Skip to content

Posts from REWORK for the Academy. Is it needed or not?

No ratings yet — be the first to rate!
Closed
SoD. Rework for Mage Guild. Is it needed or not?
92 voters
Single choice Public votes Closed 2015-06-09
This poll is closed.
Of course, it’s needed
39.1% 36 votes
No, it’s not needed at all
60.9% 56 votes
In reply to =Lizard=
User Avatar
11 years ago
Auto-translated
=Lizard=
Comrade Heroin, if we're talking about goals... In this case, comparing voting to a sports game is absurd. We should rather compare it to political voting, where more than 50% means the party is assigned the status of the leading party in Parliament. At the same time, even 20% is enough for another party to have its representatives in Parliament, and, accordingly, have a say in decision-making. That's why the "checkbox" is the right decision. It is a compromise.

Well, go ahead and do it and play. Comrade Lizard:D
Just don't join tournaments later with this checkbox and with a minority!
In reply to Wicc
User Avatar
11 years ago
Auto-translated
Wicc
The timer is not part of the gameplay.
This is written by a person who personally devised tactics for games with a limited time. Now, the timer is no longer an element of gameplay for him. I won't even comment.
In reply to Sanin
User Avatar
11 years ago
Auto-translated
Sanin
This is coming from someone who personally devised tactics for games with a small time control. The timer is no longer an element of gameplay for him. I won't even comment.
He devised tactics. And just as easily, you can devise tactics for playing with a broken keyboard. Or tactics for playing when the opponent is sitting across from you, and spectators are giving them hints (there are many nuances). Or tactics for playing against an opponent who is late for a train.

Nevertheless, all of this is not part of the gameplay. More precisely, it is not part of the "physics of Heroes," I think this term is more appropriate in meaning. It is the "physics of Heroes" that should not be changed. But the organizational component (including the template, difficulty level, timer, rules for choosing castles, etc.) can be changed as much as you like.
In reply to Wicc
User Avatar
11 years ago
Auto-translated
KobRa_RR
If I haven't convinced you, my next post will be about a quality lineup, featuring those who voted FOR. It's probably logical that their votes should carry slightly more weight than those who have 0 posts and voted AGAINST.
)))))

P.S. But I wouldn't want to resort to personal attacks.
We can also take a look at the topic starter and talk about their sporting achievements over the past 5 years.
Wicc
It is precisely the "physics of Heroes" that should not be changed. But the organizational component (including the template, difficulty level, timer, rules for choosing castles, etc.) can be changed as much as you like.
This is exactly what I was trying to convey. If you don't like HLs, then you shouldn't adapt the game to them, but rather play those templates that suit the game.

P.S. Has anyone talked to Wizard/Baratorch about this? How easy will it be to implement? And will anyone be doing it? Cobra won't be programming it himself.
In reply to Dirty_Player
User Avatar
11 years ago
Auto-translated
Dirty_Player
We can also go over the topic starter and talk about his athletic achievements over the past 5 years.

Yes, go ahead, right away for 30))

Added 2 minutes later
Dirty_Player

That's exactly what I was trying to convey. If you don't like HLs, then you shouldn't adapt the game to them, but rather play those templates that suit the game.

Exactly, play your panic builds, don't touch the restructuring!))
We're waiting for the release of mirrored templates.
In reply to KobRa_RR
User Avatar
11 years ago
Auto-translated
KobRa_RR
Exactly, play your panic-inducing games, but don't touch the map editor!))
Exactly. Play World of Tanks, don't mess with Heroes :D
KobRa_RR
Waiting for the release of mirrored templates.
Eagerly!
User Avatar
11 years ago
Auto-translated
Come on, guys, it's getting boring! Let's spice things up with some drama! )))
In reply to Piterius
User Avatar
11 years ago
Auto-translated
Piterius
I was already thinking of nominating player Lider1 for the "Troll Leader" nomination, even to the point of renaming his nickname to reflect that status, but then a player with an underscore in his name intervened...

He hasn't reached the level where he can rename others yet.
Maybe after he turns as pink as Dirty.

Yesterday, I was typing a message on my phone for almost an hour and a half. I was writing something important. I copied it to the clipboard, needed to make some corrections, and then automatically copied a different text to the clipboard... But there's no Ctrl+Z. And I don't know how to undo it...
Anyway, I was a little upset and lost interest in the conversation.

Added 22 minutes later
Heroin_HP

Just don't show up in tournaments with that badge and with a minority!
Or it will be like with the "protection of the Russian-speaking population" XD
In reply to Lider1
User Avatar
11 years ago
Auto-translated
Lider1

Otherwise, it will be like with the “protection of the Russian-speaking population” XD
Well, not quite, but pretty close! First, there was that majority, then they tested it and realized they had messed up, but it was already too late:mad:
11 years ago
Auto-translated
The mirror was chosen:( let's revote)) :smile04:
In reply to =Logistik=
User Avatar
11 years ago
Auto-translated
=Logistik=
A mirror appeared :( Let's revote)) :smile04:
Thank you. Your vote has been re-registered :D
In reply to Wicc
11 years ago
Auto-translated
Wicc
I did write it. And in the same way, you can write a tactic for playing on a dead keyboard. Or a tactic for playing when the opponent is sitting across from you and the audience is prompting them (there are many subtleties there). Or a tactic for playing against an opponent who is late for a train.

Nevertheless, all of this is not part of the gameplay. More precisely, it is not part of the "physics of Heroes", I think this term fits better in meaning. It is precisely the "physics of Heroes" that it is undesirable to change. But the organizational component (including the template, difficulty level, timer, rules for choosing towns, etc.) — change as much as you want.
I somehow missed it, or rather, I didn't watch the end of this thread about how not to give another chance to noobs or crabs to pin down the daddy, and that particular motive is the only one. And the vote distribution just shows who is for the game and who is for medals. And the balance in heroes — with the current generator — can be evened out only by adding the same extreme "deus ex machina" rather than supplying them from the start (and that's exactly what the restructuring looks like — like guaranteed sawmill, ore mine, etc.). And the point of the game is to guess the mechanism for greater vulnerability of the opponent. By the way, on quick-play maps, even the presence of an Arrow, a Ciele, and some kind of Greaves for one player against their absence for another is the same imbalance.
And there was a lot of debate about the timer. And the current one, supposedly a chess timer, is pure gameplay, including at the level of physics. It seems that there's a memory gap (and this is without irony) that in SoD the timer doesn't tick during battles. The effectiveness of a player's actions is measured by the number of useful actions per unit of time (like in chess — 40 moves in 2 hours), and the current timer in battles doesn't account for this at all, and therefore works, for example, for Troglodytes, Skeletons, and against the same Master Gremlins, Harpy Hags, Ballistas, Mages with singles, etc. — regardless of the stage of the game, since only absolute time is counted, not how skillfully the player actually maneuvered. And how is that not gameplay? You said yourself that it's a gameplay shift. But that was a long time ago, no need to bring it up. But adjusting the timer in battles — that would be valuable.
In reply to =Lizard=
11 years ago
Auto-translated
=Lizard=
Comrade Heroin, if we're talking about goals... In this case, comparing voting to a sports game is absurd. We should rather compare it to political voting, where over 50% means a party gains the status of the leading party in Parliament. At the same time, even 20% is enough for another party to have its representatives in Parliament, and, accordingly, have a say in decision-making. That's why the "checkbox" is the right decision. It's a compromise.
I've always "understood" the compromise regarding the recognition of only Orthodox religious holidays as national holidays. How many believers are there in the country? And how many agnostics, and how many atheists? And where are their holidays? I won't even mention Muslims, Catholics, and Jews. But this is an example of how influence is exerted in decision-making. "There" they have Halloween and many official holidays for various denominations. Of course, we should draw inspiration from other sources. But we need to create our own, original ones, as close as possible to the spirit of the game and acceptable.
In reply to rebellious
11 years ago
Auto-translated
rebellious
... rather than providing them from the start (which is essentially what the restructuring looks like – guaranteeing a lumber mill, mine, etc.).
This is like claiming that when starting with Fortress, you are guaranteed to have archers. In reality, in most cases, you don't even get to them, even though building them is faster and cheaper than building Death Dealers after 5-6 attempts (and that's not the limit), even in Warlords. In SoD, they are suggesting adding a surcharge for restructuring.
He made a brilliant statement about the medals.
In reply to rebellious
User Avatar
11 years ago
Auto-translated
rebellious
... But being able to adjust the timer in battles would be valuable.
What if you could accumulate the unused time in a battle, and this accumulated time would be added to subsequent battles?

For example, if a battle lasts 1 minute, and you complete it in 20 seconds, the next battle would have 1 minute + 40 seconds. If you complete that battle in 20 seconds, the next battle would have 1 minute + 40 + 40 seconds, and so on. This reserve would then be carried over to the next turn (battles the following day).

P.S. If the idea were to catch on, you could then reduce the battle time to 1 minute (???)

Statistics

Welcome our newest member: recijeb