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Posts from The veil is lifted.

4.4 (5 ratings)
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uh-huh
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The Priest is located in the Sanctuary, guarded by Lorenzo. He's almost at the very southeastern corner of the map.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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thank you
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This map somehow slipped past me at the time. Anyway, I completed it with a hero in 90 days and really enjoyed it. It's a wonderful map (as are your other creations), with intense gameplay, a strong enemy, and interesting battles. I especially liked the idea with the mines and the rescue of the monk. Thank you to the author.
In reply to Antik
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Antik
It just so happened that I overlooked this map at the time. Anyway, I completed it with a hero in 90 days and had a great time. A wonderful map (as are your other creations), intense gameplay, the enemy is strong, the battles are interesting, and I especially liked the idea with the mines and freeing the monk. Thank you to the author.
Thank you. I'm glad you enjoyed the map.

Added 3 minutes later
Did you have any problems with defending the mines?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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There were no problems with defending the mines. I usually placed 42 militia members there, as instructed. However, I sometimes left some mines unguarded to gain experience or because of approaching enemies.
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In the end, it turned out to be a pretty good map. Thanks, we're looking forward to new ones.
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Downloaded, started the game. It's been two weeks, and I've captured my first town. I have a question: red Haven troops keep spawning on the roads; is this normal?

Added 24 minutes later
And also, there's a neutral mage standing around; should I defeat him, or is he just for decoration? :)
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
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The spawning of red Haven troops is normal. The Mage is for a side quest; also, if you kill him, it will open the path to the ridge near him.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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I don't know where to take the next quest, but whatever.

The shipyard has pretty strong defenses – the danger level is medium. And I'm also running out of money – I can only afford to buy the first three levels and some Imps, plus a couple of dwellings.

Added 12 minutes later
Turns out, the shipyard isn't that bad.

I lost a hundred militia, three griffons, and one knight. But I managed to break through.

Added 23 minutes later
Um... I arrived at the monastery, and Lorenzo met me with his army. The battle was supposed to be difficult – 50 Adepts, 100 Archers, and 4 Seraphs, but manageable. And then the mass summoning of demons began. And there seemed to be no end to them – they kept summoning more and more. Banishment helps somewhat, but it only destroys about a third of the enemy units, and it's not very effective. Meanwhile, my entire army is being slowly wiped out. The most I managed to do was kill everyone except the Adepts, who survived almost in full force... I don't know where I went wrong =/
Разработка карт для HoMM V

Падение Грифона 136x136

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First, you need to eliminate the Adepts, as they summon demons. Perhaps it would also be a good idea to gather more troops if time allows.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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RedHeavenHero
First, you need to eliminate the Adepts, as they summon demons. Perhaps it would be wise to gather more troops if time allows.

Adept are actually the most durable. My arbalests, with divine power, can take down four to five Adepts each. It will take another week and a half, but Duncan should arrive with reinforcements... probably.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
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133 crossbowmen 3 knights 3 paladins 2 griffins 17 Incas 95 pikemen 59 militia Paladins, knights, and griffins are one-shotted in melee by Dungeon faction units.
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%

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