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Could mages be replaced?
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Could it replace the Mages?
Hmm... Awesome! But in the campaigns, during cutscenes, the creatures that replace the druids and cast spells disappear because there's no animation... but thanks for the new castle and other fixes))
Added after 16 minutes
By the way, can you help me? I used to make mods, but I've forgotten everything... Can you tell me where the creature textures and their icons are located?
You can find everything through the characteristics (I hope you remember where they are). Through them, you can find CreatureVisual, which contains the paths to the icons and Character. And through Character, you can find the model. Through the model, you can find the Material (it might be embedded directly in the model). Through the Material, you can find the texture.
I made a small translation into Russian. All creatures and heroes have been translated. The translation is a bit rough, but that's because I didn't have much time. To upload it, I had to change the format to zip... It works perfectly for me if, in the mod archive, in the path new_creatures\sanctuary, all folders with the name icon_and_text are deleted (since the icons are also embedded).:D
As I understand it, you copied some texts from the first NCF version. They don't match the texts from the mod because they were created before the Polish versions. You just need to open and save each of the Russian texts, and then they will replace the older Polish texts based on the modification date.
Tell me, does this mod work through the map editor in Heroes 7?
If it has the .pak extension and is located in the data folder, it will also work in the editor.