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“Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).
The game was called "hopelessness." All roads are long and medium (almost across the entire map), with a block of guards in the center, accessible only via dirt roads:smile07:, and my own corner block. The opponent had swamps, also accessible only via dirt roads (it took about a week to reach, judging by the terrain view, so I gave up). There are no artifacts, nothing, but Jeremy arrived, and he was the only one who brought joy (I immediately took everything useful and focused on what was needed). Slow play didn't work out, although I visited everything I could... The opponent, as I understand, had a similar situation, but his main hero was caught without troops and fell (he had no artifacts). I didn't go to finish him off because, in essence, I didn't have much to take his castle with, and the stats were not good (in terms of stats, Jeremy was weak), so I decided to look for stats, resources, and control. A week later, he surrendered.