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We each took one restart and started playing.
The economy was good, a very convenient stable near the castle, 4 heroes by week 1 day 1, there's a necro - Septi, I decided to do some necromancy, especially since I spotted a skeleton growth at the secondary hero's location. I managed to take the necro village on week 1 day 1, and although I saw the opponent also took one on the first turn, I decided to play. For my main, I chose Kira, who had been revealed in the tavern but not yet recruited. The situation wasn't even ruined too much by a blunder: I ran Christian away from the castle without yielding the ballista.
Week 1 day 2 - scouted the gold mines. One guarded by 50+ Centaur, the other by 20+ Vampires. There's a Griffin Conservatory and a crypt next to the respawn area. The secondary hero's area turned out to be very small; besides the mines, there were no other objects.
Week 1 day 3-4 - decided to take the Centaur mine with Kira. Estimated there would be about 90 of them, but figured they'd be manageable with the ballista, Haste, and stacks of Skeletons and Pikemen as cover for the Arbalesters. Due to a lack of money, I spent a day standing near it, not daring to attack with an incomplete stack of Arbalesters, which were already few because of Christian. Bought more and attacked. There were 5 stacks of 19-18 each. On one turn, I thought for a long time about who to Haste, and chose the shooters, who in their joy decided not to move, which caused them, along with the Skeletons, to take heavy damage. Oh well, we have the mine now. 9 Arbalesters, 40 Skeletons, and 15 Pikemen remain. I move the army to Septi, who checks the Griffin Conservatory - 3-4 with Grandmaster skills. I run her to the last unexplored corner of the respawn, taking the whole army there just in case.
Week 1 day 5-7 - I pick up the remaining income from the respawn; Septi finds a couple of treasure piles guarded by Gremlins. I attack. The first ones have Grandmaster skills. It would be fine, but the Arbalesters clearly misunderstood something; maybe they thought they were on vacation, but they didn't want to participate in the fight. 6 morale penalties in a row, I've never seen that before. About 4 Arbalesters remain; I attack the second guard, again with Grandmaster skills, leaving 3 Arbalesters. I realize that if I don't get Cavalry, I'll have nothing to fight with next week. On week 1 day 7, the Cavalry finally arrive in the fort, I take the crypt, Kira is stationed at the stable.
Week 2 day 1 - Valya arrives with 11 Arbalesters, making 20+ total. I retake the second gold mine. Losses are acceptable, but there's little time.
Week 2 day 2 - I break through to the Lava area; there's a Conflux village and a hut with Tactics. I learn Tactics, and during the battles, Kira picked up Air magic.
Week 2 day 3 - I move the army to the other side; Septi breaks through into another area. I find a quest artifact guarded by Griffins, I attack with a scout; there are almost 50 of them. The Cavalry have little health left; I decide to have the Cavalry hit 12 Griffins and finish them with the Arbalesters. -Morale for the Arbalesters, -Cavalry. I'm starting to wonder if I made a mistake getting involved with Skeletons, but without them, there's no decent shield stack.
Week 2 day 4 - I turn in the quest artifact, gaining 10,000 experience. Kira levels up Air Magic and Tactics. I build GM2, getting Ice Bolt, and sit down to regenerate mana. I plan to break through the portal guarded by 50+ Magogs next turn. Meanwhile, scouting shows the opponent attacking with Andra against a group of 10-19 Dendroid Guards (zone guard), he vanishes, leaving 5-9 Dendroids. Looks like things are going badly for him.
Week 2 day 5 - I defeat the Magogs, attack the Arbalesters from the other side, ending up right in the area the opponent was trying to break into. I run towards him, picking up a Pandora's Box with 40 Gargoyles along the way. I'm a bit wary of Fire Flies and high-level magic, but the mass of melee, Mass Haste, and Expert Tactics are reassuring. Surrender follows.
Thanks for the game.
The economy was good, a very convenient stable near the castle, 4 heroes by week 1 day 1, there's a necro - Septi, I decided to do some necromancy, especially since I spotted a skeleton growth at the secondary hero's location. I managed to take the necro village on week 1 day 1, and although I saw the opponent also took one on the first turn, I decided to play. For my main, I chose Kira, who had been revealed in the tavern but not yet recruited. The situation wasn't even ruined too much by a blunder: I ran Christian away from the castle without yielding the ballista.
Week 1 day 2 - scouted the gold mines. One guarded by 50+ Centaur, the other by 20+ Vampires. There's a Griffin Conservatory and a crypt next to the respawn area. The secondary hero's area turned out to be very small; besides the mines, there were no other objects.
Week 1 day 3-4 - decided to take the Centaur mine with Kira. Estimated there would be about 90 of them, but figured they'd be manageable with the ballista, Haste, and stacks of Skeletons and Pikemen as cover for the Arbalesters. Due to a lack of money, I spent a day standing near it, not daring to attack with an incomplete stack of Arbalesters, which were already few because of Christian. Bought more and attacked. There were 5 stacks of 19-18 each. On one turn, I thought for a long time about who to Haste, and chose the shooters, who in their joy decided not to move, which caused them, along with the Skeletons, to take heavy damage. Oh well, we have the mine now. 9 Arbalesters, 40 Skeletons, and 15 Pikemen remain. I move the army to Septi, who checks the Griffin Conservatory - 3-4 with Grandmaster skills. I run her to the last unexplored corner of the respawn, taking the whole army there just in case.
Week 1 day 5-7 - I pick up the remaining income from the respawn; Septi finds a couple of treasure piles guarded by Gremlins. I attack. The first ones have Grandmaster skills. It would be fine, but the Arbalesters clearly misunderstood something; maybe they thought they were on vacation, but they didn't want to participate in the fight. 6 morale penalties in a row, I've never seen that before. About 4 Arbalesters remain; I attack the second guard, again with Grandmaster skills, leaving 3 Arbalesters. I realize that if I don't get Cavalry, I'll have nothing to fight with next week. On week 1 day 7, the Cavalry finally arrive in the fort, I take the crypt, Kira is stationed at the stable.
Week 2 day 1 - Valya arrives with 11 Arbalesters, making 20+ total. I retake the second gold mine. Losses are acceptable, but there's little time.
Week 2 day 2 - I break through to the Lava area; there's a Conflux village and a hut with Tactics. I learn Tactics, and during the battles, Kira picked up Air magic.
Week 2 day 3 - I move the army to the other side; Septi breaks through into another area. I find a quest artifact guarded by Griffins, I attack with a scout; there are almost 50 of them. The Cavalry have little health left; I decide to have the Cavalry hit 12 Griffins and finish them with the Arbalesters. -Morale for the Arbalesters, -Cavalry. I'm starting to wonder if I made a mistake getting involved with Skeletons, but without them, there's no decent shield stack.
Week 2 day 4 - I turn in the quest artifact, gaining 10,000 experience. Kira levels up Air Magic and Tactics. I build GM2, getting Ice Bolt, and sit down to regenerate mana. I plan to break through the portal guarded by 50+ Magogs next turn. Meanwhile, scouting shows the opponent attacking with Andra against a group of 10-19 Dendroid Guards (zone guard), he vanishes, leaving 5-9 Dendroids. Looks like things are going badly for him.
Week 2 day 5 - I defeat the Magogs, attack the Arbalesters from the other side, ending up right in the area the opponent was trying to break into. I run towards him, picking up a Pandora's Box with 40 Gargoyles along the way. I'm a bit wary of Fire Flies and high-level magic, but the mass of melee, Mass Haste, and Expert Tactics are reassuring. Surrender follows.
Thanks for the game.