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Posts from Warlock – “Cultist” [Campaign 4, Mission 3]

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In reply to Shionis
#188
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I did it! And this was my 3rd attempt. I completed it with these heroes and without Phoenix. Basically, take 2 towns on your territory and then go through the portal to the town in the northeast: it has light defenses. And then it's just a matter of technique. I used Shaday to take a couple of points and then defended against invasions. After the first two castles, you might be left with a dozen minotaurs. Good luck to everyone!
#189
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The first mission of the original game was actually enjoyable in Heroes. Two weeks of engaging restarts and tough battles with leveled-up heroes, and after buying them out, everything becomes very easy. In the second town, green boots became available for sale. In principle, you can get them through a restart even in the first town. I hardly used Shadia because, at the beginning, Railegh could barely manage on his own, and then the game randomly gave him 10 more spells and 100 more mana. Later, I bought a level 22 Lethos (he didn't have Darkness O_o), and he completely replaced Shadia.
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#190
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FireCool


As for logistics, I only once tried playing a campaign map without it and regretted it. I do like it when the main hero runs around a lot and far, provided that the enemies are cowardly and often run away from you; this is extremely useful. Well... so far, no one has given me a hard time in the first week)), I'm also playing with a hero, and I've reached the 3rd mission, and that's where logistics is really important)).
Vadimh
In the third mission, you don't really need to run around much. Just stay at your Castle, buy heroes, and level them up to 22. When Rutger and other level 3 enemies with a two-week growth rate start attacking, that's a victory. Logistics will only help you run around the upgrade locations faster. Reflection is significantly reduced, but it's better than nothing. Artifacts for luck on a Necromancer without magical luck are a rather dubious acquisition.
And I find the chance-to-hit mechanic in spell combat annoying. For example, after a normal cast, I leave the enemy with 2 archers, then I summon Hydras and exit without losses. But luck, according to Murphy's Law, will work exactly when it's not needed, and as a result, I'll lose Hydras. Unless resistance from luck is very useful here. It's not reduced by race.
Now I understand which mission we were talking about when it comes to getting a hard time in the first week. :D I completely forgot that the 3rd mission is just a nightmare. I remember this from when I was playing as a Warrior; I decided to try it as a Hero the other day, and it's just awful. I've replayed the first week many times, but I can't even finish it! After defeating 3 heroes, Leto always comes with his plague, and I can't defeat him. I simply don't have enough units. I've tried different tactics, putting one Assassin at a time in battle; I even managed to avoid losing almost any of the Minotaurs before Leto arrived, losing a maximum of 5 Minotaurs. I had 27 Furies and 25 Assassins left when Leto arrived. I had a slightly different start; I didn't take the first town on day 2 because Cyra had settled there with a large army, so I decided to ignore it and took the second Castle, killing 2 enemies along the way, who, by the way, successfully ran away from me, the bastards. After capturing the town, I upgraded the Minotaurs and Beasts, and just as I was about to jump into the teleport on the north, Leto was already waiting for me with a decent army. And even if I try to defeat him and survive with at least one unit, I still have another enemy hero on my tail, with an even larger army.

Of course, I'll try to defeat Leto for fun, but I'll have to replay it anyway.
PS I really miss artifacts for Earth and Air magic, because in battles, Earth and Air spells are most often used on enemy units
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#191
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Okay, I finally managed to beat this map! I didn't manage to defeat Letos last time, so I started the map again, but this time on Veteran difficulty. My tactic was this: I gave all my troops, except for the Furies, to Shadia and had her run around the map, capturing towns and mines and beating up enemy heroes. Meanwhile, I had Railag chase Letos around the map, because out of all the enemy heroes, he was the most dangerous, with a formidable army. He chased me like that for about two weeks, and then he must have gotten tired and gave up. And that's when Railag broke out of the encirclement, returned to his town, gathered an army, and, together with Shadia, started kicking everyone's butt! As I've said before, the hardest part is surviving in the beginning, and even on a hero, it's very difficult. Right now, I have 4 castles, and I'm controlling them all. I'm short on money, so I've started actively visiting the islands in the portals. I didn't get much experience from chests on the map; I mostly used it for money. I just finally managed to kill that damn Letos! I had to besiege him in his castle, and I lost 26 Hydras in the process, but I finally killed the pest! P.S. By the way, I had a funny thing happen with the computer: I was attacking some enemy with Shadia, I think it was Sorgall, and his army was 2-3 times bigger than mine. I cast "Subdue" on his Assassins (about 220 of them), and they, by some miracle, wiped out all his Furies (about 116). And the computer immediately ran away! It was hilarious! I laughed so hard after that. Subdue is a powerful spell; the main thing is that it's not cast against you, and then everything will be fine
#192
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With battle restarts and stack replacements, it's possible to prevent the Lethos plague from triggering on the Minotaurs, thereby reducing their numbers by 15-20 in the first week. And getting the green boots early on makes everything much easier. Also, it's better not to fight in castles, as they have a large battlefield, making it much more difficult to wipe out half the army with a meteor.
In reply to Vadimh
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#193
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Vadimh
By restarting battles and making changes to the unit stacks, you can prevent Lethos's plague from affecting the Minotaurs, and thus reduce their losses to 15-20 in the first week. And getting the green boots in the first week makes everything much easier. Also, it's better not to fight in castles, because the battlefield is large there, and it's much harder to destroy half of the army with a meteor shower.
Of course, I restarted battles many times, and sometimes I even have to think through every move in battle. And there's also a feature in the game related to luck and morale: in one case, when a unit is in a certain position, luck/morale triggers, but in another case, if you move it slightly higher or lower, it doesn't trigger anymore. In short, it's an intelligent system, and you can't trick it :D
The green boots just wouldn't drop on my hero! I was already tired of restarting and trying to defeat the Furies and Kifru near the castle. I ran out of patience. But on the Veteran difficulty, everything went smoothly right away. And the boots appeared somewhere in the second week. Now, with Shadya and her artifacts, her spellpower is 20+, plus the boots, which equals more than 800 damage with an enhanced meteor shower. That's how I defeated Lethos. He was constantly running away from me, managing to resurrect his troops before I could cast spells on him with Shadya. She only had basic spellpower, so it was very difficult. But I finally cornered him in the castle. I had to sacrifice some Hydras, otherwise I would have destroyed all the dragons, and there were 16 of them by that point.
#194
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Heroes who escaped, as well as those who didn't, still end up in our tavern on Mondays.
In reply to Vadimh
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#195
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Vadimh
Heroes who escaped, as well as those who didn't, still end up in our tavern on Mondays.
I know that. I actually bought him for myself next week. And before that, he wasn't showing up; I was checking the tavern constantly, but somehow the computer was still buying him.
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#196
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I must say that, in general, although (in my opinion) the 3rd mission is the most difficult, it is also the most interesting. Now I'm playing the 5th mission, and it's incredibly boring, because the hero is already super powerful, with magic skills over 20, and high spell power, and Raileigh's army at the start is stronger than all of Raileigh and Agrail's campaigns combined!
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#197
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Here's the skill combination that Raillag has during this mission. His main strength lies in the Meteor Shower and Ring of Cold spells, enhanced with various upgrades. Notably, he received the Logistics skill almost immediately, which is very helpful. And of course, Sorcery, as expected.

P.S. There was a lot of talk about buying out enemy heroes. Yes, that's definitely a viable strategy. But there's a limit to how many heroes you can have; I'm not sure exactly how many, but it seems like a player can only have 7 or 8 heroes at a time. And right now, my heroes have already defeated 5 of their strong heroes. How many strong heroes do the blue players have in total?
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Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#198
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I only encountered the Logistics skill at the very end of the first mission, after the scripted cutscene with the dragon. Many players ignore this skill, but I personally can't do without it; it's annoying when a hero has a limited movement range, especially when you want to accomplish so much in a single turn!
In reply to FireCool
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#199
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FireCool
For me, Logistics only appeared at the very end of the first mission, after the scripted cutscene with the dragon. Many people ignore this skill, but I personally can't do without it; it's annoying when a hero can only move a short distance, but you want to accomplish so much in one turn!:)

Undeniably; but what about a situation like the one at the beginning of the mission here? That is, when you have to travel back and forth between two cities, with Logistics, he can travel between them in one day. I mean, the blue faction appears with the goal of taking the gold and sulfur mines, and there aren't enough troops for both cities, and there's so little money anyway in the early stages. Or remember the example in the mission for Markel, when you have to evade patrols, or when you're chasing Agrael, and the worst thing is the slow movement of mages and necromancers without Logistics; in short, Logistics is useful in most cases. And yes, it seems to me that it was offered to me at the very beginning, even in the first mission.
P.S. Letosa defeated Railag, although his plague did a good job against the witches (maybe I shouldn't have even deployed them - I didn't know), but he didn't appear in the taverns, what's that about...:( By the way, he also killed 4 twilight dragons, but this week I now have black dragons instead of twilight dragons. If they are magic-resistant, does plague not affect them, or how?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#200
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Yeah, mages are very slow, so logistics are crucial for them. Letos, in my opinion, is the strongest enemy on this map; I had the most difficult battle against him, and I also lost a lot of troops to his plague and magic. In general, in each new battle with him, he cast the plague differently; it could affect the witches, or it could affect the harpies and assassins. You can only figure this out in advance on the battlefield by seeing who he casts it on, loading a save, and changing your tactics.
I'm not sure about applying the plague to dragons, but it should work. After all, the plague is not an offensive spell; it is a type of curse, like weakening or misfortune, for example.
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#201
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Black dragons are also immune to curses.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#202
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As I mentioned before, everything in this mission boils down to surviving the first 2 weeks. Logistics doesn't help with that, so it's useless. Surviving these 2 weeks is the only difficult part of the campaign, and therefore all the character development is geared towards it. I remember seeing a walkthrough of this mission where the hero completed it WITHOUT using any magic, but I don't even want to comment on that.
Even though the racial ability doesn't bypass immunity to plague, there won't be any creatures with plague in the early stages of the mission.

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