold, Craig Heg, Craig Heg) Jebus Cross 126
Deferatto (Red, Wharf, Jeremy, Jeremy) def Gee (Blue, Wharf, Korkes, Korkes) 8mm6a 225
Sky21044 (Red, Wharf, Jeremy, Kyri) def aka.Ward3n (Blue, Wharf, Cassiopeia, Cassiopeia) Mini-Nostalgia 133
skd (Red, Wharf, Lina, Illor) def _XS!_ (Blue, Wharf, Cassiopeia, Korkes) 8mm6a 145
Huanito (Blue, Wharf, Cassiopeia, Kyri) def MelSpirit (Red, Wharf, Illor, Jeremy) 6lm10a 147
wowa (Red, Wharf, Illor, Illor) def Toganash (Blue, Wharf, Annabelle, Kyri) 8mm6a 214
Docent Picolan (Blue, Wharf, Annabelle, Gunnar) def hippox89 (Red, Wharf, Korkes, Korkes) Mini-Nostalgia 223
Maretti (Red, Wharf, Jeremy, Gundula) def Javdet (Blue, Wharf, Miriam, Miriam) 6lm10a 224
Blitz (Red, Wharf, Jeremy, Jeremy) def Simba (Blue, Wharf, Cassiopeia, Korkes) 8mm6a 132

WiZarDX_576 def Little
Dr.Ftor def korvet
Piterius def liverpool
Mukti def Kalcefar

Arka - Loinz, mutual tech-loss

The player listed first in the pair chooses the color. The player listed second in the pair chooses the starting hero first. The template draw is started by the player listed first in the pair.

Registration and qualification continue until the end of the 1st round. There will be no further official draws; all players who register and qualify after the tournament starts must find opponents for the 1st round independently.

Deadline for the 1st round - 15.05.2015 (3 weeks)

Draw for the 2nd round:

Winners:
shpilenger (Blue, Wharf, Annabelle, Craig Heg) def The_ (Red, Wharf, Miriam, Miriam) Mini-Nostalgia 133
nik312 (Blue, Inferno, Calh, Calh) def Jubi-Juby (Red, Wharf, Cassiopeia, Cassiopeia) Mini-Nostalgia 214
Dandy (Red, Wharf, Korkes, Tazar) def Gi5d (Blue, Wharf, Jeremy, Jeremy) Jebus Cross 143
Redwhait HP (Red, Wharf, Cassiopeia, Cassiopeia) def Deferatto (Blue, Wharf, Jeremy, Jeremy) Mini-Nostalgia 221
Maretti (Red, Wharf, Jeremy, Kyri) def Pit for LM (Blue, Wharf, Annabelle, Annabelle) Mini-Nostalgia 211
YaR (Red, Wharf, Jeremy, Jeremy) def skd (Blue, Wharf, Korkes, Korkes) Jebus Cross 125
DreadKn1ght (Blue, Wharf, Jeremy, Jeremy) def Sky21044 (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 317
wowa (Blue, Wharf, Annabelle, Annabelle) def twaryna (Red, Wharf, Jeremy, Jeremy) 6lm10a 213
WiZarDX_576 (Red, Wharf, Korkes, Korkes) def FireToSky (Blue, Wharf, Annabelle, Annabelle) Diamond 132
Huanito def Pupa
horror145 def Piterius
Blitz def Mukti - awarded by save
Docent Picolan (Red, Inferno, Calh, Calh) def Dr.Ftor (Blue, Fortress, Tazar, Tazar) 8mm6a 234
MikeM (Blue, Wharf, Jeremy, Jeremy) def LorD ExE (Red, Wharf, Annabelle, Annabelle) 8mm6a 211

Substitutions:
Pupa -> Jubi-Juby#2
Piterius -> Gi5d#2

Losers:
Mizrael (Blue, Random, Fortress, Vistan, Vistan) def Stomper (Red, Random, Dungeon, Alamar, Craig Heg) 6lm10a 135
RozenKran (Red, Wharf, Annabelle, Annabelle) def wariator (Blue, Wharf, Korkes, Korkes) Jebus Cross 127
aka.Ward3n (Red, Wharf, Cassiopeia, Cassiopeia) def Gee (Blue, Wharf, Jeremy, Jeremy) 6lm10a 114
hippox89 (Red, Wharf, Jeremy, Jeremy) def Bikeman56 (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 146
KobRa_RR (Red, Wharf, Jeremy, Jeremy) def R@sIM (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 137
BlackFatal (Blue, Wharf, Annabelle, Annabelle) def flate (Red, Wharf, Cassiopeia, Miriam) 8mm6a 134
=Lizard= (Blue, Wharf, Cassiopeia, Cassiopeia) def Amiloo (Red, Inferno, Mariussa, Mariussa) 8mm6a 136
_XS!_ (Blue, Wharf, Cassiopeia, Cassiopeia) def Intofire (Red, Wharf, Jeremy, Jeremy) 8mm6a 133
mals (Red, Castle, Valeska, Valeska) def MelSpirit (Blue, Wharf, Korkes, Korkes) 8mm6a 127

Toganash def MuLLIyTa

Substitution:
Kalcefar -> The_#2

Simba (Red, Conflux, Luna, Luna) def The_#2 (Blue, Rampart, Kyri, Kyri) Jebus Cross 121

Сатир vs Javdet - mutual tech-loss; Deferatto#2 enters as a substitute for the winner of this pair
horror145 vs liverpool - mutual tech-loss

Deadline for the 2nd round - 3 weeks, meaning until 05.06.2015

Draw for the 3rd round:

Winners:
nik312 (Blue, Wharf, Annabelle, Annabelle) def Redwhait HP (Red, Wharf, Cassiopeia, Moner) Mini-Nostalgia 247
YaR (Red, Wharf, Jeremy, Jeremy) def DreadKn1ght (Blue, Wharf, Illor, Illor) 6lm10a 141
Dandy (Red, Rampart, Kyri, Kyri) def MikeM (Blue, Castle, Caitlin, Tazar) Jebus Cross 125
WiZarDX_576 (Blue, Wharf, Korkes, Korkes) def Huanito (Red, Wharf, Annabelle, Annabelle) Jebus Cross 131
Docent Picolan (Red, Wharf, Jeremy, Jeremy) def Blitz (Blue, Wharf, Cassiopeia, Cassiopeia) 8mm6a 127
wowa (Red, Wharf, Jeremy, Craig Heg) def shpilenger (Blue, Wharf, Annabelle, Annabelle) 6lm10a 136

Intermediate pair (winner vs loser):
Maretti def horror145

Losers:
Jubi-Juby (Red, Conflux, Luna, Crellion) def The_ (Blue, Dungeon, Shakti, Shakti) Jebus Cross 132
RozenKran (Blue, Wharf, Annabelle, Annabelle) def Gi5d (Red, Wharf, Lina, Tazar) Mini-Nostalgia 211
KobRa_RR (Blue, Wharf, Cassiopeia, Cassiopeia) def Deferatto (Red, Wharf, Jeremy, Jeremy) 8mm6a 233
=Lizard= (Blue, Wharf, Cassiopeia, Dragon) def aka.Ward3n (Red, Wharf, Jeremy, Jeremy) Diamond 115
Pit for LM (Blue, Wharf, Cassiopeia, Craig Heg) def Mizrael (Red, Wharf, Korkes, Korkes) Jebus Cross 125
skd (Red, Wharf, Lina, Lorelei) def BlackFatal (Blue, Wharf, Annabelle, Annabelle) 8mm6a 144
Simba (Blue, Wharf, Annabelle, Tiraxor) def Gi5d#2 (Red, Wharf, Jeremy, Jeremy) Jebus Cross 146
_XS!_ (Blue, Wharf, Cassiopeia, Cassiopeia) def hippox89 (Red, Wharf, Annabelle, Annabelle) Mini-Nostalgia 133
twaryna def FireToSky
Toganash (Blue, Wharf, Jeremy, Jeremy) def mals (Red, Rampart, Kyri, Kyri) 6lm10a 144
Jubi-Juby#2 (Blue, Wharf, Jeremy, Moner) def Sky21044 (Red, Wharf, Cassiopeia, Cassiopeia) 6lm10a 217
Deferatto#2 (Blue, Wharf, Jeremy, Jeremy) def LorD ExE (Red, Wharf, Annabelle, Annabelle) 8mm6a 214
Dr.Ftor def Mukti

Deadline - 3 weeks, meaning until 26.06.2015

Draw for the 4th round:

Players highlighted in italics play with a debuff - they grant their opponent the right to choose both the color and the starting hero.

Winners:
WiZarDX_576 (Red, Wharf, Jeremy, Jeremy) def nik312 (Blue, Inferno, Calh, Calh) Mini-Nostalgia 147
Maretti (Red, Wharf, Jeremy, Gunnar) def wowa (Blue, Wharf, Annabelle, Cassiopeia) 8mm6a 135
YaR (Red, Wharf, Jeremy, Jeremy) def Docent Picolan (Blue, Wharf, Annabelle, Annabelle) 6lm10a 131

Intermediate pair (winner vs loser):
Dandy (Red, Wharf, Jeremy, Gunnar) def Huanito (Blue, Wharf, Annabelle, Annabelle) Diamond 142

Losers:
RozenKran (Red, Wharf, Annabelle, Annabelle) def Jubi-Juby (Blue, Wharf, Cassiopeia, Cassiopeia) Jebus Cross 135
=Lizard= (Red, Wharf, Jeremy, Jeremy) def Redwhait HP (Blue, Wharf, Cassiopeia, Cassiopeia) Diamond 133
Toganash (Red, Wharf, Jeremy, Jeremy) def twaryna (Blue, Wharf, Annabelle, Annabelle) 6lm10a 214
Pit for LM (Blue, Wharf, Annabelle, Cassiopeia) def Jubi-Juby#2 (Red, Wharf, Jeremy, Kyri) Mini-Nostalgia 125
MikeM (Red, Wharf, Jeremy, Jeremy) def Blitz (Blue, Wharf, Annabelle, Gunnar) 8mm6a 127
_XS!_ (Red, Wharf, Annabelle, Annabelle) def Dr.Ftor (Blue, Wharf, Cassiopeia, Craig Heg) 8mm6a 133
KobRa_RR (Red, Wharf, Cassiopeia, Cassiopeia) def DreadKn1ght (Blue, Wharf, Manfred, Manfred) 8mm6a 135

skd def shpilenger
Deferatto#2 def Simba

Deadline for the 4th round - until 24.07.2015

Draw for the 5th round:

Winners:
Dandy (Blue, Wharf, Korkes, Korkes) def YaR (Red, Wharf, Jeremy, Jeremy) Jebus Cross 124
Maretti (Red, Wharf, Annabelle, Annabelle) def WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) 8mm6a 221

Losers:
=Lizard= (Blue, Wharf, Cassiopeia, Jeremy) def RozenKran (Red, Wharf, Annabelle, Annabelle) Jebus Cross 125
nik312 (Blue, Necropolis, Claudius, Claudius) def Toganash (Red, Conflux, Luna, Dessa) 8mm6a 141
Deferatto#2 (Blue, Wharf, Jeremy, Jeremy) def _XS!_ (Red, Wharf, Cassiopeia, Cassiopeia) 8mm6a 211
skd (Blue, Wharf, Annabelle, Annabelle) def KobRa_RR (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 134
Pit for LM (Red, Wharf, Jeremy, Jeremy) def wowa (Blue, Wharf, Cassiopeia, Cassiopeia) Jebus Cross 127
MikeM (Blue, Wharf, Annabelle, Annabelle) def Docent Picolan (Red, Wharf, Jeremy, Jeremy) Mini-Nostalgia 216

Deadline for the 5th round - until 14.08.2015

Draw for the 6th round:

Winners:
Maretti (Red, Wharf, Annabelle, Craig Heg) def Dandy (Blue, Wharf, Jeremy, Jeremy) 6lm10a 144

Losers:
YaR (Blue, Wharf, Jeremy, Jeremy) def Deferatto#2 (Red, Wharf, Annabelle, Illor) Mini-Nostalgia 213
Pit for LM (Blue, Wharf, Jeremy, Kyri) def =Lizard= (Red, Wharf, Cassiopeia, Mephala) Diamond 122
WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) def skd (Red, Wharf, Annabelle, Annabelle) Diamond 132
MikeM (Red, Castle, Valeska, Valeska) def nik312 (Blue, Wharf, Annabelle, Annabelle) 8mm6a 127

Deadline for the 6th round - until 04.09.2015

Draw for the 7th round:

Intermediate pair (winner vs loser):
Maretti (Blue, Wharf, Jeremy, Cassiopeia) def YaR (Red, Wharf, Annabelle, Annabelle) 6lm10a 214

Losers:
WiZarDX_576 (Blue, Wharf, Jeremy, Jeremy) def Pit for LM (Red, Wharf, Annabelle, Annabelle) Diamond 127
MikeM (Red, Wharf, Annabelle, Korkes) def Dandy (Blue, Wharf, Jeremy, Jeremy) 6lm10a 211

Deadline for the 7th round - until 25.09.2015

Draw for the 8th round:
YaR's bonus for winning the quiz is activated, and he remains in the tournament.

Intermediate pair (winner vs loser):
Maretti (Red, Wharf, Illor, Tazar) def MikeM (Blue, Wharf, Jeremy, Das) 6lm10a 136

Losers:
YaR (Red, Wharf, Jeremy, Jeremy) def WiZarDX_576 (Blue, Wharf, Annabelle, Annabelle) 8mm6a 137

Deadline for the 8th round - until 16.10.2015

Final:

Maretti vs YaR

To win the tournament, Maretti only needs to win once, while YaR must win twice.

UPDATE

Since the starting confusion has ended, we will play more orderly from the 2nd round onwards.

1) Players who do not meet the round deadline (regardless of whose fault), will play in the next round with a debuff - their opponent may choose both the color and the hero.

Exceptions are possible at the discretion of the organizer. For example, if players reported difficulties in advance (within one week from the start of the round).

Therefore, I recommend not waiting until the last day, but agreeing and starting to play immediately.

2) Private messages from the organizer should be answered within 3 days. The same applies to public messages with any requests. Lack of reaction is interpreted against the player.

For example, if in response to a private message "How is the round 2 game going?", one of the players replied (regardless of what), and the second remained silent, then in the absence of a result, a technical victory will be awarded to the first.

3) If a player withdraws from the tournament or is disqualified, their slot is passed in order of queue to players who have already been eliminated from the tournament. Priority is given to those who progressed further, and if they reached the same distance - to whoever played earlier.

Therefore, I recommend agreeing and playing subsequent rounds before their official start.
In reply to Wicc
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:smile45: I spoke with drftor. He wrote to me on ICQ about the game. Therefore, I ask Mukti to record those losses, and drftor and I will play.
In reply to _XS!_
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Sorry, I missed your message. I was looking at my inbox and didn't see your message from drFtor. I apologize.

drFtor defended Mukti.
In reply to Deferatto
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Deferatto
There were many blocks, nasty and unpleasant ones. Overall, a decent draft.
First week I farmed the respawn and broke through to the secondary areas. On the second I went to the center and there were very nasty clashes on the road, with no way to bypass, somehow I broke through and reached the purple player, and even got a 127 double. Then I took the Conflux from the pink player, revealed the spot where the Grail lies, and started digging with 5 heroes. The Grail turned out to be exactly on the last possible tile)) dug it up on 141 and set up in the Conflux. On 145 I cleared a max Dragon Utopia (Tome of Water, Tome of Air, Titan's Cuirass, and Red Boot) - not the most useful with a Grail in the Conflux, but the gold and the cuirass came in handy. On 147 I took the mine from the opponent and then finished him off. I messed up before the finale on a wasted timer. Overthought my attack on the opponent with a scout hero in the swamp, and in the end I was one tile short of breaking through his Armageddon's Blade on 1240 - cuirass + Orb of Fire + a leveled-up scout hero). Oh well, I thought, and attacked with my main - I had a very significant troop advantage, and our stats were equal.

Thanks for the game)

I confirm, thanks for the game.
In reply to Wicc
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Grabbed the computers, scouted 4 Griffin Conservatories. Ended up assembling 10 Angels. The native treasure zones were small, I didn't even feel like going in there. So on 132, I broke my home level-3 Dragon Utopia with КЗ and punched through ГО. On 133, scouting off the break. 134, a Dragon Utopia in the center with a Blue Keeper's Tent. Town Portal to the native treasure zone for the Dragon Utopia and a chain back. By 136, everything visible in the center had been cleared. Gained a decent amount of stats. Giants were built in the Castle with their upgrade on 141.
There was nothing else to do; the opponent had Archangels in the Tavern, so I had to break in.

The nearby Castle turned out to be Castle, which couldn't have been more convenient. On 142, our Archangels joined the Titans.

Granted, we were playing from a save and didn't have enough time to return the Archangels and Titans to the main hero. In the end, I had to buy them back along with a scout hero. But attacking Jeremy was clearly unnecessary. A Dragon Utopia and a pack of Cyclops, backed by the Cannon and stats, turned up the heat, and this time Kaluha had to run. It was a dangerous moment, but all's well that ends well. In the end, with control, I cornered Kaluha with just one village. He had control there too, but the advantage in parameters was undeniable.

Thanks for the game!
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

Battle Report Accepted
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Mini-Nostalgia
Game Length
147 days
Game Date
7/8/2015
Reported
7/8/2015 1:47 PM
Rating Impact Archived
WiZarDX_576 1732 1739 +7 ↑
nik312 1515 1508 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/8/2015 7:41 PM

In reply to Wicc
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Please register me for the tournament.
In reply to WiZarDX_576
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WiZarDX_576
Thanks for the game!

And again, for some variety, I rolled Inferno for myself on a mini-ghost with ideal comps (I know, not very original, I promise to be more original next time). My previous game with those starting conditions didn't appeal to me in terms of the tempo I achieved, so I decided to go full tempo in this one... Yeah. I tempod.

The primary task, as usual, was to quickly kill the ramp, but it spawned, naturally, in the underground, so the task of finding the exit to the right respawn was a bit complicated.
Around day three, I found the first obvious exit — to the dungeon. My gut told me not to run along the underground roads, but to sharply turn around and look for another exit. It later turned out my gut was right.
The adjacent path quickly hit a ГО, forcing me to turn around again and run down a completely different road through some blocks.
On day 5, I found a fork — either an elevator or a teleport. I flipped a coin and ran to the elevator — it turned out to be a nearby castle. On 116, I draw chain, I hit the teleport with a noob, praying the ramp isn't too far. In vain. I reached it exactly on 122. Couldn't be bothered to turn back, so I attacked the entire enemy army in the citadel (at least not in the castle). The archers decided it was very funny to morale in the first round, and then luck on the second shot. I disagreed, but I had to give up 22 magogs anyway.

I finished the first week as planned, with 1-6 in the citadel. Could have planted the castle, but didn't, 10k left for planned purchases. The tempo mindset commanded sacrificing some meat for a full demoning from 121. On the bright side — noticed 5 cons along the road and 2 more slightly off to the side. The tempo vein is starting to genuinely itch in anticipation.

From 121, I place pits, buy exactly 4 of them, buy efreets and some meat for conversion, pass to the main who starts swiftly demoning while the meat takes the ramp and slowly returns to take the cons.

On 123, the meat finally arrives, and I decide to dive into the first con double on grass with 40 demons, 5 efreets, and singles... Could have organized a haste delivery through the scholar, but the main would have had to idle another turn for that, and the tempo vein couldn't be stopped anymore. Result: first heavy losses — 4 efreets and 4 demons.

On 124, an excellent chain is built for tempo-taking of 4 cons. But the fool main makes a mistake and runs past the tree of knowledge, where I planned to level up oil. Since the con was unknown, I decided to go back and level up anyway, and naturally, the con turned out to be a double, the chain didn't work out, and three cons remained out of reach that day.

On 125, using improvised chains, I finally grab all the cons from yesterday. In a 3-stack with GS on 2 moralities from griffins, I lose 7 demons (4 of them as imps) to a noob, in another triple another -4, and finally a single with no losses. That same day, I unexpectedly find another con in the middle of nowhere, build another improvised chain, and send a noob for it. Kahlh with 2 angels breaks into the scouted treasure zone and sits down to replenish mana.

126, I dive with the noob, with 9 angels and 45 demons, into an unknown con... max with GS on grass. -15 demons and -2 angels... I hit myself over the head with a big stick labeled: "tempo killed the dog," it doesn't help. Kahlh, after bone dragons, grabs a Town Portal scroll and, overwhelmed with emotion, decides to go into a Dragon Utopia with a feeding of 6 wyverns. No doubt from that same overflow, I lose another 15 demons. The only pleasant thing in the utopia is the boots. And cash for demoning. By the end of the week, I'm already breaking into the next treasure zone.

On 131, with the purchase of the ramp's feeding, I dive into another Dragon Utopia. The dragons gleefully devour all the feeding in two rounds, and then the remaining demons. From useful stuff, I get a +2 HP vial and a lion's shield. From the army, only 13 angels. Without about a hundred demons on 132, I feel like a complete moron. Nothing to be done, I start demoning from scratch like crazy with Town Portal (by 132 +42 demons) and collecting resources for archs. At the ГО stand archdevils, the opponent's army power glows higher, so I don't want to go to the center at all. On 133, the opponent's obscene stats start glowing too, and any desire to show up in the center finally disappears. I run to the third treasure zone. Actually, at first, I wanted to run away. Then something bit me in the rear, and I decided for some reason to take the dungeon first. That's when I realized I wasn't wrong for not going for it in the first week. The dungeon turns out to be further than 3900 moves from the entrance to its zone. In the end, I take it only on 135. On 136, I finally have enough gems to upgrade the entire angelic brotherhood, but I don't have enough brains or restraint to stop demoning at every convenient and inconvenient opportunity. During another attempt to replenish the horned stack, the key noob is 30 moves short of Town Portal, and I'm left without archs and without an exit to the center (maybe it's for the best; by then, the center was already empty). On 137, I finally break into the third treasure zone, spot a Dragon Utopia, and sit down to replenish mana.

On 141, the opponent disgustingly and untimely pushes me out of the arch growth, and on the same day, the hat of the speaker is found in the Dragon Utopia. That's the end of my 3 treasure zones: besides full control, 14 archs, and a red orb, I have nothing to my name. The opponent has stats, full control, and a good army. There was a chance on 143 to catch Jerry separately from the archs and titans, but it suddenly turned out that to crush my entire army (by then 14 archs and 105 demons), his ducks and cyclopes were quite enough. Yeah, a hundred demons is not 300, and not even 200. :smile32: Everything after that was clear.

Thanks for the game!:smile02:

Added after 45 seconds
If anything, we're now playing the 5th round with Toganash
In reply to Wicc
Textbook game. Got gunnar day 1 but didnt show him untill day 4. So had to work with Jeremy the first days, but that worked fine and I got exp earth pretty early.

Went to middle and took tans cowe town. Took 3 cons for 5 angels and a nix dwell week 2. Found enough gold to buy army to take a tope at 132. The tope was bad but at least gave gold.

Next day I retreated to middle town and took another tope there. It gave air book and lion shield. Bought art merc and paid 20 k for boots.

Next day I saw a tope with a scout and I jumped in there and I got earth book and HH. Went back for mana and next day I saw Anabel with no army on so I decided to kill her. Since I had major speed I went a little futher and found his army on a scout. I only had 6 angels on but it was plenty to kill almost all. I went even futher and could kill 5 angels on Cassiopeia and the game was long over. TFP.
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Касмера / Casmetra Main Hero Касмера / Casmetra
Map Template
8mm6a
Game Length
135 days
Game Date
7/8/2015
Reported
7/8/2015 9:51 PM
Rating Impact Archived
Maretti 1973 1980 +7 ↑
wowa 1761 1754 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/8/2015 10:12 PM

In reply to Maretti
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Maretti
Textbook game. Got gunnar day 1 but didnt show him untill day 4. So had to work with Jeremy the first days, but that worked fine and I got exp earth pretty early.

Went to middle and took tans cowe town. Took 3 cons for 5 angels and a nix dwell week 2. Found enough gold to buy army to take a tope at 132. The tope was bad but at least gave gold.

Next day I retreated to middle town and took another tope there. It gave air book and lion shield. Bought art merc and paid 20 k for boots.

Next day I saw a tope with a scout and I jumped in there and I got earth book and HH. Went back for mana and next day I saw Anabel with no army on so I decided to kill her. Since I had major speed I went a little futher and found his army on a scout. I only had 6 angels on but it was plenty to kill almost all. I went even futher and could kill 5 angels on Cassiopeia and the game was long over. TFP.
We played without resets
Saw red's double, but was given a morale ring as a bonus; there were 2 conservatories above the Castle and Cassiopeia, so I didn't restart.
First conservatory was a one; took it on day 112; my army clears the respawn; Cassi runs along the road.
The road network turned out to be much worse than red's; no roads to the corner treasure zone with a village were generated at all; I ran past the computer, killing its noob — turned behind the lumber mill that was behind its mountains — came to the lot of pits... oops!... but at least I scouted :confused:
Took the second conservatory at the start of week 2 with Anabel; then 2 Zephyrs; the guards of the second — Minotaur (guarding a Voodoo Doll too) — showed how the morale ring doesn't affect them — minus one Cyclops, all Pirates, and 10 Butterflies :eek:
Cassi had already returned from the dead end, giving an angel to the noob so he could take a green; reinforcements were brought to her, and she ran back with 2 angels and Cyclops... into nowhere))
But in the treasure zone, the roof of a Dragon Utopia is visible; Cassiopeia turns to merge the army, breaks into the computer's Castle, and through a Zephyr she runs out to the Utopia while Anabel takes the conservatory and a Naga Bank to buy a feast... but at night, the opponent, with a freshly captured КВ, spots the Utopia through the wall and takes a teapot with КЗ out of it!... well, it's good that he saw both the Utopia and Anabel, jumping after them — there was nothing to counter an Air book on Gunnar with boots, gloves, and Expert Air, and an Earth tome likely wouldn't have saved us, but at least we finished earlier :)

good game, thanks for playing :smile20:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
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Docent Picolan, please confirm my request in the forum.
In reply to Wicc
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On the respawn I found three Dragon Fly Hives behind easy guards. In the cottage under the castle there was Earth Magic - so by 113 Jeremy already had Expert Earth Magic, but by law of averages I only found Slow by 125! Through bug-passability on day three I took the orange computer's dungeon. Shaktu was the boss there, but Jeremy easily dealt with the Troglodytes. And on the computer's respawn there were a bunch of goodies: two Dwarf Cottages, two Griffin Conservatories, two Workshops, a Dragon Fly Hive - all nearby! In the center, I scouted and spotted a pirates' external dwelling.
On 121 Jeremy took two Dwarf Cottages, bought units, upgraded the pirates, and took two of the three Dragon Fly Hives. They gave 10 Wyverns. I didn't go into the third one - it was big. I split up into the dungeon and took two Griffin Conservatories: first a level 2, then a level 3. I spotted the opponent in the center. I decided not to rush; on 124 I took another Dragon Fly Hive for 8 Wyverns, a level 1 Workshop, and headed towards the opponent. Gunnar ran away, leaving two Workshops unclaimed - also two level 1s. I was planning to take two more Workshops, then on 131 go into two Dragon Utopias, but the opponent set up Gunnar with all his army and no money for ransom. Jeremy attacks, and it's all grim there.
Thanks for the game!
ICQ 675102035


Battle Report Accepted
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
127 days
Game Date
7/10/2015
Reported
7/10/2015 6:19 PM
Rating Impact Archived
MikeM 1655 1659 +4 ↑
Blitz 1371 1367 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/11/2015 5:18 AM

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MikeM
On the respawn I found three Dragon Fly Hives behind easy guards. In the dwelling under the Castle there was Earth magic - so on 113 Jeremy already had Expert Earth, but Slow by law I only found on 125! Using pathfinding bug on the third day I took the orange player's dungeon. Shakti was the boss there, but Jeremy easily dealt with the Troglodytes. And on the opponent's respawn there were lots of goodies: two Dwarf Cottages, two Griffin Conservatories, two Workshops, a Dragon Fly Hive - all nearby! In the center I scouted and took the pirates' external dwelling.
On 121 I took two Dwarf Cottages with Jeremy, shopped, upgraded the pirates and took two of the three Dragon Fly Hives. They gave 10 Wyverns. I didn't go for the third one - too big. I broke into the dungeon and took two Griffin Conservatories: first a level 2, then a level 3. I spotted the opponent in the center. Decided not to rush, on 124 I took another Dragon Fly Hive with 8 Wyverns, a level 1 Workshop and rode towards the opponent. Gunnar ran away, leaving two Workshops unclaimed - also two level 1s. I was going to take two more Workshops, then on 131 go into two Dragon Utopias, but the opponent offered Gunnar up with all his might and no money for ransom. Jeremy attacks, and it's all bad there.
Thanks for the game!
Thanks for the game
Стрим-канал: https://www.twitch.tv/blitz7777/
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14.07.2015 _XS!_ (Red, Cove, Anabelle, Anabelle) draw Dr.Ftor (Blue, Cove, Cassiopeia, Craig Heg) 8mm6a 133
good start, 18 pirates
112 - incorrect move, my unit went the wrong way
113 - complete loss of the entire army with a weak unit
121 - annoying archers kill almost all the pirates...
I'm running around with Nihs.
upgrading army, levels 1-5 in the new hill fort
127 - the main opponent appears.
133 - I have a good formation, Anabelle, experience, artillery, experience, earth, experience, offense, advanced air

mass slow, and Craig can't handle it. Lost 1 Nih.

thanks for the game.
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Анабель / Anabel Start Hero Анабель / Anabel
Анабель / Anabel Main Hero Анабель / Anabel
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
133 days
Game Date
7/14/2015
Reported
7/14/2015 2:54 PM
Rating Impact Archived
_XS!_ 1503 1515 +12 ↑
Dr.Ftor 1433 1421 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/14/2015 2:57 PM

In reply to _XS!_
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_XS!_
07/14/2015 _XS!_ (Red, Cove, Anabelle, Anabelle) draw Dr.Ftor (Blue, Cove, Cassiopeia, Craig Heg) 8mm6a 133
Good start, 18 pirates.
112 - incorrect move, my unit went the wrong way.
113 - complete loss of the entire army with a noob.
121 - annoying archers kill almost all the pirates...
I'm running around with Nihs.
Upgrading army, levels 1-5 in the new hill fort.
127 - main opponent appears.
133 - I have a good FB, Anabelle, exp artillery, exp earth, exp offense, adv air.

Mass slow, and Craig can't handle it. Lost 1 Nih.

Thanks for the game.
It went pretty well. I was doing well in the first week, but in the second week, I lost some momentum due to skill, plus I didn't level up properly, didn't find any Pandora units, and only got one artifact. In the third week, I started losing to the main opponent.
Thanks for the game!
In reply to Wicc
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Necro in HotA are so weeeak...
How to play Necro is unclleeaar...

Well, so, I promised to be original next time, and here you go - first, Necro, second, Necro via Clavius. Opp took 1 rest on 111, I took one on 112, and we started.

It spawned in Dungeon, of course, but I spread out on day 1 to 6 heroes, popped an easy Griffin Conservatory two, two external skeleton dwellings, and passed the turn... And a second later I howled, cursing, because I didn't notice the block on the only road from 20-49 Monks for a -2 morale pendant. However, upon sober reflection, it became clear that it was no big deal; we'd break through with Angels on 121, and there's stuff to do on the respawn until then. My only doubts were whether there would be enough room on the respawn to develop at least up to Vampires in the Castle. Spoiler - there was.

On 112 we break through another Conservatory and realize our tempo problems are solved - a single one. On 113, bringing rags, we calmly break through with Haste, sacrificing all available growth and a few Skeletons. The same day, we chain-grab a prison with upgraded Harpies... Jeremy, level 5. Well, that's already a bit much... :o Oh well, not going to refuse. We immediately send him with a shooter and an Angel to clear the respawn. In the Black Tower we find Boots... In the Crypt, a Vampire's Cloak... Klev is leveling Offense, Armorer, Logistics, and Earth... I start to feel bad for the opponent. :o

On 117, not just Vampires but Cavaliers in the Castle become available, +7k for buyout. But it suddenly turns out that over a week of clearing the respawn, I haven't seen a single pile of Crystals. Even though I've scouted most of the respawn. But no complaints, so we don't get cocky and break the Conservatory on 121 without Vampires, just using growth. Though, of course, it's a pity that opening a free front got delayed indefinitely.

On 122 we send Jeremy on 2 Angels and a shooter to find and kill the computer, while we ourselves head to the center with the entire army. At the same time, we set up a chain from home to finally claim the found pile of Crystals.
On 123 we stall, getting confused by the buggy road network, and only on 124 does Jeremy run off in the right direction, while the main force on Vampires takes a couple of hives (14 Wyverns). On 126 Jeremy breaks his native computer (Conflux), while the main force pushes through to the corner against Orange (sic!) and Teal.
127 - I take another Conservatory 2, Teal's computer (Tower), find exactly Giants in their Castle, set up chains to unite the army and start taking scouted Dragon Utopias. Have about 400 Skeletons.

On 132 the first Dragon Utopia falls (max). Frenzied Dragons eat an Angel and 3 (!) Giants out of 7. Feels like it's not them with -2 morale and me with -1, but the opposite. I get demoralized in the first round with both of my main stacks, though at least 500 Skeletons can't be demoralized. :mad: However, after checking the Utopia's contents, the butthurt evaporates without a trace. Speaker's Hat, Shield +4 all, and a Helm for Mana (which had just run out, and there's a Well nearby).
On 133 another max Utopia yields a Sword +5 all, КЗ, Boots +2 all, and the Hat... :D

For the rest of week 3 I mess around with full control, snatching a junk Utopia from under the opponent's nose, and on 137 I rush in to take the main, but I utterly screwed up the timing and didn't quite make it. Titans became available. On 141 with 9 Titans, 20 Greater Liches, 9 Master Genies, 13 Angels, 910 Greater Skeletons, and 14 Dreads, I steamroll the opponent's main who overplayed his hand - it was all bad, and after the massacre of all the mages, there was a surrender.

Thanks for the game :smile02:

P.S. Yeah, at first glance there was a lot of candy, but if not for the complete lack of Crystals, everything would have been doable without the Angel from 112 and without Jeremy. Pure Liches could have broken through everywhere, and from 121 on Vampires would have done it all. Weak Necro, huh
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
141 days
Game Date
7/16/2015
Reported
7/16/2015 12:02 PM
Rating Impact Archived
nik312 1481 1501 +20 ↑
Toganash 1626 1606 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/16/2015 12:13 PM

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