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Posts from “Two Seasons: Summer-Autumn 2015” Tournament. Online games for rating (reports, discussions).

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11 years ago
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Summer-Autumn 2015 Seasons.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "total of 2 days":
4.3. Subjective restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "total of 3 days".

Automatic report submission. Only reports submitted using the automatic reporting system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum can participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, you must обязательно ознакомиться с Rules for writing reports.
If any parameter is entered incorrectly, you must notify the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the moderators and judges, as there are many of them, so it is likely that someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any forum page, there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Mizrael ; Pit for LM
and describe your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those gaming situations that occurred in them.
It is forbidden to criticize players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
In reply to DreadKn1ght
11 years ago
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DreadKn1ght
In the first week, I built all structures except for the magic guild in my Castle. After that, there was a lot of aimless wandering. I captured a couple of outposts in the second week (4 Angels).
I was afraid to attack Utopia and headed for the nearest Treasury. By that time, my opponent already had 3 Ramparts, although his stats weren't significantly better.
At the end of the third week, I sent my main hero to the main Castle to transfer the main forces for the assault on Utopia. But then, an opponent's player emerged from the Dungeon and killed my main hero (he was riding a single Gremlin). Although he didn't have any artifacts, there was no point in continuing the game. On the next turn, the opponent takes the main Castle, and that's it.
The start wasn't great, the path is long and winding, but there's a plus: two neighboring camps are of the same faction. I take one at 121 and the other at 131; the growth is huge. The Treasuries are inconvenient, located on a swamp, etc. Many good heroes appeared; I decide to rush the opponent, sending three scouts with good magic skills across the snow from the center, and two more with an army through the metro. As a result, I broke the opponent's chain, killed the main hero, and took the main Castle. The opponent surrenders. Thanks for the game
In reply to Derbent
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11 years ago
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We each used 2 restarts. Kyrre came up and a short road to Inferno — I decided to play. Day 1: crypt, broke through the guards, gathered what was at the respawn. Day 2: popped out to Inferno, a castle nearby, attacked, but suffered a crushing defeat :smile39: (the AI combined armies from two heroes and sat in the castle after buying hounds). Kyrre fled with 12 Gremlins and was immediately rehired at the nearby tavern, but there wasn't time for a second assault. The next day, Demons naturally appeared there, but I broke through with minor losses from what was left. Pink was eliminated, OK. I cleared everything I could and headed to the second bot, killing him on Day 7. On Day 11, I took out the horde of Magogs for the Trident of the Ocean (+7 attack, wanted to somehow compensate for losing the Gremlin stack), got Tactics from the hut, and killed the remaining dungeon. I didn't dare go after the Griffin Conservatories without oil, and the guards weren't great anyway (horde of Energy Elementals under Zephyr 1, a bunch of upgraded Priestesses under Zephyr 2, the third under Wasps but somewhere far away). On Day 15, I discovered the template has no Underground :eek: (lol, and here I was wondering why the respawns were tiny and there was nothing). OK... Realized why the roads were short... On Day 17, I entered the treasure zone with what I had, and on Day 21 started clearing it (in the tavern, meanwhile, Jeremy on Angels with stats 18 18 10 10 [roughly speaking] was already showing up). I cleared the treasure zone as much as I could by Day 24 — 2 Zephyrs, 2 Dragon Fly Hives, a couple of artifacts. On Day 25, I was theoretically going to counter a control scroll (turned out to be Implosion), but didn't manage it because the opponent showed up (roughly 24 24 16 16 — a bunch of Cyclopes, a bunch of Harpies, 4 Angels, a bunch of Pirates). On Day 26, I managed to buy off his scout hero, rehired at Inferno, where I broke through the max Griffin Conservatory and a Zephyr. On Day 27, the opponent took my main, I ran to the nearest treasure zone (which was about 10 by 15 tiles in area), checked it — nothing interesting. Decided not to drag it out and surrendered, since there was only one treasure zone left to clear, it wasn't much bigger, I'd have to go through the opponent to reach it, no way to transfer troops, no second buyback, the chances of fighting back were really slim, 6 AM.

Thanks for the game:)
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
6/6/2015
Reported
6/6/2015 4:15 AM
Rating Impact Archived
Deferatto 1497 1490 -7 ↓
WiZarDX_576 1697 1704 +7 ↑
Rated Sep 28, 2022

Accepted by opponent on 6/6/2015 1:42 PM

In reply to Derbent
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11 years ago
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Please register me for the tournament.
In reply to Deferatto
11 years ago
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Deferatto
We spent 2 resets each. Kyrre came up and a short road to Inferno — I decided to play. 111 - crypt, breaking through the guards, gathered what was on the respawn. 112 emerged near Inferno, a Castle nearby, attacked, but suffered a severe defeat :smile39: (the AI gathered armies from two heroes and sat in the castle having bought dogs). Kyrre fled with 12 Gremlins and was immediately recruited at the nearby tavern, but I couldn't manage to assault again in time. The next day demons naturally appeared there, but I broke through with small losses from what was left. Pink was destroyed, ok. Cleared everything I could, headed to the second bot, killed him on 117. On 121 I took out the horde of Magogs for the Trident (+7 attack, wanted to somehow compensate for the loss of the Gremlin stack), picked up Tactics from the hut and killed the remaining dungeon. I didn't dare go for Griffin Conservatories without Oil, and the guards weren't great either (horde of Energy elementals under Zeffir 1, crowd of upgraded Priestesses under the second Zeffir, the third under Vaskas but somewhere far away). On 125 I discovered the template has no underground :eek: (lol, and I was wondering why the respawns are tiny and there's nothing). Ok... Realized why the roads are short... On 127 I entered the treasure zone with what I had, on 131 I started exploring it (in the tavern meanwhile Jeremy is already looming on Angels with stats 18 18 10 10 (roughly speaking)). Cleared the treasure zone as much as I could until 134 - 2 Zeffirs, 2 Dragon Fly Hives, a couple of artifacts. On 135 I was theoretically going to take back the Control scroll (turned out to be Implosion), but didn't manage to do it because the opponent struck (24 24 16 16 roughly, crowd of Cyclops, crowd of ducks, 4 Angels, crowd of pirates). On 136 I managed to buy off his scout hero and recruited myself near Inferno where I broke through the max Griffin Conservatory and a Zeffir. On 137 the opponent took my main, I ran to the nearest treasure zone (which was about 10 by 15 tiles in area) checked it — nothing interesting. Decided not to drag it out and surrender since there was only one treasure zone left to clear, it wasn't much bigger, had to go through the opponent to reach it, no clear way to transfer troops, no second resurrection, chances to fight back were really small, 6 AM.

Thanks for the game:)

The map generated without the underground, so the treasure zones turned out tiny. On the first one I took an external dwelling of Wyverns and Nixes. I grabbed the Citadel and Ramp, the swamp was blocked by a Zeffir. I started the 2nd one with stables and a factory nearby. Turned out to be 2nd. Further in the treasure zone, a box with 5k experience for 13 Mihas. A mini Dragon Fly Hive, a couple of Zeffirs. Jeremy keeps leveling up Oil and on 126 a Griffin Conservatory 3 drops. On 127 in another treasure zone, an external dwelling of Angels and a Flight scroll.

131 with Flight through the stables to the center, for the teapot. Nearby a Dragon Utopia. Gave more stats. Then through the center went towards the opponent's treasure zone, where heroes were clustered, since there was nothing else to do on the map. After taking the main, the opponent surrenders.

Thanks for the game.
In reply to Derbent
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11 years ago
Thanks for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
116 days
Game Date
6/6/2015
Reported
6/6/2015 5:38 PM
Rating Impact Archived
Sanin 1662 1669 +7 ↑
Alin 1463 1456 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/6/2015 5:53 PM

In reply to Derbent
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11 years ago
Thanks for playing!
Battle Report Discarded
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
116 days
Game Date
6/6/2015
Reported
6/6/2015 5:38 PM

Discarded by organizer on 7/8/2015 11:03 AM

In reply to Alin
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11 years ago
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Alin
06.06.2015 Alin (Blue, Dungeon, Gunnar, Gunnar) lose Sanin (Red, Rampart, Kairi, Kairi) 6lm10a 116

Thanks for playing!
Please cancel as a duplicate.
In reply to Sanin
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11 years ago
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WIN! Congratulations Be3y4uu! Keep it up! Well done!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
134 days
Game Date
6/6/2015
Reported
6/6/2015 6:30 PM
Rating Impact Archived
Be3y4uu 1308 1329 +21 ↑
Alin 1470 1449 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/6/2015 6:35 PM

In reply to Be3y4uu
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11 years ago
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Be3y4uu
WIN! Congratulations Be3y4uu! Keep it up! Well done!

was good game. TFP!
In reply to Derbent
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11 years ago
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I was dealt an unplayable road junction, but I built a Mage Guild for the flight scroll (flight was given there as well), and at the end of the third week, when Tazar rushed through a one-way path to kill me, I simply flew away. Tazar turned out to be without wisdom and got trapped, spending about a week and a half trying to get out of my locations, while I found a Town Portal scroll, a cap in the Dragon Utopia, and was fully consuming the map. At some point, the opponent decided not to continue running around without TP (there was no wisdom there and all slots were full, so building a Mage Guild was pointless).

Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
221 days
Game Date
6/6/2015
Reported
6/6/2015 9:42 PM
Rating Impact Archived
Sanin 1666 1676 +10 ↑
kalababa 1528 1518 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/6/2015 9:54 PM

In reply to Sanin
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11 years ago
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Sanin
I was dealt an unplayable road junction, but I built a Mage Guild for the flight scroll (flight was given there too), and at the end of the third week, when Tazar rushed through the one-way path to kill me, I simply flew away. Tazar turned out to be without wisdom and fell into a trap, spending about a week and a half getting out of my locations, while I found a Town Portal scroll, a cap in the Dragon Utopia, and was fully consuming the map. At some point, the opponent decided not to continue running around without a town portal (there was no wisdom there and all slots were occupied, so building a Mage Guild was pointless).

Thanks for the game.
I led in power throughout the entire game; control appeared, but without a town portal. I built archangels near the computer, but the advantage and me being pinned down was only a matter of time, so I decided not to drag it out.
In reply to Derbent
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11 years ago
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Вокиал / Vokial Start Hero Вокиал / Vokial
Вокиал / Vokial Main Hero Вокиал / Vokial
Победа / Def Победа / Def
Random Faction Random
Моандор / Moandor Start Hero Моандор / Moandor
Стракер / Straker Main Hero Стракер / Straker
Map Template
6lm10a
Game Length
121 days
Game Date
6/6/2015
Reported
6/6/2015 11:55 PM
Rating Impact Archived
Sanin 1677 1686 +9 ↑
R@sIM 1523 1514 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/7/2015 12:00 AM

In reply to Sanin
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11 years ago
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Sanin
Thanks for the game.
Both of us ran out of resources. I liked the overpowered ranger, but the respawn point was very small and not rich in resources, so I had to fight for every bit. I went into the crypt and killed a lich:D, but that didn't help much. It seemed that by turn 121, I already knew what to do, and things were starting to improve. I built cavalry in the fortress with the last of my resources. My opponent's respawn point was near mine, and he used his vision to strategically target me. There was also another vision point in the dungeon that revealed all my movements. In addition, there was a fast path, and my opponent overwhelmed me with an army advantage. I would have continued, but the overpowered ranger with the earth elemental and armor was killed from a distance, and our stash was raided – I bought my way out with the last of my money. That's how I died in poverty. Thanks for the game!:D :D

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