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Posts from The 3rd stage of the annual John Van Caneghem Tournament (2007).

5.0 (2 ratings)
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19 years ago
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Sign me up, please! I want to play! :)
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19 years ago
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Kamikaze;81434
Now it's clear what we're talking about, and honestly, I was thinking about the other battle.
Well, after the tournament, you can tell us which one – it's just interesting. Why make such a fuss over something so trivial? But if it's a surprise from VDV, that's a real surprise – I wouldn't mind breaking a few records for that!

Added 3 minutes ago
VDV_forever;81399

P.S. I advise everyone who will be participating in the well-known event (a surprise from VDV_forever) to provide a description of the FIRST 6 TURNS.
Sincerely, VDV_forever
:) VDV, maybe you can relieve me and vbn of this description task? I've already written so much about it that I'm getting tired. Just kidding! I don't think we'll have any trouble writing the first six turns.

Added 3 minutes ago
Giltonielle;81441
Please sign me up! I want to play!:)
Download the saves and play – they're on the first page of this thread – don't worry, you'll be added.

Added 16 minutes ago
VDV_forever;81399
Dmitry_A_S:
Your suggestion will definitely be considered in the next tournament. There will be no changes to the rules of this tournament!
Ah, Dmitry_A_S, where were you when I raised this issue? It was in the thread for either the 1st or 2nd stage. VDV_Forever convinced me at the time that it was perfectly acceptable for the game. He said that the idea was to plan the ending so that the main player finishes the game – that's the point. Since then, we've been completing it in 13 days, in any tournament. Just kidding (but personally, in the last three tournaments, it's always been 13 days :) but I get my butt kicked by VDV, either in oil or in skills :) It seems this rule won't be changed. But try to bring up the topic after the tournament.
PS. Don't be alarmed when I talk about the last three tournaments and 13 days – I'm referring to stage 1, stage 2, and the non-ranked tournament for 4 players, not this one. However, I'm surprised myself – three times in 13 days. It's extra confirmation in numbers that I'm half dark and half light. Some kind of mysticism :(
19 years ago
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I don't quite understand what this "famous" event is that requires describing the first 6 days... is this specific to this map (I haven't started yet, waiting for the patch discussions to end) or is it a general thing? Please enlighten me!

Added 2 minutes later
If it's only in this map, then I apologize and we won't expect a response.
In reply to Romanuel
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19 years ago
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Romanuel;81475
I don't quite understand what this "well-known" event is that requires describing the first 6 days... Is this specific to this map (I haven't started yet, I was waiting for the discussion about the patches to end) or is it a general thing? Please enlighten me!
Added 2 minutes later
If it's only on this map, then I apologize and won't expect a response.
In principle, I don't think they'll consider this a discussion about the tournament, especially since they didn't consider the uproar about the ballista. There just wasn't enough information in the rules, so that's what happened. I can tell you this: carefully scan the map for this tournament in the editor, and you'll be fine :) VDV wrote directly about the well-known event - it's called "a surprise from VDV_forever."

Added 7 minutes later
VDV_forever;81399
In my opinion, this "bug" should be viewed from a different perspective - replace the number of ballista ammunition with an infinity sign. Good luck with your hunt! May the ballista be with you :) .
I'm curious, though, if a battle ever lasts so long that the storage fields for the number of remaining ammunition, which go into negative values, overflow, will it stop firing on its own?
In reply to IronAxe
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19 years ago
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IronAxe;81447


Ah, Dmitry_A_S, where were you when I raised this issue? It was in a thread about either my first or second stage. VDV_Forever convinced me at the time that it was perfectly acceptable for the game. The idea is to plan the endgame so that the main player finishes the game – that's the whole point.

In the first stage, I brought up this question right away (/topic/1811/, post #4). VDV didn't change the rules and also decided to consider this issue after the tournament (I’ll have to remind him of this afterwards ;)). In the second stage, I could leave heroes in the save file and specify whose skills should be taken into account.
In reply to Alan
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19 years ago
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Alan;81511
In the first stage, I raised this issue immediately (/topic/1811/, post #4).
Well, maybe you brought up this question, but I supported it there :) and suggested leaving at least no more than two heroes.
Alan;81511

In the second stage, you could leave heroes in the save file and specify whose skills to take into account.
Really? e-k-l-m-n :) And I thought I had dealt with everyone :) out of habit. But I think I still wouldn't have surpassed VDV through pumping up stats. If the opportunity arises, I will check it out just for fun.
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19 years ago
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Hmm... I guess I'm still very inexperienced! :) I can't seem to understand what this means: "Selling artifacts at inflated prices."
2) It would be nice to implement automatic battles and hold a tournament! This would significantly reduce the time per turn. Maybe it's worth exploring this idea. :) :) :)
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19 years ago
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Selling artifacts at ridiculously inflated prices is a major bug; I described it somewhere in a thread, but I don't remember which one.
In reply to Kamikaze
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19 years ago
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Dear VDV_forever! I have a surprise for you, but I'll tell you about it after the tournament. Now I can rate the map 9.9 out of 10. Thank you for the enjoyable experience!
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19 years ago
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You've really piqued my interest with this map... I'll have to download it and take a look... even though I didn't have any desire to before.
In reply to Мозай
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19 years ago
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Mozay;81633
Well, I guess I'm still very green! :) I just can't understand what this means: "Selling artifacts at inflated prices."?
2) It would be nice to implement automatic battles and hold a tournament! It would significantly reduce the time spent on turns. Maybe we should explore this idea. :) :) :)
I think you're missing something. To run a battle automatically, you first need to determine if it can actually be won and spend time on that. However, I'm not talking about automatic battles in the game, but rather an automator that vbn wrote. In general, I didn't quite understand what you wrote here. :(

Added 4 minutes later
Kamikaze;81641
Selling artifacts at MEGA inflated prices is the most powerful bug; I described it somewhere, in some thread, I don't remember.
What's there to describe? You simply shouldn't be able to sell artifacts from your backpack, only from the hero. This bug is caught during manual checks. And it's not necessarily the most powerful. By the time you can profitably trade artifacts, the map is either already being completed, or there's so much money that it's not worth risking selling artifacts at an inflated price, in my opinion. Maybe I'm wrong; maybe there are some exceptional maps.
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19 years ago
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Well, don't say that. You take a spell like Inhibition or Vulnerability and sell 5-6 scrolls for about 3,000 gold each (at the beginning of the game), you make an extra twenty grand, buy some troops, and go into battle. But there's also a bug, and I think it only works on Hot Seat mode, where you can see the opponent's forces by watching their turn.
In reply to Kamikaze
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19 years ago
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Kamikaze;81720
Well, I wouldn't say that; you take some orb, like Inhibition or Vulnerability, and sell about 5-6 scrolls for around three thousand each (at the start of the game), you've made an extra twenty thousand, bribed some troops, and you're ready for battle.
But although there is another bug—I think it only works on Hot Seat—where you can see the opponent's forces by viewing their turn.And where do you get 5-6 scrolls at the start of the game? Where do you find a shop at the start of the game? Where do you get Inhibition or Vulnerability orbs?? In official Tournaments, leaders usually complete the map in no more than two weeks. In exceptionally difficult cases, within a month. So think about it—do they even have time to use this bug :) No, I'm not arguing that there are maps where all of this can be found in the first week—that's exactly why organizers select maps for tournaments and check how things work before launching a tournament on them.
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19 years ago
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Now I can rate the map 9 out of 10.
2 Dmitry A S
Actually, to be precise, 9.(9) = 10
I have a surprise for you, but I'll tell you about it after the tournament.
And I have a feeling that this will be a surprise for all participants...
In reply to IronAxe
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19 years ago
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IronAxe;81273
Okay, we have "Heroes Digging Tool" – let's create a "Ballista Killer"!! :)
vbn - x-starter does approximately the same thing as the program. It's just designed for those who don't know how to program. It records mouse movements and sets up button and key clicks, and you can also specify timer delays before pressing buttons.


It's probably a good tool – "Heroes Digging Tool".

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