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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
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52.9% 55 votes
Random
47.1% 49 votes
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
In reply to Wicc
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Wicc
Sometimes, it's Berserk + Haste, then running around the battlefield and using combat spells. If the first initiative is high, the enemy might not even get a turn. That's what happened to me with the bears – the opponent couldn't hide one of the snakes, the bears killed it, and then immediately took damage, giving me a turn and the opportunity to retreat.

With Blind, the most effective strategy is to cast Blind, summon elementals using all available mana (leaving 3-5 mana for repeated Blinds), then use Wait with all elementals (mandatory), and attack with all of them in reverse turn order. The trick is that the elementals under Blind are also considered to have "waited," so they don't get a turn immediately after the Blind wears off, but wait until all the elementals have had their turn. On the last elemental, cast Blind again so they don't get a chance. Repeat in the next round. No troops are needed; just enough mana and speed (and high initiative).

If you have troops and they are faster than the enemy stack (or you can make them so), do the opposite – cast Blind and Haste on the enemy and your desired stacks, then attack in direct turn order. On the last fast stack, cast Blind again.

A multi-turn "hit-and-run" strategy with Blind is also possible. For example, if you have 10 angels, divide them into 1-1-1-1-1-4-1. Use the first angel to absorb the retaliation, then attack with all of them. On the last angel's turn, cast Blind. Repeat until the single angels are gone, then finish with a combat spell and retreat. If you have enough mana, you can also reduce the enemy's defense with Disrupt beforehand. In total, you sacrifice 5 angels out of 10, dealing a total of 8+7+6+5+4 = 30 hits from the angels + a combat spell. This is used when you don't have the opportunity to hit-and-run multiple times and only have one chance.

An exotic strategy is "drink-and-run": attack with high initiative and 6 units of Witch Covens, cast Blind, drain all their mana, and retreat.

In general, it's not worth taking risks, and even if all your combat power is concentrated in one stack, it's best to add 6 more stacks of "meat" just to prevent these tricks from working.
I learned some useful tactical tricks, thank you. :smile26:
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Wicc
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Wicc
Sometimes, it's Berserk + Haste, then running around the battlefield and attacking. If the first speed is present, the enemy might not even get a turn. That's what happened to me with the bears – the opponent couldn't hide one of the snakes, the bears killed it, and then immediately got stunned, giving me a turn and the opportunity to retreat.

As for Blindness, the most brutal option is to cast Blindness, summon all available elementals using all your mana (leaving enough for 3-5 more Blindness spells), then use Wait on all elementals (mandatory), and attack in reverse turn order. The trick is that elementals under Blindness, after using Wait, are also considered to have acted, so they don't get a turn immediately after the Blindness wears off, but wait until all the elementals have had their turn. On the last elemental, cast Blindness again so they don't get a chance. Repeat in the next round. No troops are needed at all; just enough mana and spell points (and first speed).

If you have troops and they are faster than the enemy stack (or you can make them so), then do the opposite – cast Blindness and Haste on the opponent, and Haste/Bless on your desired stacks. Then attack in normal turn order, and cast Blindness again on the last fast stack.

A multi-turn "hit-and-run" strategy with Blindness is also possible. For example, if you have 10 angels, divide them into 1-1-1-1-1-4-1. Use the first angel to remove retaliation, then attack with all of them, and cast Blindness on the last turn. Repeat until the single angels are gone, then deliver the final blow with a powerful attack and retreat. If you have enough mana, you can also reduce the enemy's defense with Disrupt beforehand. In total, you sacrifice 5 angels out of 10, dealing a total of 8+7+6+5+4 = 30 hits from the angels + a powerful attack. This is used when you don't have the opportunity to hit-and-run several times and only have one chance.

An exotic strategy is "drink-and-run" – attack with first speed and 6 units of Witch Covens, cast Blindness, drain all their mana, and retreat.

In general, it's not worth taking risks, and even if all your combat power is concentrated in one stack, it's advisable to add 6 more stacks of "meat" just to prevent the aforementioned tricks from working.
Well, I guess I was lucky and didn't encounter any of the above, my "poker intuition" told me I would win. In the future, I'll try not to make similar mistakes:smile02:
ICQ-685884492
In reply to cuc9ctblu
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cuc9ctblu
Summoned 200 demons + 20 ducks, 3 angels, and 5 sultans. My opponent only had 11 angels in their army, and no red dragon. My stats were higher (in Utopia, I got +6 to all stats and +5 to all stats). The opponent surrendered. Thanks for the game.
There were about 20 more ducks, but I don't remember exactly. Anyway, I was hoping for a win with one Utopia, but even there, I didn't have control. I wanted to quickly build a Grand Mage in the tower, but the opponent captured it on turn 3, and I didn't have time. Thanks for the game! :D :D
In reply to Amster
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Thank you for playing.
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
143 days
Game Date
2/25/2015
Reported
2/25/2015 8:25 PM
Rating Impact Archived
myduck 1662 1671 +9 ↑
StickyFingaz 1516 1507 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2015 9:22 PM

In reply to Amster
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Amster
Well, I guess I was lucky; I didn't encounter any of the issues mentioned above. My poker intuition, so to speak, told me that the outcome would be positive. In the future, I'll try not to make similar mistakes. :smile02:
Vik is talking about intuition... How many games have been lost because of relying on intuition? :)
Ася 390383586

Осень-Зима 2013-14.
In reply to Amster
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gave up, got carried away with restarting.
sorry for the time (and there was also a break due to a meeting at 115).
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аин / Aine Main Hero Аин / Aine
Map Template
6lm10a
Game Length
114 days
Game Date
2/25/2015
Reported
2/25/2015 11:33 PM
Rating Impact Archived
bubuch 1634 1629 -5 ↓
Sevensan 1903 1908 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/26/2015 8:39 AM

In reply to Scorpiona
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Please register me for the tournament.
Аська: 370-371-060
Skype: pv.alexandr
In reply to Amster
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Horses in Castle on the first week, fast village, but the main exit onto the map turned out to be through a one-way portal... At the start of week 2, a Griffin Conservatory, a level 2 dwelling, and straight into the portal; there was a network of roads and several broken metros and portals. One of the scouts reached the red player, and there was Charna with a ton of skeletons and full gear. Kyrre avoids contact and rushes blindly into a side teleport, finds an opponent's Tower and a Griffin Conservatory, warms up. I keep scouting as much as possible, while the main hero runs in a big loop around the meadow toward a Dragon Utopia near my first village. The opponent doesn't force the issue, so I manage to clear the contact zone and reveal all the entrances and exits. The opponent decides to attack anyway, captures the Tower. Kyrre flees from trouble into another one-way portal and finds a treasure zone with 3 Dragon Utopias. Finally dug up КЗ; before that, there were three sets of Dimension Door/Fly, but Town Portal stubbornly refused to drop. Leveled up Aenain for jumps and Clavius; this whole gang didn't let the opponent live in peace, taking away towns. At some point, Charna got exposed in a village near her former capital; I decided to check her power, stats, speed, and capes/orbs. Attacked with Clavius, having stripped him of everything beforehand so as not to lose necro artifacts and boots if she had bracers. There was +2 speed, +1 HP, 1880 skeletons, no bracers, neither magic limiters nor Angel of Time Down. Plus, I saw how AoThD was acquired; honestly, I was surprised when Charna rushed into the corner of a small desert treasure zone, ignoring a ring of +1 HP and a prison (she cleared it and ran past). During the attack with Clavius, I threw some small fry into the monks and bought him off; people said in the chat that this was cheating, but we were playing with the HeroesWorld mod, so I didn't worry about rule violations, but really Clavius disappeared on the first round after casting — looks like a bug. Just in case, I hid him far away and didn't bring him out for the rest of the game to avoid unnecessary conflict. Kyrre + Aenain captured all the opponent's castles; only a Conflux village remained, over which, essentially one jump away, Kyrre camped every turn with Archangels stats and a ton of mana. Attacking Charna in the village was risky, and in the castle she herself was in no hurry to attack, because the Archangels had first strike and could easily smash the catapult. Kyrre waited for growth of Archangels and Gold Dragons, raiding goodies (Griffin Conservatories, Dragon Fly Hives, libraries) every day and returning to the Archangel Castle. The opponent decided not to drag it out and surrendered. Thanks for the game.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Чарна / Charna Main Hero Чарна / Charna
Map Template
6lm10a
Game Length
215 days
Game Date
2/26/2015
Reported
2/26/2015 7:35 AM
Rating Impact Archived
Mizrael 1572 1586 +14 ↑
Dave_HUN 1539 1525 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2015 1:30 PM

In reply to bubuch
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bubuch
surrendered, fooled around too much with restarts.
apologies for the time (there was also a meeting restart at 115)

opponent wasted all restarts. My draw was sweet—by 115 I had plenty of stuff.. And a meeting restart on fast units.

In the second game, I got Kyrre again, while my opponent got 8xm8a with blocks and all that in the worst tradition, so thanks for the game.
In reply to Sevensan
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message for my teammates! I'm ready to play
Skype: darkello3

лето 2012.
In reply to Scorpiona
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Without Castles and with no Town Portal against 1.5k skeletons and with Castles and Town Portal, there were no outplays left. Thanks for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Random Faction Random
Кристиан / Christian Start Hero Кристиан / Christian
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Random Faction Random
Йог / Yog Start Hero Йог / Yog
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
211 days
Game Date
2/26/2015
Reported
2/26/2015 12:53 PM
Rating Impact Archived
aka.Ward3n 1289 1283 -6 ↓
MuLLIyTa 1538 1544 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/26/2015 1:05 PM

In reply to aka.Ward3n
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aka.Ward3n
Without КЗ and КВЗ against 1.5k skeletons and with КЗ and КВЗ there were no outs. Thanks for the game
got a Citadel against a double Castle, really didn't want to necro (had Gurni from the start), but the meat ran out very quickly(( plus Tanth immediately took Earth, and on the second week the necro presence increased. Money was tight, but the bears in the Castle stood up on the first week and the full-on necro began. Then the Hive's Conservatories, Dragon Utopias... (2 max, 2 near-max, control was dealt to everyone) well, and the bones under Tanth didn't get lost, and the opponent didn't get any anti-magic or meat
GG thanks for the game
382944227
In reply to Mizrael
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Mizrael
Horses in Castle on week 1, fast village, but the main exit to the map turned out to be through a one-way monolith... At the start of week 2, Griffin Conservatory, a two-hero team, and a run to the portal, where there is a network of roads and several broken metros and portals. One of the scouts reached the red player, and there was Charna with a ton of skeletons and a full loadout. Kyrre avoids contact and charges blindly into a side teleport, finds an opponent's Tower and a Griffin Conservatory, and lays low. I continue to scout as much as possible, while the main hero runs the long way around to a Dragon Utopia near my first village. The opponent doesn't force the issue, so I manage to clear the contact zone and reveal all entrances and exits. The opponent decides to attack after all, takes the Tower. Kyrre escapes into another one-way monolith and finds a treasure zone with 3 Dragon Utopias. Finally found KZ, before that there were three sets of Dimension Door/fly, but Town Portal stubbornly wouldn't drop. I leveled Aenain for Jump and Clavius, this whole crew didn't let the opponent live in peace, taking away towns. At some point, Charna got caught in a village near her former capital; I decided to check her power, stats, speed, and capes/ orbs. Attacked with Clavius, after removing all his gear beforehand to avoid losing the necro artifacts and boots if there were bracers. There were +2 speed, +1 HP, 1880 skeletons, no bracers, also no magic limiters + AoTD. I actually saw how the AoTD was acquired; I was honestly surprised when Charna rushed into a corner of a small desert treasure zone, ignoring a ring of +1 HP and a prison (she beat it and ran past). During the attack with Clavius, I cast some minor spell on the monks and bought him back; people in chat said it was a cheat, but we were playing with the HeroesWorld mod, so I didn't worry about rule violations, but Clavius really did escape on the first round after casting — looks like a bug. Just in case, I hid him far away and didn't use him for the rest of the game to avoid any unnecessary disputes. Kyrre + Aenain took all towns from the opponent; only a Conflux village remained, over which, essentially a single jump away, Kyrra would camp every turn with archangel stats and a lot of mana. Attacking Charna in the village was risky, and in the castle she herself wasn't eager to attack, since archangels give first strike and destroying the catapult is a piece of cake. Kyrre waited for growth of archangels and gold dragons, raiding goodies (Griffin Conservatories, Dragon Fly Hives, libraries) every day and returning to the archangel castle. The opponent decided not to drag it out and surrendered. Thanks for the game.
I decided not to take res because I had a good start, stables, necro hero, and a lot of money. I was doing really good early, took 2 Griffin Conservatories, had 500+ skels at 123. I was ready to take any sized Dragon Utopia, but didn't find any on the whole map. Also there was no way to rush opponent because of a stupid one-way monolith. I was really annoyed. Early w4 I finally got fly from Tower, and found my first Dragon Utopia. Then entered desert area, took 3 Dragon Utopias, but they barely gave me any skills. By that time Kyrre became very strong, with skills around 35. He started taking my towns, while I put together AoTD. Unfortunately he checked with a scout and my last chance was gone. With full control and all towns, he kept clearing the map and at the end of turn sat in my main castle. Even though I put together Cloak of the Undead too, I really didn't see a point in continuing. GG
In reply to Amster
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7 heroes, good main hero, 3 paths, stables, 13 fish, the opponent surrendered due to a lack of motivation for the tournament. Thank you for the game!
ICQ-685884492
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Map Template
8mm6a
Game Length
113 days
Game Date
2/26/2015
Reported
2/26/2015 3:18 PM
Rating Impact Archived
Amster 1585 1597 +12 ↑
StickyFingaz 1510 1498 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2015 9:23 PM

In reply to Amster
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Thank you for playing!
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
215 days
Game Date
2/22/2015
Reported
2/26/2015 5:22 PM
Rating Impact Archived
Lucky George 1494 1523 +29 ↑
Juristis 1889 1860 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2015 5:28 PM

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