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Posts from “Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).

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Summer-Autumn 2015 Seasons.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "total of 2 days":
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "total of 3 days".

Automatic report submission. Only reports submitted using the automatic reporting system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum can participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, you must обязательно ознакомиться с Rules for writing reports.
If any parameter is entered incorrectly, you must notify the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the moderators and judges, as there are many of them, so it is likely that someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any forum page, there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Mizrael ; Pit for LM
and describe your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those gaming situations that occurred in them.
It is forbidden to criticize players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
In reply to Deferatto
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Deferatto
3 restarts, and that's what we settled on.
111 - Kalh brought along not very many Gogs, right in front of the Castle there are mini and pre-mini Conservatories (both with Griffin Conservatory), and an external dwelling of Devils under a horde of Assassins, Cassia is sitting in the Tavern. Decided to play as Cassia, scouted the directions - to one village there is a block consisting of a horde of Assassins, to the other the road goes off into the distance.
112 - took the Zombie Horde with Cassia, Cassia takes the land. Scouted the surroundings, gathered funds. The road to the second village still goes off into the distance.
113-114 - was running around leveling Cassia while building Efreets. Cassia flat out refuses to level either Earth or Offense, Tactics is everything... in the end, Advanced Earth, Advanced Offense, Expert Tactics. Slow is nowhere to be seen, the road to the village still goes off into the distance, but a Bolt has already been placed on it.
115 - Conservatory taken, Slow found, being brought in. + a few more stats.
116 - External dwelling of Devils taken, searching for Mercury (no Marketplace). Assassins got riled up and chewed up all the Devils and Nymphs.
117 - Mercury not found... chains are a bit crooked, but a full buy from the Castle will still work out.
121-122 - 3 more Conservatories are taken (2 pre-mini, one pre-maxi), Vampire's dwelling (Cloak +2), I take a position to break into the Gate - at the Gate there are upgraded Nagas - I was afraid to attack them earlier, plus the chains weren't coming together well.
123 - I break into the Gate (8 Angels and a few Devils were scattered), however I have no mana (in fact I never did, Cassia isn't very smart, only 2 Knowledge points and there was no time to replenish, so I left exactly 5 mana for the Nagas). I hit a Pandora's Box guarded by 49 Scorpicores, they roughed me up a bit, the terrain helped a little - in the Pandora's Box there are Green Dragons, behind it a War Machine Factory - didn't go, I had no movement points, I took a position to break into the next Pandora's Box with a full army. That's when the bucket of oil and 25 Defense hit me - Game Over.

A very tedious game turned out. Massive respawns and the thin armies of Inferno really burned the timer. Everything was placed at serious distances from each other, so chains of 7-8 heroes are normal. Taverns saved the situation a bit.
The respawn was even bigger than the opponent's) There was one more restart left on 111, moreover only the road to the Gate was unblocked. However, 3 Dragon Fly Hives are visible, the opponent has only 5 heroes, and I saw a Shield +12 Def -3 Atk, which convinced me to play this game.
In the end I came out with 6 Hydras, 35 Gargoyles, 8 Cyclopes and 70+ Greater Lizardmen and immediately saw the opponent on the road. I attacked and he turned out to have 0 mana against my 20 and oil.
Notably, a very big contribution in the final battle was made by the artifact knocked out of a Crypt on 111 - +2 mana per day. Essentially, all the extra mana in the final battle is due to it, because there were no Wells, no secondary skills, and I built the Mage Guild in my native Castle on 121. Thank you for the game.
In reply to wariator
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Had very long road to the desert exit and ever since I realized that I knew its trouble.So,I decided to clean 2 minimal topes close to my starting town hoping to get wings or dd to speed up my break.Both topes were minimal and didnt get too much on stats and also no dd or wings.On 131 broke into desert vs 100+ enchanters,opponent already was in desert 4-5 days ahead of me.In next few turns beat 30+archdevils for 2 pandoras (3 gold dragons+10 war unicorns),bone dragons for+4 all shield,16 archdevils for 10 war unicorns pandora.Had I not got all these army from pandoras it would be "gg" much earlier.I had red orb and +3speed that gave me some hope to win final battle.Maybe I could win final battle if my war unicorns were not blocked in siege by air elementals on gate but still,opponent had dd and fly,would be hard to catch his tempo after that and I was without any control spells.Thx for game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
135 days
Game Date
6/21/2015
Reported
6/21/2015 9:20 AM
Rating Impact Archived
Huanito 1488 1479 -9 ↓
Dave_HUN 1633 1642 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 11:35 AM

In reply to Huanito
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Thank you for playing. I messed up everywhere I could.
ICQ: 667319179
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Брон / Bron Main Hero Брон / Bron
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
8mm6a
Game Length
146 days
Game Date
6/21/2015
Reported
6/21/2015 9:53 AM
Rating Impact Archived
MercuryDVZ 1469 1453 -16 ↓
Deferatto 1430 1446 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 10:40 AM

In reply to MercuryDVZ
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MercuryDVZ
Thanks for the game. I made mistakes everywhere.
The game was called "hopelessness." All roads are long and medium (almost across the entire map), with a block of guards in the center, accessible only via dirt roads:smile07:, and my own corner block. The opponent had swamps, also accessible only via dirt roads (it took about a week to reach, judging by the terrain view, so I gave up). There are no artifacts, nothing, but Jeremy arrived, and he was the only one who brought joy (I immediately took everything useful and focused on what was needed). Slow play didn't work out, although I visited everything I could... The opponent, as I understand, had a similar situation, but his main hero was caught without troops and fell (he had no artifacts). I didn't go to finish him off because, in essence, I didn't have much to take his castle with, and the stats were not good (in terms of stats, Jeremy was weak), so I decided to look for stats, resources, and control. A week later, he surrendered.

Thanks for the game.
699-678-244
In reply to wariator
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Thank you for playing.
ICQ 687380830
HD MOD 4.207, HW Rules 1.38
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Дас / Dace Main Hero Дас / Dace
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8mm6a
Game Length
124 days
Game Date
6/21/2015
Reported
6/21/2015 11:05 AM
Rating Impact Archived
happy orange 1384 1375 -9 ↓
Mizrael 1553 1562 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 5:58 PM

In reply to Pit for LM
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Poor respawn, but I grabbed the double on the second capture. Though it didn't matter since the opponent surrendered. Thx for the game.
Недоигранные партии:
Mikem от 01.06.15 В общем он спецом не доигрывает проигранные игры!
Battle Report Accepted
Random Faction Random
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Халон / Halon Start Hero Халон / Halon
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
8mm6a
Game Length
127 days
Game Date
6/21/2015
Reported
6/21/2015 11:34 AM
Rating Impact Archived
Nick_Maniac 1610 1617 +7 ↑
cost 1393 1386 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 11:38 AM

In reply to Huanito
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Huanito
Had very long road to the desert exit and ever since I realized that I knew its trouble.So,I decided to clean 2 minimal topes close to my starting town hoping to get wings or dd to speed up my break.Both topes were minimal and didnt get too much on stats and also no dd or wings.On 131 broke into desert vs 100+ enchanters,opponent already was in desert 4-5 days ahead of me.In next few turns beat 30+archdevils for 2 pandoras (3 gold dragons+10 war unicorns),bone dragons for+4 all shield,16 archdevils for 10 war unicorns pandora.Had I not got all these army from pandoras it would be "gg" much earlier.I had red orb and +3speed that gave me some hope to win final battle.Maybe I could win final battle if my war unicorns were not blocked in siege by air elementals on gate but still,opponent had dd and fly,would be hard to catch his tempo after that and I was without any control spells.Thx for game.
I didnt use restart because saw dragon dwelling day 1 and earth magic in witch hut.My area turned out to be very small with only 1 hive and 1 cons,I had easy block though (lots naga queens).Break was @ 122 with very small army (2 angels 3 reds 11 scorpicores 25 eyes) and had very little movement on shakti,so it took some time to clear desert before opp entered @ 131.I took the only tope in desert @ 127 which gave air book,+2all and +12 attack.Then I had to unite armies which cost me some time,in the meantime opponent took +4all shield and 3 pandora boxes that gave 3 gold dragons+10+10 war unicorns.I took some more hives then saw he has 6 mana so I attacked him in town,but it was mistake because he had red orb and +3speed,and similarly strong army,slightly weaker stats.Still managed to win it,it was pretty close battle. :D GG WP!
In reply to Nick_Maniac
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Nick_Maniac
Poor respawn, but on the second turn I grabbed a double. Although it didn't decide the game since the opponent surrendered. Thanks for the game.
Two roads opened up, one in the far blocks. I went along the free one, took a long time going through tough guards, and reached 20-49 monks :). I needed to build up, but I couldn't spare any money for breaking them. However, I found a Griffin Conservatory-1 on the respawn, so I had to practically skip a day (117). On 121 I took it, then a mini Dragon Fly Hive near the monk block. I turned onto the other road and found a Dragon Fly Hive guarded by Grand Elves (nothing to take it with yet), and in the adjacent zone there was an external dwelling of Angels and a Dragon Fly Hive guarded by Scorpicores, which blocked the path to it (the dwelling). On 127 I decided to go after the Scorpicore (40 mana, Hypnosis SP3), but in the second round 3 out of 4 stacks hit with poison (Angels, Ducks, and Nagas). GG, thanks for the game.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Huanito
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111
Despite a decent start, on the 6th day, I lost at 90 ogres (almost made it!!), and the momentum was lost.
121
Tyris, with 5 champions, leveled up to level 7 within a week, and Valeska reached level 9. I successfully acquired Jeddite's Pandora (+5k experience). Valeska learned lightning and resurrection from him, so we can still survive.
131
Tyris and his squire were unexpectedly defeated by Kirre, and only 3 champions survived. Valeska found 35 stone golems in the Pandora, and I took the secondary tower.
136
I decided to run to the strategic dungeon near the crossroads, hoping to bind the opponent from there. I respectfully sped up with the angel... But Kirre, apparently, jumped into the city and ran from there to Valeska. 41 iron golems, 8 wyverns, and the rest of the army, which wasn't gigantic but still significant (considering the lightning and 70 mana), were of no use.

Thank you for the game!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Синий / Blue
Meo
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
137 days
Game Date
6/21/2015
Reported
6/21/2015 12:19 PM
Rating Impact Archived
Meo 1586 1572 -14 ↓
AYMAN 1614 1628 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 12:33 PM

In reply to Meo
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Meo
111
Despite an already decent start, he decided to tempo and on day 6 lost to 90 ogres (came so close!!) and the tempo was lost.
121
Tyris leveled up to lvl7 on 5 champions in a week, Valessa to lvl9, managed to take Jeditte's Pandora (+5k exp). Valessa learned lightning and resurrect from him, life is manageable for now.
131
Tyris and his squire were unexpectedly cut down by Kirr, only 3 champions survived. Valessa found 35 stone golems in a Pandora, took the secondary Tower town.
136
Decided to rush to the strategic Dungeon near the crossroads, hoping to lock down the opponent's chain from there. Drove respectfully on an angel.. But Kirr apparently jumped into the town and managed to reach Valessa from there. 41 iron golems, 8 wyverns, and the rest, not a giant but significant (considering lightning and 70 mana) army were not needed.

Thanks for the game!
it was.
the road down was completely blocked, had a road only to the mines towards the barbs. at the start took an artifact, almost paid for it ). fortunately found the crystals after all. at home placed uniques in the Castle, colored the barb secondary, scouted the 2nd Griffin Conservatory and took Speed Boots.

on the second week took the Griffin Conservatory, broke through the side at my respawn, took two beehives with 14 ducks and at the end of the week took a secondary Dungeon, chasing away two mothers upgraded on grand horses.

on the third week took the Sword +6, took 2 beehives in the treasure zone, cleared the Pandora for bulls for exp and took the 2nd Griffin Conservatory there. Total: 4 angels, 29 ducks, 2 bears, 30 = grand units and forest bros. Then broke into the Dungeon, learned resurrection, and killed Valka on the angel. And on the next turn, took the Dragon Utopia.
Thanks for the game!!!


In reply to Huanito
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There was no direct path to my home computer. On the second week, I got stuck in my corner treasure zone and lost all my farm to the max Hive, then finished it off with the remnants. I was desperately short on gold. At 131, I took another Hive on 8 and a Griffin Conservatory 3. Then a Griffin Conservatory 2 and a Workshop on 3, and entered the central treasure zone, where the opponent already saw me. Things were much better there; the opponent attacked on their turn, but 10 AAs turned out to be unbreakable.
Thanks for the game.

UTC+03:00, icq 593626431
Battle Report Accepted
Синий / Blue
skd
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Оррин / Orrin Main Hero Оррин / Orrin
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мириам / Miriam Main Hero Мириам / Miriam
Map Template
8mm6a
Game Length
136 days
Game Date
6/21/2015
Reported
6/21/2015 1:13 PM
Rating Impact Archived
skd 1598 1576 -22 ↓
MercuryDVZ 1415 1437 +22 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 1:25 PM

In reply to skd
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skd
There was no direct path to the native computer. On the second day, I got stuck in his corner treasure zone and wasted all the farmed resources at the max Hive, then picked up the leftovers with what remained. Was severely short on gold. On 131, I took another Hive on 8 and a Griffin Conservatory 3. Then a Griffin Conservatory 2 and a workshop on 3, and I entered the central treasure zone, where the opponent had already spotted me. Things were much better there; the opponent attacked on his turn, but the 10 AAs turned out to be impenetrable.
Thanks for the game.

There were moments when I was short on gold, but overall, Miriam had excellent leveling, and 10 AA, the Dragon Utopia for stats and air scouting, helped achieve a successful outcome. Scouting revealed flight and Town Portal in a treasure zone next to the connection. Thanks for the game.
ICQ: 667319179
In reply to Huanito
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thanks for the game
Недоигранные партии:
Mikem от 01.06.15 В общем он спецом не доигрывает проигранные игры!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Интеус / Inteus Main Hero Интеус / Inteus
Поражение / Lose Поражение / Lose
Random Faction Random
Ябаркас / Jabarkas Start Hero Ябаркас / Jabarkas
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
8mm6a
Game Length
115 days
Game Date
6/21/2015
Reported
6/21/2015 1:45 PM
Rating Impact Archived
Nick_Maniac 1650 1624 -26 ↓
cost 1353 1379 +26 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/21/2015 1:48 PM

In reply to Nick_Maniac
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Nick_Maniac
thanks for the game
started off sharply with a Frog and 23 Orcs, made it to a Conflux town, captured it, but 3 heroes with Speed chased my main away and shot the Orcs (6 remained), cleared the respawn with 3 Birds to gather resources for Bears, but the opponent didn't get going. thanks for the game
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to Meo
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Meo
I took my home secondary town, cleaned it with oil, and upgraded the tower with three libraries (all +2), so I felt pretty confident. I met Kirr in the same place; he was much weaker in magic, but the rascal had a Sphere of Inhibition! And it turned out that I was weaker in troops. I ran away and wasn't too upset, planning to gather more troops, but... PLAGUE!! It wiped out 20 Medusas and generally... 20 Cerberuses from a shack saved me, and finally, luck returned – two Pandoras gave me Magogs and Demons – I already had three Inferno stacks, and I wasn't afraid of the opponent's 20+ Wyverns anymore. With 211 troops, I took over the entire map and the Castle, meaning I had full control, while the opponent, meanwhile, lost his Wyverns, broke the Grand Order, and came to surrender with a pathetic army.
Thanks for the game!

The game was quite tough. In the 4th week, I encountered an opponent with a Sphere of Inhibition and was surprised by his weak army. Usually, in the 4th week, the Dungeon's army is many times larger and better. In the end, I crushed it. I made a couple of mistakes in the final stage, but it doesn't matter. Then, while I was running around, the opponent gathered a lot of troops from shacks, and I ran into a Grand Order where I forgot to remove the Sphere of Inhibition, and my remaining 20 Wyverns were torn apart by 100 Black Knights. After that, it only got worse; the opponent took full control, and there was no hope left. He had 3 home castles. Thanks for the game

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