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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
This poll is closed.
Standard script
52.9% 55 votes
Random
47.1% 49 votes
Announcement
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11 years ago
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
In reply to rebellious
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11 years ago
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RED-BLUE Winrate by template
template Red Blue
8mm6a 51.8% 48.2%
6lm10a 62.4% 37.6%
Spider 47.9% 52.1%
8xm12a 79.2% 20.8%
8xm8a 54.8% 45.2%

All Hv games from 2013 + half of 2014.
In reply to Nitro
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11 years ago
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And look at all the spam here :smile04:

Expect everything to be detailed and finalized later in the evening, in accordance with the stated rules and regulations.

I heard all of you and will take it into account for the next season. Both regarding the templates and the castles.
There will be no experiments this season because people have already signed up!!!
In reply to rebellious
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11 years ago
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rebellious
By the way, you can put all the playable HL map templates into one rmg.txt file and play with a random template, changing the colors as well. This saves time on map selection and really determines the versatility of an HL player.
I've already tried to push this idea in the second season. I think it should be interesting, but the organizers don't want to.
In reply to rebellious
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11 years ago
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rebellious
Moreover, you can make the templates more generic, which will make players work harder. So, on the first day, it won't be so easy to guess the template and discard it if it's not "yours" (as in anarchy).
Here's an example of an rmg file; unpack it and put it in the folder \Heroes of Might and Magic 3\_HD3_Data\Templates in the only XL folder with the corresponding rmg.txt.

Play from the Data folder (by default) and unlock its hidden potential:smile16:
In reply to Nitro
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11 years ago
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Nitro
RED-BLUE Winrate by template
template Red Blue
8mm6a 51.8% 48.2%
6lm10a 62.4% 37.6%
Spider 47.9% 52.1%
8xm12a 79.2% 20.8%
8xm8a 54.8% 45.2%

All HvG games from 2013 + half of 2014.

I knew that Red dominates in HM12, but not to this extent:eek: Where did you get these numbers?
In reply to Сатир
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11 years ago
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Satyr
I knew red was cheating on hm12, but not to this extent:eek: Where did the numbers come from?
Nitro
All HeroesWorld games for 2013 + half of 2014.
Everything that was reported on HeroesWorld from January 1, 2013 to mid-2014. For 8hm12 the sample is not very representative (66 reports for the specified period), because the template is rarely played.
In reply to Nitro
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11 years ago
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It's better to evaluate the balance of templates not by win/loss statistics, but by the average increase/decrease in rating for red and blue. This will allow us to move away from the players' skill level.

I'm surprised about the Spider template – I thought it was a "red" template, as the blue side usually has a worse road network. For example, the red side rarely has only one road leading out of the castle, while the blue side has it much more often. I was even thinking of releasing a new version of the template to fix this shortcoming.

Regarding 8xm12a, it's possible that the issue is with one-way roads; the blue side more often has them leading out to the center. Or perhaps it's because the red side more often has a central zone (small with many roads), while the blue side more often has a corner zone (large with one road).

Regarding 6lm10a, I don't know; maybe it's also related to one-way roads? On WT, I always tried to get the blue side on the lm template because, in my opinion, it's more convenient for them to play – the second word on restarts (useful on tight templates) and 3K in the corner instead of 6K.

And, by the way, yes – why isn't Nostalgia included?
In reply to Nitro
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11 years ago
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Nitro
Everything that was reported on the forums from January 1, 2013, to mid-2014. The 8x12 map doesn't have a very representative sample (66 reports for the specified period) because not many people play that map.

I understand that. Where did you get the percentages from? Did you calculate them yourself?
In reply to Сатир
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11 years ago
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Satyr
I understand. But where did you get the percentages from? Did you calculate them yourself?
The script calculated them; it was written by me.
In reply to Сатир
11 years ago
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Wicc
Regarding 6lm10a - I don't know, maybe it's also related to one-way roads? On WT.
Transferring WT experience (without one-way roads) is extremely inaccurate.
zoog
A sample of 20 generations shows that in 40+% of cases, blue receives completely unviable generations (15% of which have only one path to the exit, a one-way road), and in another 10+% of cases, there is only one path for 3-4 respawns.
Red, on the other hand, always has a path in 100% of cases.
*By unviable, I mean generations where after 4-5 respawns, the network of roads ends in villages or camps, there are no forks - you have to develop through off-road or control spells. It's not fatal, perhaps, but it's very unpleasant and makes the game less enjoyable.
In reply to zoog
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11 years ago
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Graf_Bananov and we are together again:smile23:
In reply to Simon5760
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11 years ago
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guys, are you ready to meet on neutral maps today from 9 PM Moscow time?
In reply to Simon5760
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11 years ago
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Simon5760
Graf_Bananov and we are together again:smile23:
It's karma! )
In reply to Graf_Bananov
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11 years ago
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:smile14: Dear players, please carefully review the tournament rules!!!:smile14:
In reply to Wicc
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11 years ago
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Wicc
And by the way, yes - why isn't Nostalgia here?
Scorpiona
Because it's a restrictive archetype, with the presence of GO (Guard of Order), just like, for example, Jebus, it requires a different, non-contact tactic. In general, it's an archetype with a different psychology, something like that:rolleyes:

:rolleyes:

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