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Posts from M+200% #10

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11 years ago
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Leave your entries in this thread. In your entry, indicate:
1. Nickname.
2. ICQ number for contact

Organizational Questions
1. The tournament is official.
2. Host: kalababa (ICQ 629347385)
3. The tournament follows the Rules of online games in Heroes III and the seasonal Ranking Tournament. Version 3.
4. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only then will the game be counted.
5. All tournament games count towards the seasonal ranking. The list of reports will be forwarded to the Ranking host. There is NO need to duplicate the reports in the seasonal thread.
6. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament hosts, judges, or any member of the AK.
7. Disputed matters, if any, are to be discussed off the forum. To resolve an issue, contact the host or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is based primarily on the tournament rules. If a situation is not covered by the rules, the judges rely on basic logic and gaming ethics.
8. Based on the tournament results, the winner will receive a "Tournament M-200% Winner" medal under their avatar.
9. The tournament host may refuse any player participation without explanation. No-names with a couple of posts can go play the seasonal. The selection will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. Tournament start: April 14.
2. Tournament system: Double Elimination, best of one except finals (finals are bo3).
3. Time allotted per round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be at the beginning of this thread.
Attention: technical results will be awarded for all games not played on time.

Rules
1. Game version. The tournament is played on SoD version 3.2(4.0)HD+ and hw-rulez. Password-protected saves and a chess timer are mandatory.
2. The tournament is conducted according to seasonal rules.
3. Total restarts: 2 days (111+111 or 112). On a mirrored template: 111.
4. 4 templates are available for selection (2sm2c, balance, skirmish, mirror_skirmish).
5. All towns and bonuses are random.
6. The game is played on an M map without Dungeon and without water at 200%, chess timer time (8:4:1), monster strength average (monster strength is not random average, as all templates have been remade and fine-tuned specifically for this difficulty).
7. Template choice is started by the player who is higher in the bracket. The player who is lower in the bracket chooses which color to start. The color changes after each subjective restart (on a mirror, the color does not change).
8. Passing through "blessed" passages is strictly forbidden.


I want to congratulate everyone on a successful draw; you can find me via this link http://challonge.com/m200_10, I remind you that the first round will run until Sunday (04/19/15).

The mirror skirmish template is added to the usual pool; in this version, starting as Necropolis and Conflux is possible; also, the guards on treasures are weakened and an empty zone with no connections (desert) has been added.
Special rules for mirror skirmish:
1. The color is determined anew by negotiation.
2. Using magic from scrolls without building a Mage Guild is allowed. Specialists in level 4 attack magic are allowed only with the building.
3. Using Fly, Dimension Door (1 time per day), and Town Portal is allowed.
4. Using Angel Wings is allowed.
5. Number of restarts: 111.
6. All restrictions on upgrading and building are lifted.
In reply to kalababa
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11 years ago
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The opponent resigned/surrendered/didn't want to play.
Thank you for your time.
Battle Report Accepted
Random Faction Random
Калид / Calid Start Hero Калид / Calid
Кэлх / Calh Main Hero Кэлх / Calh
Победа / Def Победа / Def
Random Faction Random
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Balance
Game Length
115 days
Game Date
4/30/2015
Reported
4/30/2015 1:34 PM
Rating Impact Archived
Сатир 1780 1792 +12 ↑
Heroin_HP 1698 1686 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/12/2015 12:50 PM

In reply to bubuch
11 years ago
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We each took one restart and started playing.
The economy was good, a very convenient stable near the castle, 4 heroes by week 1 day 1, there's a necro - Septi, I decided to do some necromancy, especially since I spotted a skeleton growth at the secondary hero's location. I managed to take the necro village on week 1 day 1, and although I saw the opponent also took one on the first turn, I decided to play. For my main, I chose Kira, who had been revealed in the tavern but not yet recruited. The situation wasn't even ruined too much by a blunder: I ran Christian away from the castle without yielding the ballista.
Week 1 day 2 - scouted the gold mines. One guarded by 50+ Centaur, the other by 20+ Vampires. There's a Griffin Conservatory and a crypt next to the respawn area. The secondary hero's area turned out to be very small; besides the mines, there were no other objects.
Week 1 day 3-4 - decided to take the Centaur mine with Kira. Estimated there would be about 90 of them, but figured they'd be manageable with the ballista, Haste, and stacks of Skeletons and Pikemen as cover for the Arbalesters. Due to a lack of money, I spent a day standing near it, not daring to attack with an incomplete stack of Arbalesters, which were already few because of Christian. Bought more and attacked. There were 5 stacks of 19-18 each. On one turn, I thought for a long time about who to Haste, and chose the shooters, who in their joy decided not to move, which caused them, along with the Skeletons, to take heavy damage. Oh well, we have the mine now. 9 Arbalesters, 40 Skeletons, and 15 Pikemen remain. I move the army to Septi, who checks the Griffin Conservatory - 3-4 with Grandmaster skills. I run her to the last unexplored corner of the respawn, taking the whole army there just in case.
Week 1 day 5-7 - I pick up the remaining income from the respawn; Septi finds a couple of treasure piles guarded by Gremlins. I attack. The first ones have Grandmaster skills. It would be fine, but the Arbalesters clearly misunderstood something; maybe they thought they were on vacation, but they didn't want to participate in the fight. 6 morale penalties in a row, I've never seen that before. About 4 Arbalesters remain; I attack the second guard, again with Grandmaster skills, leaving 3 Arbalesters. I realize that if I don't get Cavalry, I'll have nothing to fight with next week. On week 1 day 7, the Cavalry finally arrive in the fort, I take the crypt, Kira is stationed at the stable.
Week 2 day 1 - Valya arrives with 11 Arbalesters, making 20+ total. I retake the second gold mine. Losses are acceptable, but there's little time.
Week 2 day 2 - I break through to the Lava area; there's a Conflux village and a hut with Tactics. I learn Tactics, and during the battles, Kira picked up Air magic.
Week 2 day 3 - I move the army to the other side; Septi breaks through into another area. I find a quest artifact guarded by Griffins, I attack with a scout; there are almost 50 of them. The Cavalry have little health left; I decide to have the Cavalry hit 12 Griffins and finish them with the Arbalesters. -Morale for the Arbalesters, -Cavalry. I'm starting to wonder if I made a mistake getting involved with Skeletons, but without them, there's no decent shield stack.
Week 2 day 4 - I turn in the quest artifact, gaining 10,000 experience. Kira levels up Air Magic and Tactics. I build GM2, getting Ice Bolt, and sit down to regenerate mana. I plan to break through the portal guarded by 50+ Magogs next turn. Meanwhile, scouting shows the opponent attacking with Andra against a group of 10-19 Dendroid Guards (zone guard), he vanishes, leaving 5-9 Dendroids. Looks like things are going badly for him.
Week 2 day 5 - I defeat the Magogs, attack the Arbalesters from the other side, ending up right in the area the opponent was trying to break into. I run towards him, picking up a Pandora's Box with 40 Gargoyles along the way. I'm a bit wary of Fire Flies and high-level magic, but the mass of melee, Mass Haste, and Expert Tactics are reassuring. Surrender follows.

Thanks for the game.
Battle Report Accepted
Синий / Blue
Aya
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Random Faction Random
Вердыш / Verdish Start Hero Вердыш / Verdish
Андра / Andra Main Hero Андра / Andra
Map Template
Skirmish
Game Length
125 days
Game Date
4/29/2015
Reported
4/30/2015 3:04 PM
Rating Impact Archived
Aya 1790 1804 +14 ↑
Aiwe 1772 1758 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/1/2015 1:37 AM

In reply to Aya
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11 years ago
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Aya
We took one restart each and started playing.
The spawn was generous with gold, a very convenient stable near the Castle, 4 heroes on day 111, there's a Necro - Septi, decided to do some Necroing, especially since I spotted a skeleton power-up on the secondary hero. Managed to take the Necro village on day 111, and although I saw that the opponent also took one on the first turn, I decided to play. I designated Kira, who had been spotted in the tavern but not yet recruited, as my main. Even the dumb move didn't spoil the picture much: I ran Christian away from the Castle without giving up the ballista.
Day 112 - scouted the gold mines. One is guarded by 50+ gr Centaurs, the second by 20+ Vampires. There's a Griffin Conservatory and a Crypt on the respawn. The secondary area turned out to be very small, besides the mines there were no objects.
Day 113-114 - decided to take the mine guarded by Centaurs with Kira. I estimated there would be about 90 of them, but they should be manageable with the ballista, Haste, and stacks of Skeletons and Pikemen to cover the Archers. Due to a lack of gold, I spent the day near it, hesitant to attack with an incomplete stack of Archers, which were already few because of Christian. I bought more and attacked. There are 5 stacks of 19-18 each. On one of the turns I thought for a long time about whom to cast Haste on, and chose the shooters, who in their joy decided not to act, which caused them and the Skeletons to get hit hard. Oh well, now we have the mine. 9 Archers, 40 Skeletons, and 15 Pikemen remain. I move the army to Septi, she checks the Griffin Conservatory - 3-4 with a Grandmaster. I run her to the last unexplored corner of the respawn, just in case taking the entire army there.
Day 115-117 - I collect the remaining gold from the respawn, Septi finds a couple of stacks of Gremlins. I attack. The first ones have Grandmaster. It would all be fine, but the Archers clearly misunderstood something, maybe thought they were on vacation, but they didn't want to participate in the fight. 6 consecutive -morale, I've never seen that before. Only about 4 Archers remain, I attack the second guard, again with Grandmaster, 3 Archers remain. I realize that if I don't build the Cavalry, I simply won't have anything to fight the second one with. On day 117 the Cavalry finally gets built in the fort, I take the Crypt, Kira is at the stable.
Day 121 - Valya arrives with 11 Archers, so we have 20+. I retake the second gold mine. Losses are acceptable, but there's little time left on the timer.
Day 122 - I break through to the lava zone, there's a Conflux village and a hut with Tactics. I learn Tactics, and during the battles Kira got Air Magic.
Day 123 - I move the army to the other side, Septi breaks through to another zone. I find a quest artifact guarded by Griffins, I attack with a scout, there are almost 50 of them. The Cavalry has little health left, I decide to hit 12 Griffins with the Cavalry and finish them with the Archers. -morale on the Archers, -morale on the Cavalry. I'm already thinking whether it was worth getting involved with the Skeletons, but without them there's no decent meatshield stack.
Day 124 - I turn in the quest artifact, 10 thousand experience. Kira levels up Air Magic and Tactics. I build a Guild Level 2, there's Ice Bolt, and I sit down to replenish mana. I plan to break through a portal guarded by 50+ Magogs the next turn. Meanwhile, through the scouting view I see the opponent attacking with Andra against 10-19 gr Dendroid Guards (zone guard), he disappears, 5-9 Dendroids remain. Apparently, things aren't going well there.
Day 125 - I kill the Magogs, then kill the Archers from the other side, ending up right in the zone the opponent was trying to break into. I run towards him, picking up a Pandora's Box with 40 Gargoyles on the way. I'm a bit wary of Fire Flies and high-level magic, but the mass of meat, Mass Haste, and expert Tactics are reassuring. The surrender follows.

Thanks for the game.

I lost.
Thanks for the game.
In reply to Aiwe
11 years ago
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special_k is not responding. I can’t play with anyone now.
In reply to bubuch
11 years ago
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Spent all restarts, only one opponent, and the game took off.
The spawn was nice with 2 archer stacks, but the secondary guard died to a mine, so I had to break through the gogs for the mine, and there were more of them. So I postponed the attack on the secondary, decided to clear the respawn first and take both archer stacks. The respawn was very small, I gathered everything quickly, and ran with Adelaide to kill the gogs (I made her the main, there was no one better).
The gogs were dealt with okay, lost 3 arbalests, 30 still left. On the secondary there's a gold mine guarded by liches, another one by genies, an artifact +2 to attack guarded by monks, a portal guarded by gargoyles, and I found a passage behind snipers on the road, or behind dwarves off-road. On day 115 I took the mine behind the genies, money situation improved, on day 117 home dwellings 1-4 are in the fort.
121 - I bring archers and a few pikemen, attack golems for the portal, on the other side there are hell hounds and a necro village. I decide to postpone, take the +2 attack, lose 10 archers - there's a Ghost Dragon. I run to kill the dwarves.
122 - Behind the dwarves, 20+ demons guarding a quest artifact. There are 40+ of them, but with a lot of arbalests they go down fine.
123 - I deliver the artifact to the hut, 15,000 XP. I move my main there.
124-125 - I turn in the quest with Adelaide, she has expert Water, Air, Wisdom, Intelligence, she has Tactics and Earth. Good stats, income too, decent in troops and magic, I'm getting ready to make contact. But the opponent surrenders.

Thanks for the game.
Battle Report Accepted
Красный / Red
Aya
Random Faction Random
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Аделаида / Adelaide Main Hero Аделаида / Adelaide
Победа / Def Победа / Def
Random Faction Random
Тазар / Tazar Start Hero Тазар / Tazar
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Skirmish
Game Length
125 days
Game Date
5/1/2015
Reported
5/2/2015 10:47 AM
Rating Impact Archived
Aya 1811 1818 +7 ↑
Wladysha 1597 1590 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2015 6:44 PM

In reply to Alexey-omsk
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11 years ago
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Alexey-omsk
special_k is not responding. I can't play with anyone now.

Hi. I'm away. I'll be back on Sunday.
In reply to kalababa
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11 years ago
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The opponent merged, and I'm not in a position to give away auto-blocks with 20-49 snipers everywhere.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Сефинрот / Sephinroth Main Hero Сефинрот / Sephinroth
Победа / Def Победа / Def
Random Faction Random
Астрал / Astral Start Hero Астрал / Astral
Стракер / Straker Main Hero Стракер / Straker
Map Template
Skirmish
Game Length
116 days
Game Date
5/3/2015
Reported
5/3/2015 11:40 AM
Rating Impact Archived
Player_ 1432 1450 +18 ↑
MuLLIyTa 1521 1503 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2015 12:29 PM

In reply to Player_
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11 years ago
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Player_
The opponent merged, and I'm not in a position to give auto-blocks of 20-49 snipers everywhere.
Thanks for the game!
It happened to me too.
In reply to bubuch
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11 years ago
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Thank you for playing!
Battle Report Accepted
Random Faction Random
Иона / Iona Start Hero Иона / Iona
Сефинрот / Sephinroth Main Hero Сефинрот / Sephinroth
Победа / Def Победа / Def
Random Faction Random
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Skirmish
Game Length
122 days
Game Date
5/3/2015
Reported
5/3/2015 12:30 PM
Rating Impact Archived
Nitro 1687 1695 +8 ↑
Loinz 1497 1489 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2015 1:30 PM

In reply to Nitro
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11 years ago
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Nitro
Thanks for the game!
Thanks for the game.
In reply to bubuch
11 years ago
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Thank you for playing!
Battle Report Accepted
Random Faction Random
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Сильвия / Sylvia Main Hero Сильвия / Sylvia
Map Template
Skirmish
Game Length
121 days
Game Date
5/3/2015
Reported
5/3/2015 6:17 PM
Rating Impact Archived
Alexey-omsk 1371 1390 +19 ↑
special_k 1487 1468 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2015 6:17 PM

In reply to Alexey-omsk
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11 years ago
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Alexey-omsk
Thank you for the game!

thank you for the game
In reply to Aya
11 years ago
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Aya
Spent all restarts, opponent one, and it got interesting.
The starting hand pleased with 2 bows from the archer stacks, but the secondary hero's army was killed by a mine, so I had to break through the Gogs for the mine, of which there were more. Therefore, I postponed the march on the secondary hero, deciding to clear the respawn first and take both archer stacks. The respawn turned out to be very small, I gathered everything quickly, and ran with Adelaide to attack the Gogs (I made her the main, there was no one better).
The Gogs were cleared fine, -3 Arbalesters, with 30 remaining. On the secondary hero, a gold mine behind Liches, another behind Djinns, an artifact +2 Attack behind Monks, a portal behind Greater Golems, and I found a path behind Snipers along the road, or behind Dwarves off-road. On day 115, I took the mine behind the Djinns, finances improved; on day 117, the 1-4 dwellings at home had a Fort.
Day 121 - I bring the Archers and a few Pikemen, attack the Golems for the portal; from the other side, Greater Dogs and a Necropolis village. I decide to postpone, capture +2 Attack, lose 10 Archers - there's a Ghost Steed. I run to attack the Dwarves.
Day 122 - Behind the Dwarves, 20+ Demons guard a quest artifact. There are 40+ of them, but with many Arbalesters, they are cleared fine.
Day 123 - I bring the artifact to a hut, 15,000 experience. I move my main there via Town Portal.
Day 124-125 - I turn in the quest with Adelaide, she has Expert Water Magic, Expert Air Magic, Wisdom, Intelligence, has Tactics and Earth Magic. Good stats, good income, decent army and magic, I'm about to make contact. But the opponent surrenders.

Thanks for the game.
the start was in my favor with a level 2 Griffin Conservatory on the grass indeed, but the first loss on day 114 at the gold mine where a cursed Raider stack with morale rushed my Archers not allowing me to protect them, then I tried to catch up, but lost at the portal guard with Dendroids ((
In reply to Wladysha
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11 years ago
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Could you please clarify when we can expect our opponents in the lower bracket?

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